[Angband 3.1.2 Character Dump] Name Happy Self RB CB EB Best Sex Male Age 42 STR! 18/100 +2 +2 +5 18/190 Race Dwarf Height 50 INT! 18/100 -3 +1 +12 18/200 Class Rogue Weight 150 WIS! 18/100 +2 -2 +3 18/130 Title Master Thief Social Role model DEX! 18/100 -2 +3 +6 18/170 HP 783/964 Maximize Y CON! 18/100 +2 +1 +8 18/210 SP 99/252 CHR: 18/17 -3 -1 +14 18/117 Level 46 Armor [42,+136] Saving Throw 93% Cur Exp 4323908 Fight (+27,+31) Stealth Superb Max Exp 4323908 Melee (+36,+45) Fighting Legendary Adv Exp 4350000 Shoot (+32,+10) Shooting Heroic MaxDepth 5000' (L100) Blows 5/turn Disarming 100% Game Turns 278917 Shots 1/turn Magic Device 98 Player Turns 56890 Infra 90 ft Perception 1 in 1 Active Turns 51468 Speed 7 Searching 59% Gold 715981 Burden 239.9 lbs You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. rAcid:...+.++.+.... rConf:......+.+.... rElec:......++++.+. Sound:.+........... rFire:......+++.++. Shard:............. rCold:......+++.+.. Nexus:....+........ rPois:....+........ Nethr:......+...... rFear:.......+..+.. Chaos:.......+..... rLite:.......+..... Disen:..........+.. rDark:.+........... S.Dig:.......+.+... rBlnd:............+ Feath:............. Light:........+.... Aggrv:............. Regen:.........+... Stea.:....+........ ESP:.........+... Sear.:....+........ Invis:.........+... Infra:....+.......+ FrAct:........+..+. Tunn.:............+ HLife:......+...... Speed:+...+......+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Mace of Disruption of Felchalin (10d8) (+9,+14) (+2) {!k} +2 charisma, speed. Slays undead, demons. Cannot be harmed by acid, electricity, fire, cold. Combat info: 5 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/hit: 213.2 vs. undead, 213.2 vs. demons, 213.2 vs. creatures not resistant to acid, and 103.4 vs. others. b) The Long Bow 'Hadir' (x3) (+5,+10) (+3) {con rSound} +3 wisdom, constitution. Branded with lightning. Provides resistance to dark, sound. Cannot be harmed by acid, electricity, fire, cold. When activated, it reveals to you the extent of an item's magical powers. Takes 124 to 137 turns to recharge at your current speed. Your chance of success is 95.5% c) a Ring of Damage (+0,+14) d) a Ring of Acid [+18] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. e) an Amulet of Trickery (+4) +4 dexterity, stealth, infravision, speed. +20% to searching. Provides resistance to poison, nexus. Sustains dexterity. f) The Star of Pelkas (+2) {dex rAcid} +2 dexterity. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. When activated, it maps the area around you. Takes 86 to 170 turns to recharge at your current speed. Your chance of success is 95.5% Radius 3 light. g) Bronze Dragon Scale Mail of Permanence [18,+31] {rNether !k} Provides resistance to acid, lightning, fire, cold, confusion, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Sustains your life force. h) The Cloak of Faukas (+1,+2) [1,+28] (+5) +5 strength, intelligence, charisma. Provides resistance to lightning, fire, cold, fear, light, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Slows your metabolism. i) The Large Metal Shield of Sarme [12,+10] (+4) {int rConf} +4 intelligence, charisma. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. Takes 110 to 122 turns to recharge at your current speed. Your chance of success is 96.4% Radius 1 light. j) The Steel Helm of Gliondil [9,+10] (+1) {ESP SI regen} +1 charisma. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. Grants telepathy. Grants the ability to see invisible things. When activated, it detects invisible creatures nearby. Takes 83 to 91 turns to recharge at your current speed. Your chance of success is 94.5% k) The Set of Leather Gloves 'Drethurth' [1,+15] (+2) {con rDis} +2 constitution, charisma. Provides resistance to fire, cold, fear, disenchantment. Cannot be harmed by acid, electricity, fire, cold. l) The Pair of Leather Sandals 'Coiome' [1,+12] (+3) {int/con/speed} +3 intelligence, constitution, speed. Provides resistance to lightning, fire. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it restores 4d8 hit points and neutralizes poison. Takes 56 to 61 turns to recharge at your current speed. Your chance of success is 96.4% [Character Quiver] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1} b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3} d) 8 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5} Cannot be harmed by acid, electricity, fire, cold. f) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7 @b7 @G7} Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Tenser's Transformations] {@m8 @b8 @G8} Cannot be harmed by acid, electricity, fire, cold. h) 4 Mushrooms of Vigor i) 6 Potions of Healing j) 11 Potions of *Healing* {!*} It can be thrown at creatures with damaging effect. k) a Potion of Life {!*} It can be thrown at creatures with damaging effect. l) 13 Potions of Restore Mana {!*} m) 3 Scrolls of Banishment {!*} n) 4 Scrolls of Mass Banishment {!*} o) 7 Scrolls of *Destruction* {!*} p) 4 Rods of Detection (1 charging) {@z9} Cannot be harmed by electricity. q) 2 Rods of Teleport Other {@z4} r) 9 Staves of Dispel Evil (29 charges) s) 2 Staves of Banishment (7 charges) {!*} t) a Staff of the Magi (2 charges) {!*} u) a Ring of Constitution (+6) +6 constitution. Sustains constitution. v) 2 Rings of Speed (+9) +9 speed. w) a Ring of Resist Poison Provides resistance to poison. [Home Inventory] a) a Staff of Healing (3 charges) b) The Ring of Wenenorn (+2) {wis ESP} +2 wisdom. Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. c) an Amulet of Sustenance Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Slows your metabolism. Sustains your life force. d) an Amulet of Weaponmastery (+4,+4) (+3) +3 strength. Provides resistance to fear, disenchantment. Sustains strength, constitution. Prevents paralysis. e) The Amulet of Rethuor {ESP} Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. f) The Amulet of Fuinimrad (+5,+5) (+4) +4 strength, speed. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. g) The Necklace of Liatan (+2) {iElec rConfNetherChaos} +2 wisdom, charisma. Provides immunity to lightning. Provides resistance to cold, dark, confusion, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Sustains your life force. h) The Elfstone of Quathrind (+6,+5) (+3) +3 strength, wisdom, dexterity, charisma, infravision. Provides resistance to acid, dark, confusion. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. i) The Black Dragon Scale Mail of Doriatal (-2) [16,+21] (+5) {con rDisNexus} +5 constitution, charisma, stealth. Provides resistance to acid, lightning, fire, cold, fear, light, blindness, nexus, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Sustains your life force. j) White Dragon Scale Mail of Speed [14,+16] (+9) {speed} +9 speed. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. k) The Metal Scale Mail of Mirien (-2) [38,+10] (+2) {dex iAcid rConfSound} +2 dexterity, charisma, tunneling. Provides immunity to acid. Provides resistance to fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. l) The Studded Leather Armour of Dindis (+7,+8) [12,+7] (+2) {int/con rPoisonChaos +2 intelligence, constitution. Provides resistance to acid, lightning, fire, cold, poison, fear, light, sound, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Prevents paralysis. m) The Cloak of Carthar [1,+12] (+2) {int iCold rPoison} +2 intelligence, wisdom, stealth. Provides immunity to cold. Provides resistance to lightning, poison. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. Sustains your life force. Radius 1 light. n) The Elven Cloak of Angirion [6,+20] (+4) {int rDis rBase} +4 intelligence, wisdom, charisma, stealth. Provides resistance to acid, lightning, cold, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. o) The Elven Cloak of Amogris (+12,+2) [6,+21] (+3) {str/speed} +3 strength, stealth, speed. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. p) a Jewel Encrusted Crown of Might [0,+12] (+2) +2 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. q) The Set of Leather Gloves of Dront [1,+21] (+5) {speed ESP} +5 speed. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants telepathy. r) The Set of Gauntlets of Calad [3,+8] (+4) {dex rConf} +4 dexterity. Provides resistance to fire, cold, blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. When activated, it gives you information on the health and abiliti es of monsters you can see. Takes 110 to 122 turns to recharge at your current speed. Your chance of success is 97.8% s) The Set of Gauntlets of Asaladon [3,+14] (+3) {str/int/dex rChaos} +3 strength, intelligence, dexterity. Provides resistance to chaos. Cannot be harmed by acid, electricity, fire, cold. t) The Pair of Leather Boots of Dirdagor [2,+13] (+3) {speed regen rChaos} +3 wisdom, stealth, speed. Provides resistance to chaos. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When aimed, it creates an acid bolt with damage 10d8. Takes 83 to 91 turns to recharge at your current speed. Your chance of success is 91.4% Radius 1 light. u) The Pair of Ethereal Slippers of Agalascar [0,+18] (+11) {speed} +11 speed. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. v) The Beaked Axe 'Aleth' (2d6) (+19,+20) (+4) {str/int/con iCold *dragon acid SI} +4 strength, intelligence, constitution, tunneling. Slays trolls, giants. *Slays* dragons. Branded with acid. Provides immunity to cold. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Sustains your life force. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/hit: 82.1 vs. trolls, 82.1 vs. giants, 82.1 vs. creatures not resistant to acid, 97.8 vs. dragons, and 66.4 vs. others. w) The Sling of Mortar (x4) (+17,+19) (+2) +2 shooting power. Provides immunity to cold. Provides resistance to fear, light, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Radius 1 light. x) The Short Bow of Ascarn (x2) (+9,+17) (+9) {speed} +9 speed. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold.