##################################################################### # Network Options ##################################################################### # Option: determine whether or not we should contact the metaserver. # If you enable this your server will show up on the metaserver list and # players from the Internet may try connecting to it. If you aren't on the # internet, or don't want your server to be publicly advertised, then disable # this option. REPORT_TO_METASERVER = false # Option: specify which metaserver address we should try to contact. META_ADDRESS = "mangband.org" # Option: specify which port should our server listen on. # You only need to change this if you are running multiple servers on one # computer. This should be an even number, because TCP_PORT+1 is used for # the admin console. TCP_PORT = 18346 # Option: set a vhost bind address BIND_NAME = "yourserver.dyndns.org" ##################################################################### # Administration and Security options ##################################################################### CONSOLE_PASSWORD = pass CONSOLE_LOCAL_ONLY = false DUNGEON_MASTER_NAME = DM # Option: make the dungeon master not show up on the player list, and # don't tell the players when he enters or exits the game. SECRET_DUNGEON_MASTER = true ##################################################################### # Gameplay Options ##################################################################### # Option: set the speed of the game, in frames per second. # In 0.7.0, the framerate has been increased by a factor of five relative # to the earlier game versions. FPS = 75 # Option: disable player/player stealing NO_STEAL = false # Option: prevent first level people from dropping items or gold. This # option maybe annoying to first level characters, but will hopefully # discourage people from writing scripts to bring in characters, drop # their stuff, suicide them, etc, as a way of accumulating funds. NEWBIES_CANNOT_DROP = true # Option: set the base chance of a level respawning. # This number roughly defines what the "one in x" chance of 50 feet respawning # every minute, if no one is activly playing on it, should be. The chance of a # level respawning is reduced as the depth increases, such that this number # also defines the "one in 2*x" chance of 250 feet respawning, the "one in 3*x" # chance of 750 feet respawning, etc. To prevent levels from unstaticing # themselves, set this number to -1. LEVEL_UNSTATIC_CHANCE = 30 # Option: set the number of minutes that a player will be automatically retired # in after winning the game. Setting this option is highly advised to prevent # one character from killing Morgoth multiple times, not letting go of the best # artifacts, etc. To disable the retire timer, set this option to -1. To set # instant retiring upon victory, set this option to 0. RETIRE_TIMER = -1 # Option: allow random artifacts ALLOW_RANDOM_ARTIFACTS = true # Option: restrict the use of stairs # 0 = normal mode # 1 = up/down staircases are not connected between levels # 2 = only down staircases are generated LIMIT_STAIRS = 1 # Option: no-recall mode NO_RECALL = false # Option: no-ghost mode NO_GHOST = false # Option: Allow static dungeon towns MORE_TOWNS = false # Option: allow people to drop true artifacts above their base depth ARTIFACT_DROP_SHALLOW = true # Option: no multiple characters connected at the same time LIMIT_PLAYER_CONNECTIONS = false # Option: max number of townies in town (-1 for no max) MAX_TOWNIES = 100 # Option: max number of trees in town (-1 for no max) MAX_TREES = 100 # Output Scene of Death in character dumps with colour codes, if enabled # these need additional processing to render. CHARACTER_DUMP_COLOR = false # Option: build a wall around the town, which would not let anyone out in # the wilderness. TOWN_WALL = false # Option: hostility level between players required to engage in combat # 4 = PvP disabled # 3 = Safe mode: both players must be hostile to each other # 2 = Normal mode: one player hostile triggers hostility for both players # 1 = Dangerous mode: any hostile action triggers hostility for both players # 0 = Brutal mode: everyone always hostile unless in the same party PVP_HOSTILITY = 3 # Option: PWMAngband base monsters enabled # This will add missing MAngband monsters (Tiamat, Great wyrm of power) # as well as many new common monsters. BASE_MONSTERS = true # Option: PWMAngband extra monsters enabled # This will add extra (unusual) monsters. EXTRA_MONSTERS = true # Limit the number of houses a character can own. # Set to 0 for no limit. MAX_HOUSES = 0 # Option: ghosts can dive GHOST_DIVING = true # Include pref file (you can include several via %) # This is mostly needed for character dumps to work, # but could prove to be useful for other things. LOAD_PREF_FILE = "font.prf" # Option: artifact preservation mode # 4 = Players can find the same artifact again and again # 3 = Selling an artifact to a shop makes it unfindable again # 2 = Leaving an artifact behind in the dungeon makes it unfindable again # 1 = Players can find the same artifact only once # 0 = Players can generate the same artifact only once (preserve mode off) PRESERVE_ARTIFACTS = 3 # Option: do not destroy wands/staves on failed recharge attempt, # drain charges instead SAFE_RECHARGE = false # Option: don't share between party members if their level differs # more than the number you set. To disable that restriction, set # this number to -1. PARTY_SHARELEVEL = -1 # Option: halve view and spell distances # Distance of seeing, casting spells, shooting and so on are all halved. # This is useful for playing with large tiles, or on small devices. SMALL_RANGE = false ##################################################################### # Monster AI options ##################################################################### # Option: monsters act smarter in groups # "Group" monsters will use tactics that groups of monsters might # reasonably employ - such as hiding out of sight around a corner, trying # to draw the character out into the middle of a room so they can surround # him and all attack at once, rather than chasing one by one down a # corridor. AI_PACKS = true # Option: monsters behave more intelligently # Monsters have a certain amount of intelligence and will use it - # teleporting away when low on hit points, using their more powerful spells # in preference to the less powerful spells, etc. Not all monsters are, of # course, intelligent - but those who are are almost unkillable with this # option on (especially if they can heal themselves). AI_SMART = false ##################################################################### # Monster flow options ##################################################################### # Option: monsters chase recent locations # Allow monsters to take advantage of "old" trails that you may have left # in the dungeon. AI_SMELL = true ##################################################################### # Intelligent monster attacks options ##################################################################### # Option: monsters learn from their mistakes # Allow monsters to learn what spell attacks you are resistant to, and to # use this information to choose the best attacks. This option makes the # game very difficult and is not recommended. AI_LEARN = false # Option: monsters exploit players weaknesses # Allow monsters to know what spell attacks you are resistant to, and to # use this information to choose the best attacks. This option makes the # game very difficult and is not recommended. AI_CHEAT = false