# File: ego_item.txt # This file is used to initialize the "ego-item" information for Angband. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # The ego-item indexes are defined in "defines.h", and must not be changed # or savefile compatibility will be lost. # Note that several "ego-item" types may share the same "textual name", # such as with "Armor of Resistance" and "Shield of Resistance". # === Understanding ego_item.txt === # N: serial number : ego type # X: rating : xtra # W: depth : rarity : weight : cost # A: commonness : min " to " max # C: to-hit : to-dam : to-ac # M: min to-hit : min to-dam : min to-ac # T: tval : min_sval : max_sval # F: flag | flag | etc. # L: pval : min pval : flag | flag | etc. # Some fields accept randomized numbers of the form "10+2d3M4" where # 10 is the non-variable base, 2d3 is a standard die roll, and # M4 uses the m_bonus function to generate a number between 0 and # 4 according to a normal distribution. All three components are # optional, and the number of dice is optional and assumed to be 1 # when not specified. 10+2d3M4 has the range 12-20. 10+M4 has the # range 10-14. 10+2d3 has the range 12-16. 10+d3 has the range 11-13. # 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well. # 'N' indicates the beginning of an entry. The serial number must # increase for each new item. # 'X' is for extra information - Rating affects level feelings. # The xtra value determines random extra flags for the ego-item. # Nothing happens with a value of 0, 1 stands for "one random extra # sustain", 2 is "one random extra resist", and 3 is "one random # extra ability". # 'W' is for extra information. Depth is the depth the object is # normally found at, rarity determines how common the object is, # weight is in tenth-pounds and cost is the items value. # 'A' is for allocation details. commonness determines how common # the object is, min depth is the earliest it is normally found, max # depth is the deepest it is ever found. The "allocation" depth need # not match the depth as specified in the "W:" line. # 'C' is for creation bonuses - to-hit, to-dam, to-ac. # Cursed ego-items will negate the given value. These are # extra bonuses on top of the normal values, and all of these # fields accept randomized values. # 'M' is for minimum values - minimum allowed to-hit, to-dam, to-ac. # Cursed ego-items will have minimum penalties. # 'T' is for possible 'tval' and 'sval' values of the base-item. # Up to three 'T' entries are possible for a single object. The # ego-item can only be generated from items of this tval, with sval # in the specified range. # 'F' is for flags not associated with any pval. These are fairly # self-explanatory. As many F: lines may be used as are needed to # specify all the flags and flags are separated by the '|' symbol. # 'L' is for pval, min pval and flags specific to that pval. Each pval # and its flags need a line to themselves. MAX_PVALS is defined in # src/defines.h - you will need to recompile if you wish to change this # value. A pval can take a random value. The min_pval must be present, # but can be 0. 0 means "do not apply a minimum", so if you want to allow # a negative pval, the min must be set to 0. # Version stamp (required) V:3.3.0 # 1 (unused) # 2 (unused) # 3 (unused) ### Body Armor ### N:4:of Resist Acid X:16:0 W:0:1:0:1000 A:20:1 to 60 T:36:0:99 T:37:0:6 F:RES_ACID | IGNORE_ACID N:5:of Resist Lightning X:10:0 W:0:1:0:400 A:20:1 to 50 T:36:0:99 T:37:0:6 F:RES_ELEC | IGNORE_ELEC N:6:of Resist Fire X:14:0 W:0:1:0:800 A:20:1 to 40 T:36:0:99 T:37:0:6 F:RES_FIRE | IGNORE_FIRE N:7:of Resist Cold X:12:0 W:0:1:0:600 A:20:1 to 40 T:36:0:99 T:37:0:6 F:RES_COLD | IGNORE_COLD N:8:of Resistance X:20:0 W:0:2:0:12500 A:20:25 to 100 C:0:0:d10 T:36:0:99 T:37:0:99 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:9:of Elvenkind X:25:2 W:0:4:0:15000 A:2:50 to 127 C:0:0:d10 T:36:0:99 T:37:0:99 L:d3:0:STEALTH F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:10:of Vulnerability X:0:0 W:0:2:0:0 A:10:10 to 80 C:0:0:d50 T:36:0:99 T:37:0:99 F:AGGRAVATE | LIGHT_CURSE ### Robes only ### N:11:of Permanence X:30:2 W:0:4:0:30000 A:10:50 to 127 C:0:0:d20 T:36:2:2 F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR | F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD ### Heavy metal armor only ### N:12:(Dwarven) X:18:0 W:0:4:0:5000 A:5:40 to 127 C:0:0:d15 T:37:0:99 F:IGNORE_ACID | IGNORE_FIRE | F:FREE_ACT | HIDE_TYPE L:d2:1:STR L:d2:1:CON L:d2M3:1:INFRA # 13 (unused) # 14 (unused) ### Shields ### N:15:(Dwarven) X:20:0 W:0:4:0:5000 A:20:40 to 127 C:1+M3:1+M3:d5 T:34:3:3 F:IGNORE_ACID | IGNORE_FIRE | F:FREE_ACT | HIDE_TYPE L:d2:1:STR L:d2:1:CON N:16:of Resist Acid X:16:0 W:0:1:0:1000 A:20:1 to 60 T:34:0:99 F:RES_ACID | IGNORE_ACID N:17:of Resist Lightning X:10:0 W:0:1:0:400 A:20:1 to 50 T:34:0:99 F:RES_ELEC | IGNORE_ELEC N:18:of Resist Fire X:14:0 W:0:1:0:800 A:20:1 to 40 T:34:0:99 F:RES_FIRE | IGNORE_FIRE N:19:of Resist Cold X:12:0 W:0:1:0:600 A:20:1 to 40 T:34:0:99 F:RES_COLD | IGNORE_COLD N:20:of Resistance X:20:0 W:0:2:0:12500 A:20:25 to 100 C:0:0:d10 T:34:0:99 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:21:of Elvenkind X:25:2 W:0:4:0:18000 A:2:50 to 127 C:0:0:d10 T:34:0:99 L:d3:0:STEALTH F:RES_FIRE | RES_COLD | RES_ACID | RES_ELEC | F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC N:22:of Preservation X:25:2 W:60:4:0:24000 A:2:50 to 127 C:0:0:d20 T:34:0:99 F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:23:of Vulnerability X:0:0 W:0:2:0:0 A:10:10 to 80 C:0:0:d50 T:34:0:99 F:AGGRAVATE | LIGHT_CURSE ### Crowns and Helms ### N:24:of Intelligence X:13:0 W:0:2:0:500 A:20:5 to 100 T:32:0:99 F:SUST_INT L:d2:0:INT N:25:of Wisdom X:13:0 W:0:2:0:500 A:20:5 to 100 T:32:0:99 F:SUST_WIS L:d2:0:WIS N:26:of Beauty X:8:0 W:0:2:0:1000 A:20:1 to 40 T:32:0:99 F:SUST_CHR L:d4:0:CHR N:27:of the Magi X:15:3 W:0:4:0:7500 A:10:45 to 127 T:33:0:99 F:SUST_INT F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD L:d3:0:INT N:28:of Might X:19:0 W:0:4:0:7500 A:10:45 to 127 T:33:0:99 F:SUST_STR | SUST_DEX | SUST_CON | FREE_ACT | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD L:d3:1:STR L:d3:1:DEX L:d3:1:CON N:29:of Lordliness X:17:3 W:0:2:0:7500 A:20:45 to 100 T:33:0:99 F:SUST_WIS | SUST_CHR | RES_FEAR | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD L:d3:1:WIS L:d2M3:1:CHR N:30:of Seeing X:8:0 W:0:2:0:2000 A:20:10 to 50 T:32:0:99 F:RES_BLIND | SEE_INVIS L:d5:0:SEARCH N:31:of Infravision X:11:0 W:0:2:0:500 A:20:10 to 50 T:32:0:99 F:HIDE_TYPE L:d5:0:INFRA N:32:of Light X:6:0 W:0:2:0:1000 A:20:45 to 70 T:33:0:99 F:LIGHT | RES_LIGHT N:33:of Telepathy X:20:0 W:0:6:0:50000 A:6:20 to 127 T:32:0:99 F:TELEPATHY N:34:of Regeneration X:10:0 W:0:4:0:1500 A:10:1 to 100 T:32:0:99 F:REGEN N:35:of Teleportation X:0:0 W:0:2:0:0 A:10:10 to 80 T:32:0:99 F:TELEPORT | LIGHT_CURSE N:36:of Serenity X:20:0 W:0:6:0:4000 A:6:50 to 127 T:33:0:99 F:RES_SOUND | RES_CONFU | RES_FEAR | RES_STUN N:37:of Night and Day X:18:0 W:35:6:0:4000 A:6:50 to 127 T:33:0:99 F:RES_LIGHT | RES_DARK | LIGHT | SEE_INVIS | RES_BLIND | IGNORE_ACID N:38:of Dullness X:0:0 W:0:2:0:0 A:10:45 to 80 T:33:0:99 F:LIGHT_CURSE L:d5:0:INT | WIS | CHR N:39:of Sickliness X:0:0 W:0:2:0:0 A:10:45 to 80 T:33:0:99 F:LIGHT_CURSE L:d5:0:STR | DEX | CON ### Cloaks ### N:40:of Protection X:10:0 W:0:2:0:1500 A:20:1 to 100 C:0:0:d10 T:35:0:99 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARD N:41:of Stealth X:10:0 W:0:1:0:500 A:20:1 to 55 T:35:0:99 L:d3:0:STEALTH N:42:of Aman X:20:2 W:0:6:0:4000 A:6:30 to 127 C:0:0:d20 T:35:0:99 L:d3:0:STEALTH F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:43:of the Magi X:15:3 W:30:3:0:2000 A:10:30 to 100 C:0:0:d4 T:35:0:99 F:SUST_INT | HIDE_TYPE | IGNORE_ACID L:d2:1:INT L:d3:1:STEALTH N:44:of Enveloping X:0:0 W:0:1:0:0 A:10:10 to 80 C:d10:d10:0 T:35:0:99 F:SHOW_MODS | LIGHT_CURSE N:45:of Vulnerability X:0:0 W:0:1:0:0 A:10:10 to 80 C:0:0:d50 T:35:0:99 F:AGGRAVATE | LIGHT_CURSE N:46:of Irritation X:0:0 W:0:1:0:0 A:10:10 to 80 C:d15:d15:0 T:35:0:99 F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE # 47 (unused) ### Gloves ### N:48:of Free Action X:11:0 W:0:4:0:1000 A:20:1 to 60 T:31:0:99 F:FREE_ACT N:49:of Slaying X:17:0 W:0:4:0:1500 A:20:10 to 75 C:d5:d5:0 T:31:0:99 F:SHOW_MODS D:They boost your to-hit and to-dam values. N:50:of Agility X:14:0 W:0:6:0:1000 A:12:20 to 95 T:31:0:99 F:HIDE_TYPE L:d5:0:DEX N:51:of Power X:22:0 W:0:6:0:2500 A:12:30 to 127 C:d5:d5:0 T:31:0:99 F:SHOW_MODS | HIDE_TYPE L:d5:0:STR N:52:of Thievery X:22:0 W:40:12:0:5000 A:8:40 to 127 C:d8:d3:0 T:31:1:1 T:31:5:5 F:SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE L:1+M4:1:DEX L:1+d2M3:2:SEARCH N:53:of Combat X:22:0 W:50:12:0:7000 A:5:50 to 127 C:d3:d8:0 T:31:2:4 F:SHOW_MODS | AGGRAVATE | HIDE_TYPE L:d2:1:STR L:d2:1:CON N:54:of Weakness X:0:0 W:0:2:0:0 A:10:10 to 80 T:31:0:99 F:LIGHT_CURSE | HIDE_TYPE L:d10:0:STR N:55:of Clumsiness X:0:0 W:0:2:0:0 A:10:10 to 80 T:31:0:99 F:LIGHT_CURSE | HIDE_TYPE L:d10:0:DEX ### Boots ### N:56:of Slow Descent X:7:0 W:0:5:0:250 A:20:5 to 40 T:30:0:99 F:FEATHER N:57:of Stealth X:16:0 W:0:6:0:500 A:20:15 to 100 T:30:1:2 T:30:6:6 F:HIDE_TYPE L:d3:0:STEALTH N:58:of Free Action X:15:0 W:0:8:0:1000 A:16:10 to 100 F:FREE_ACT T:30:0:99 N:59:of Speed X:25:0 W:0:24:0:100000 A:2:20 to 127 T:30:0:99 F:HIDE_TYPE L:d10:0:SPEED N:60:of Stability X:20:0 W:0:10:0:5000 A:16:15 to 100 T:30:0:99 F:RES_NEXUS | FEATHER N:61:of Elvenkind X:30:0 W:60:30:0:200000 A:3:60 to 127 T:30:2:3 F:HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE L:d4:1:STEALTH L:3+d6:1:SPEED N:62:of Slowness X:0:0 W:0:5:0:0 A:10:10 to 80 T:30:0:99 L:d5:0:SPEED F:LIGHT_CURSE | HIDE_TYPE N:63:of Annoyance X:0:0 W:0:10:0:0 A:10:10 to 80 T:30:0:99 L:d10:0:SPEED | STEALTH F:AGGRAVATE | LIGHT_CURSE | HIDE_TYPE ### Weapons ### N:64:(Holy Avenger) X:30:1 W:0:12:0:20000 A:13:20 to 70 C:d6:d6:d4 T:21:0:99 T:22:0:99 T:23:0:99 L:d4:0:WIS F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | F:SEE_INVIS | BLESSED | RES_FEAR N:65:(Defender) X:25:1 W:0:12:0:15000 A:12:20 to 80 C:d4:d4:d8 T:21:0:99 T:22:0:99 T:23:0:99 F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD L:d4:0:STEALTH N:66:(Blessed) X:20:3 W:0:10:0:5000 A:19:1 to 60 T:21:0:99 T:22:0:99 T:23:0:99 F:BLESSED L:d3:0:WIS N:67:of Gondolin X:30:3 W:30:20:0:25000 A:9:30 to 127 C:d7:d7:0 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_DEMON | SLAY_ORC | SLAY_TROLL | SLAY_DRAGON | F:LIGHT | RES_DARK | SEE_INVIS | FREE_ACT | F:IGNORE_ACID | IGNORE_FIRE N:68:of Westernesse X:20:0 W:0:10:0:20000 A:14:30 to 127 C:d5:d5:0 T:21:0:99 T:22:0:99 T:23:0:99 L:d2:1:STR L:d2:1:DEX L:d2:1:CON F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | F:FREE_ACT | SEE_INVIS N:69:of Extra Attacks X:20:0 W:0:10:0:10000 A:15:30 to 127 T:21:0:99 T:22:0:99 T:23:0:99 F:HIDE_TYPE L:d2:0:BLOWS N:70:of Fury X:30:0 W:40:20:0:20000 A:8:1 to 127 #T:21:12:99 #T:22:10:99 #T:23:16:99 C:d10:d10:0 F:AGGRAVATE | RES_FEAR | HIDE_TYPE | F:IGNORE_ACID | IGNORE_FIRE L:1+d2M2:2:STR L:d2:1:BLOWS # 71 (unused) # The "Branded" weapons (5) N:72:of Acid X:20:0 W:0:20:0:5000 A:11:10 to 100 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_ACID | RES_ACID | IGNORE_ACID N:73:of Lightning X:20:0 W:0:15:0:4500 A:10:10 to 100 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC N:74:of Flame X:15:0 W:0:8:0:3500 A:17:10 to 100 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE N:75:of Frost X:15:0 W:0:8:0:3000 A:16:10 to 100 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_COLD | RES_COLD | IGNORE_COLD N:76:of Venom X:15:0 W:0:8:0:4000 A:18:10 to 100 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_POIS # 77 (unused) # 78 (unused) # 79 (unused) # The "Slay" weapons (8) N:80:of Slay Animal X:18:0 W:0:6:0:3000 A:20:1 to 19 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_ANIMAL N:81:of Slay Evil X:18:0 W:0:6:0:3000 A:20:1 to 19 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_EVIL N:82:of Slay Undead X:18:0 W:0:6:0:3500 A:20:4 to 31 T:21:0:18 T:22:0:99 T:23:0:99 F:SLAY_UNDEAD N:83:of Slay Demon X:14:0 W:0:6:0:3500 A:20:6 to 36 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_DEMON N:84:of Slay Orc X:10:0 W:0:6:0:2500 A:20:5 to 14 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_ORC N:85:of Slay Troll X:10:0 W:0:6:0:2500 A:20:16 to 35 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_TROLL N:86:of Slay Giant X:14:0 W:0:6:0:2500 A:20:24 to 38 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_GIANT N:87:of Slay Dragon X:18:0 W:0:6:0:3500 A:20:8 to 38 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_DRAGON # The *Slay* weapons (8) N:88:of *Slay Animal* X:20:0 W:0:20:0:6000 A:20:20 to 60 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_ANIMAL | SLOW_DIGEST L:d2:0:INT N:89:of *Slay Evil* X:20:3 W:0:20:0:5000 A:20:20 to 60 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_EVIL | BLESSED L:d2:0:WIS N:90:of *Slay Undead* X:24:0 W:0:20:0:8000 A:20:32 to 77 T:21:0:18 T:22:0:99 T:23:0:99 F:KILL_UNDEAD | SEE_INVIS L:d2:0:WIS N:91:of *Slay Demon* X:16:0 W:0:20:0:8000 A:20:37 to 77 T:21:0:99 T:22:0:99 T:23:0:99 F:KILL_DEMON | RES_FIRE L:d2:0:INT N:92:of *Slay Orc* X:14:0 W:0:20:0:4000 A:20:15 to 44 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_ORC | SUST_DEX L:d2:0:DEX N:93:of *Slay Troll* X:14:0 W:0:20:0:4000 A:20:36 to 55 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_TROLL | REGEN L:d2:0:STR N:94:of *Slay Giant* X:16:0 W:0:20:0:4000 A:20:39 to 66 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_GIANT | SUST_STR L:d2:0:STR N:95:of *Slay Dragon* X:24:0 W:0:20:0:8000 A:20:39 to 88 T:21:0:99 T:22:0:99 T:23:0:99 F:KILL_DRAGON | RES_FEAR L:d2:0:CON ### Lanterns/torches # Not for now -- need to figure out how ID applies #N:96:of Shadows #X:10:0 #W:5:4:0:1000 (imported from NPP) #A:8:10 to 100 #T:39:0:1 #F:HIDE_TYPE | RES_LIGHT #L:d2:0:STEALTH N:97:of Brightness X:10:0 W:0:2:0:2000 A:20:1 to 55 T:39:0:1 F:LIGHT N:98:(Everburning) X:10:0 W:0:3:0:2500 A:12:10 to 100 T:39:1:1 (lanterns only) F:NO_FUEL N:99:of True Sight X:10:0 W:20:8:0:6000 (imported from S) A:4:20 to 127 T:39:1:1 F:RES_BLIND | SEE_INVIS ### Digging Tools N:100:of Digging X:4:0 W:0:1:0:500 A:20:1 to 65 T:20:0:99 F:BRAND_ACID L:d4:1:TUNNEL N:101:of Earthquakes X:8:0 W:20:4:0:3000 A:5:20 to 127 C:d10:d10:0 T:20:0:99 L:d4:1:STR L:d6:1:TUNNEL F:BRAND_ACID | IMPACT | HIDE_TYPE ### Cursed Weapons N:102:of Morgul X:0:0 W:0:5:0:1 A:10:10 to 80 T:21:0:99 T:22:0:99 T:23:0:99 F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE | F:HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD | BRAND_POIS # 103 (unused) ### Missile Launchers ### N:104:of Accuracy X:10:0 W:0:1:0:1000 A:20:5 to 55 C:d15:d5:0 M:15:0:0 T:19:0:99 D:It has no special abilities, but its to-hit value may be unusually D: high. N:105:of Power X:10:0 W:0:1:0:1000 A:20:10 to 65 C:d5:d15:0 M:0:15:0 T:19:0:99 D:It has no special abilities, but its to-dam value may be unusually D: high. N:106:of Lothl['o]rien X:30:3 W:50:4:0:20000 A:5:40 to 127 C:d10:d10:0 T:19:12:13 L:1+d2M2:2:DEX L:d2:1:MIGHT F:FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE N:107:of the Haradrim X:30:0 W:50:4:0:20000 A:10:40 to 127 C:d5:d5:0 T:19:23:23 L:1:1:MIGHT | SHOTS F:IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE N:108:of Extra Might X:20:0 W:0:2:0:10000 A:10:25 to 100 C:d5:d10:0 T:19:0:99 F:HIDE_TYPE L:1:0:MIGHT N:109:of Extra Shots X:20:0 W:0:2:0:10000 A:10:25 to 100 C:d10:d5:0 T:19:0:99 F:HIDE_TYPE L:1:0:SHOTS N:110:of Buckland X:25:0 W:40:4:0:20000 A:10:40 to 127 C:d8:d8:0 T:19:2:2 L:1+d2M2:2:DEX L:d2:1:SHOTS L:d2:1:MIGHT F:IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE N:111:of the Nazg[^u]l X:0:0 W:0:2:0:0 A:10:10 to 80 C:d10:d10:0 T:19:0:99 F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS ### Ammo ### N:112:of Slay Animal X:10:0 W:0:6:0:20 A:12:1 to 60 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_ANIMAL N:113:of Slay Evil X:10:0 W:0:6:0:20 A:12:1 to 60 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_EVIL N:114:of Slay Undead X:10:0 W:0:8:0:25 A:8:4 to 77 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_UNDEAD N:115:of Slay Demon X:10:0 W:0:8:0:25 A:8:6 to 77 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_DEMON N:116:of Acid X:10:0 W:0:10:0:50 A:8:10 to 100 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_ACID | IGNORE_ACID N:117:of Lightning X:10:0 W:0:10:0:45 A:8:10 to 100 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_ELEC | IGNORE_ELEC N:118:of Slay Giant X:10:0 W:0:8:0:25 A:8:24 to 66 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_GIANT N:119:of Slay Dragon X:10:0 W:0:8:0:40 A:8:8 to 88 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_DRAGON N:120:of Holy Might X:20:0 W:40:15:0:60 A:8:40 to 127 C:d10:d10:0 T:16:2:99 T:17:2:99 T:18:2:99 F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD F:IGNORE_FIRE | IGNORE_ACID N:121:of Venom X:10:0 W:0:6:0:40 A:12:10 to 100 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_POIS N:122:of Flame X:10:0 W:0:6:0:35 A:12:10 to 100 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_FIRE | IGNORE_FIRE N:123:of Frost X:10:0 W:0:6:0:30 A:12:10 to 100 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_COLD | IGNORE_COLD N:124:of Wounding X:5:0 W:0:4:0:20 A:20:15 to 127 C:d5:d5:0 T:16:0:99 T:17:0:99 T:18:0:99 D:Ammunition of Wounding often has unusually high to-hit and to-dam values. N:125:of Backbiting X:0:0 W:0:0:0:0 A:0:10 to 80 C:-d25:-d25:0 T:16:0:99 T:17:0:99 T:18:0:99 ### Special Broken Items ### # these won't be generated by the make_ego_item code as long as # they keep their rarity of 0 and nobody adds 'T' lines for them. # Destroyed Weapon N:126:(Shattered) X:0:0 W:0:0:0:0 A:0:1 to 80 C:d5:d5:0 # Destroyed Body Armor N:127:(Blasted) X:0:0 W:0:0:0:0 A:0:1 to 80 C:0:0:d10 ### Dragon Scale Mail egos ### # This is the 'default' DSM ego - roughly half of them N:128:of Craftmanship X:4:0 W:0:2:0:500 A:20:30 to 95 C:0:0:1d6M4:0 M:0:0:4:0 T:38:0:99 N:129:of Stealth X:16:0 W:0:10:0:500 A:8:40 to 100 T:38:0:99 F:HIDE_TYPE L:d2:0:STEALTH N:130:of Resistance X:10:0 W:0:10:0:12500 A:8:70 to 100 C:0:0:d10 T:38:7:99 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD N:131:of Elvenkind X:25:2 W:0:33:0:15000 A:3:70 to 127 C:0:0:d10:0 T:38:7:99 L:d2:0:STEALTH F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD N:132:(Dwarven) X:18:0 W:0:20:0:5000 A:5:40 to 127 C:0:0:d15:0 M:0:0:5:0 T:38:0:99 F:FREE_ACT | HIDE_TYPE L:d2:1:STR L:d2:1:CON L:d2M3:1:INFRA N:133:of Speed X:25:0 W:0:100:0:100000 A:1:40 to 127 T:38:0:99 F:HIDE_TYPE L:d5:0:SPEED