Message handling patch for Angband 3.1.2r1980
by Tomas Dedorson (Twilight).

This patch makes the code use the available msg_types so
/lib/pref/message.prf and lib/xtra/sound/sound.cfg can get
maximum use.

This fixes several issues with messages not using message
types for color. For instance melee messages weren't
functioning properly, breaths couldn't be configured etc.

What this means is that almost all 150 message type colors
can be defined in message.prf and be useful. This is not only
aestetically pleasing, but you can configure it to only highlight
dangerous events like shrieks, create traps, summons, specific
breaths or whatnot. 

As a sidenote if you're one of those who wants soundeffects
you can configure the same messagetypes in sound.cfg and the
sounds will be played as well. Or you could download the
Dubtrain Sound Pack linked from the Angband homepage

lib/pref/message.prf	has been initialized with all possible 
				message types.
attack.c			Message handling and also a grammar bug.
cmd-obj.c			Corrected message type using a staff.
cmd3.c			Message handling.
dungeon.c			Message handling.
effects.c			Message handling.
spells2.c			Message handling.
monster/melee2.c	Message handling.
object/obj-util.c	Message handling.
player/timed.c		Message handling.