[Angband 4.0.1 Character Dump] Name Nunu Age 62 Self RB CB EB Best Race Gnome Height 3'7" STR: 14 -1 -3 +6 16 Class Mage Weight 5st 1lb INT: 18 +2 +3 +3 18/80 Title Evoker Turns used: WIS: 10 +0 +0 +2 12 HP 122/122 Game 643619 DEX: 14 +2 +0 +0 16 SP 49/79 Standard 52972 CON: 11 +1 -2 +0 10 Resting 0 Level 26 Armor [22,+63] Saving Throw 66% Cur Exp 37873 Stealth Excellent Max Exp 37873 Melee 3d5,+16 Disarming 63% Adv Exp 38750 To-hit 21,+11 Magic Devices 96 Blows 1.0/turn Perception 1 in 17 Gold 52122 Searching 22% Burden 105.2 lbs Shoot to-dam +18 Infravision 40 ft Speed 11 To-hit 23,+16 Max Depth 1600' (L32) Shots 1/turn You are one of several children of a Gnome Beggar. You are a well liked child. You have brown eyes, straight brown hair, and an average complexion. rAcid:...+..+...... Nexus:............. rElec:......+.+.... Nethr:....+........ rFire:+.....+...... Chaos:............. rCold:+...+.+...... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:....+........ pConf:............. Sound:............. pStun:............. Shard:............. HLife:....+........ Regen:....+........ Stea.:.......+...+. ESP:.........+... Sear.:............. Invis:............. Infra:............+ FrAct:..........+.+ Tunn.:............. Feath:...........+. Speed:+..........+. S.Dig:+............ Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2> Found lying on the floor in a vault at 1550 feet (level 31) +3 strength. +3 intelligence. +2 speed. Slays giants, trolls, demons. Branded with fire, cold. Provides resistance to fire, frost. Cannot be harmed by acid, fire. Sustains intelligence. Slows your metabolism. Combat info: 1.0 blow/round. With +8 STR and +0 DEX you would attack a bit faster With +16 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +8 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 45.4 vs. creatures not resistant to fire, 45.4 vs. creatures not resistant to cold, 45.4 vs. giants, 45.4 vs. trolls, 45.4 vs. demons, and 26.3 vs. others. b) a Long Bow of Accuracy (x3) (+15,+18) Found lying on the floor at 1150 feet (level 23) c) a Ring of Strength <+3> Found lying on the floor of a cavern at 1250 feet (level 25) +3 strength. Sustains strength. d) a Ring of Acid [+12] Found lying on the floor of a labyrinth at 1500 feet (level 30) Provides resistance to acid. e) the Jewel 'Evenstar' <+2> Found lying on the floor in a vault at 1500 feet (level 30) +2 wisdom. Provides resistance to frost, dark, nether. Sustains wisdom, constitution. Speeds regeneration. Sustains your life force. When activated, it restores your experience to full. Takes 315 turns to recharge at your current speed. Your chance of success is 94.3% f) a Lantern (Everburning) <+2> Dropped by a Half-orc at 1100 feet (level 22) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Soft Leather Armour of Resistance [8,+9] Found lying on the floor at 200 feet (level 4) Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid, fire. h) a Fur Cloak of Stealth [3,+8] <+2> Found lying on the floor in a vault at 1500 feet (level 30) +2 stealth. i) a Wicker Shield of Resist Lightning [2,+6] Found lying on the floor at 1000 feet (level 20) Provides resistance to lightning. j) a Hard Leather Cap of Telepathy [2,+5] Found lying on the floor in a vault at 1550 feet (level 31) Grants telepathy. k) a Set of Caestus of Free Action (+0,+3) [5,+3] Found lying on the floor in a vault at 1500 feet (level 30) Prevents paralysis. l) a Pair of Leather Boots of Elvenkind [2,+9] <+1, +9> Found lying on the floor in a vault at 1550 feet (level 31) +1 stealth. +9 speed. Cannot be harmed by acid, fire. Feather Falling. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 4 Mushrooms of Clear Mind f) 9 Potions of Cure Critical Wounds g) 3 Potions of Restore Mana h) 4 Potions of Enlightenment i) 6 Potions of Speed j) 14 Scrolls of Phase Door k) 4 Scrolls of Word of Recall l) 2 Rods of Treasure Location (1 charging) m) a Rod of Frost Bolts n) a Rod of Fire Balls o) a Rod of Lightning Balls Cannot be harmed by lightning. p) 3 Rods of Curing q) a Wand of Acid Bolts (14 charges) r) 5 Wands of Light (28 charges) s) 2 Wands of Teleport Other (4 charges) [Character Quiver] 0) 13 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 62.1. 35% chance of breaking upon contact. 1) 6 Arrows (1d4) (+3,+2) Combat info: Hits targets up to 120 feet away. Average damage/round: 68.1. 35% chance of breaking upon contact. 2) 20 Arrows (1d4) (+3,+5) Combat info: Hits targets up to 120 feet away. Average damage/round: 77.2. 35% chance of breaking upon contact. [Home Inventory] a) 25 Potions of Cure Critical Wounds b) 4 Potions of Healing c) 2 Potions of Restore Mana d) 8 Potions of Speed e) a Scroll of Acquirement f) 12 Scrolls of Word of Recall g) 3 Scrolls of Deep Descent h) a Wand of Fire Bolts (10 charges) i) a Wand of Slow Monster (12 charges) j) 2 Wands of Scare Monster (13 charges) k) 6 Wands of Light (60 charges) l) a Ring of Digging <+5> Found lying on the floor of a special room at 600 feet (level 12) +5 tunneling. m) Chain Mail of Elvenkind (-2) [32,+9] <+2> Found lying on the floor at 1050 feet (level 21) +2 stealth. Provides resistance to acid, lightning, fire, frost, light. Cannot be harmed by acid. n) the Metal Cap of Thengel [3,+12] <+3> Found lying on the floor at 850 feet (level 17) +3 wisdom. Provides protection from confusion. Cannot be harmed by acid. o) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14] Found lying on the floor of a special room at 800 feet (level 16) Provides resistance to acid. Cannot be harmed by acid, fire. Feather Falling. When activated, it creates an acid bolt with damage 5d8. Takes 12 to 21 turns to recharge at your current speed. Your chance of success is 97.6% p) the Set of Gauntlets 'Paurhach' [3,+14] Found lying on the floor at 700 feet (level 14) Provides resistance to fire. Cannot be harmed by acid, fire. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. Takes 18 to 33 turns to recharge at your current speed. Your chance of success is 97.6% q) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10] Found lying on the floor at 950 feet (level 19) Branded with cold. Provides resistance to frost. Cannot be harmed by acid. When activated, it creates a frost bolt with damage 6d8. Takes 16 to 31 turns to recharge at your current speed. Your chance of success is 97.6% Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +5 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 30.5 vs. creatures not resistant to cold, and 20.3 vs. others. r) the Dagger 'Dethanc' (2d4) (+9,+12) [+10] Dropped by a Large kobold at 350 feet (level 7) Branded with lightning. Provides resistance to lightning. Cannot be harmed by acid. When activated, it creates a lightning bolt (that always beams) with damage 6d6. Takes 14 to 25 turns to recharge at your current speed. Your chance of success is 97.6% Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +5 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 30.5 vs. creatures not resistant to lightning, and 20.3 vs. others. s) a Tulwar (Holy Avenger) (2d4) (+9,+14) [+3] <+4> Found lying on the floor at 150 feet (level 3) +4 wisdom. Slays evil creatures, undead, demons. Provides protection from fear. Sustains strength. Blessed by the gods. Grants the ability to see invisible things. Combat info: 1.0 blow/round. With +8 STR and +0 DEX you would attack a bit faster With +13 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +8 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 28 vs. evil creatures, 33.2 vs. undead, 33.2 vs. demons, and 22.8 vs. others. t) a Bastard Sword (Defender) (3d4) (+11,+13) [+6] <+3> Found lying on the floor of a cavern at 1250 feet (level 25) +3 stealth. Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid. Sustains strength. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1.0 blow/round. With +10 STR and +0 DEX you would attack a bit faster With +17 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +10 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 24.8. u) a Long Bow of Extra Might (x4) (+9,+8) <+1> Dropped by Farmer Maggot in town +1 shooting power. v) 21 Arrows of Wounding (1d4) (+7,+7) Combat info: Hits targets up to 120 feet away. Average damage/round: 83.3. 35% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 345 0' Killed Farmer Maggot 682 50' Reached level 2 1140 50' Reached level 3 2453 100' Reached level 4 3088 100' Killed Grip, Farmer Maggot's dog 3783 50' Reached level 5 5235 50' Reached level 6 5428 100' Killed Fang, Farmer Maggot's dog 6443 150' Reached level 7 6821 150' Reached level 8 9275 200' Reached level 9 9883 150' Reached level 10 14190 200' Killed Sméagol 14190 200' Reached level 11 16238 250' Reached level 12 17596 350' Reached level 13 17632 350' Found the Dagger 'Dethanc' 20374 300' Reached level 14 22449 500' Reached level 15 24719 500' Reached level 16 26730 600' Reached level 17 28184 650' Reached level 18 28690 700' Found the Set of Gauntlets 'Paurhach' 34762 750' Reached level 19 35489 800' Reached level 20 36659 800' Found the Set of Gauntlets 'Paurnen' 37278 850' Found the Metal Cap of Thengel 37606 950' Found the Dagger 'Nimthanc' 37655 950' Reached level 21 40090 1000' Reached level 22 41662 1100' Reached level 23 43364 1200' Reached level 24 45587 1300' Reached level 25 49457 1500' Reached level 26 49497 1500' Found the Jewel 'Evenstar' 52132 1550' Found the Pike 'Til-i-arc' [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)