# Hits - The target of the attack takes an additional number of # concussion hits. # Angband: Extra damage # # Stunned - The target of the attack is stunned for # rounds. While # stunned, the target may only parry with half of his normal ability; # the only other allowed actions are maneuvering (modified by at # least -50). # # Angband: add to MON_TMD_STUN or TMD_STUN # # NoParry: The target of the attack cannot parry for # rounds. The only # allowable actions are maneuvering (modified by at least -75). # This result is often accompanied by a R result (see above). When # # is not specified, it is 1. # # Angband: For x turns Reduce AC # # Parry: The target of the attack must parry for his next # actions # with a penalty of N. When # is not specified, it is 1. When N is # not specified, it is zero. # # Angband: Cannot attack x turns, can stun be used for it? # # # Bleed: The target of the attack will loose # hits every round until # the wound is healed. “Bleeding” represents not only blood loss, # but also ongoing pain. When # is not specified, it is 1. # # Angband: Bleed, needs new MON_TMD_CUT, no need for several levels though # # ToHit: The attack suffers a penalty of N for # rounds. When # is # not specified, the penalty is lasts until the wound is healed. # The attacker gains a bonus of N for # rounds. When # is # not specified, it is 1. # # Angband: Modify @'s SKILL_TO_HIT_MELEE or do something clever with monster # power or level # # File: criticals.txt # This file is used to initialize the "fumble and critical" information for # Angband. # Do not modify this file unless you know exactly what you are doing, unless # you wish to risk possible system crashes and broken savefiles. # === Understanding criticals.txt === # N: serial number : critical/fumble : class : type # E: extra damage : stun : no parry : must parry : bleed : to hit # D: Description # 'N' indicates the beginning of an entry. The serial number must increase for # each new item. critical/fumble is either C (1) for a critical, or F (0) for a # fumble. Class is mainly A-E, for the different critical table columns, but # may indicate otherwise. See 'type' for more information. And lastly, type # indicates the origin of the critical as follows: # # Criticals: # # b - Brawling (unarmed) # g - Grappling (unarmed, not used) # c - Crush (Blunt weapons) # s - Slash (Sharp Weapons? No distinction in cut/pierce) # p - Puncture (Sharp Weapons? No distinction in cut/pierce) # l - Large Creature # m - Martial Arts Strikes (unarmed, not used) # S - Martial Arts Sweeps (unarmed, not used) # D - Subdual (unarmed, not used) # X - Super Large Creature # T - Tiny Creature # u - Unbalanced (not used) # # Fumbles: # # W - Weapon # N - Non-weapon # # Note that for Weapon fumbles, the class field will indicate the weapon type # as follows: # # 1 - 1 Handed # 2 - 2 Handed # p - Polearms and spears # m - Missile weapons # t - Thrown Weapons # M - Mounted Arms (not used) # # # 'E' indicates the effects of a critical, in order: # - Extra damage in an applied percentage or straight #d# notation # - Number of turns of stunning # - Number of turns of reduced AC # - Number of turns of inability to attack # - Number of turns of bleeding # - To hit bonus or malus/Number of turns (#/#) # Version stamp (required) V:4.1.0 # Fumbles N:1:F:1:W E:0:0:0:0:0:0/0 D:Get a grip! Wipe your sweating palms dry and try to hold onto it. N:2:F:1:W E:0:0:0:2:0:0/0 D:Why did you drop that weapon? Draw another or pick it up in two rounds. N:3:F:1:W E:0:0:0:0:0:0/0 D:You miss your attack as your feet tangle. How did you do that? N:4:F:1:W E:1d5:0:0:0:0:0/0 D:Your overly enthusiastic attack strains your muscles. N:5:F:1:W E:0:2:0:0:0:0/0 D:Lose 2 rounds after your spinning attack stops spinning. Dizzy? # Criticals N:314:C:c:D E:10:1:1:0:0:-10/1 D:Blow to forearm just tears his clothing and bruises him. He’s not even bleeding. N:315:C:c:D E:20:0:0:0:0:0/0 D:Way to Krush! Without a helm he’s just plain dead. With one he’s unconscious for 4 hrs. N:316:C:c:D E:6:1:1:0:0:0/0 D:Just a blow to his shoulder but it hurts. The shoulder’s connected to the...