[DaJAngband v1.0.99 8/27/09 update Character Dump] Name Macor Self RB CB EB Best Sex Male Age 121 STR: 18/01 +0 +2 +2 18/41 Race Dark Elf Height 56 INT: 18/29 +2 +0 +2 18/69 Class Archer Weight 125 WIS: 16 -2 -1 +2 15 Title Sharp Shooter Status 42 DEX: 18 +2 +2 +2 18/60 HP -64/297 Maximize Y CON: 16 -1 +1 +0 16 SP 23/68 CHR: 10 -2 +0 +0 8 Level 34 Armor [33,+77] Saving Throw 62 Cur Exp 408825 Fight (+13,+15) Fighting 181 Max Exp 430571 Melee (+22,+19) Shooting 318 Adv Exp 500500 Shoot (+26,+17) Throwing 208 MaxDepth Lev 64 Blows 5/turn Disarming 78 Turns 410966 Shots 2/turn Magic Device 69 Gold 52635 Stealth 7 Alertness 23 Burden 155.3 lbs Energy 240% Searching 22 You are one of several children of a dark elf lord. You have pale green eyes, wavy dark reddish hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:......+.+.... Confu:......+...... Fire:......+.+.... Sound:......+...... Cold:......+.+.... Shard:............. Pois:............. Nexus:...........+. 1/2Po:............. Nethr:............. Fear:......+...... Chaos:............. Lite:..+.....+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:..+........+. Alert:............. PLite:............. Tunn.:............. Regen:....+........ Speed:..++........+ Telep:.........+... Blows:+............ Dkvis:............. Shots:............. Invis:...+......... Might:............. FrAct:............. :............. [Last Messages] > The chaos hound shrugs off the attack. > You feel yourself moving faster! > You have 2 charges remaining. > The chaos hound claws you. > The chaos hound misses you. <2x> > The chaos hound bites you. > The air about you becomes charged... > The chaos hound breathes chaos. > The chaos hound resists. > You feel drugged! > You feel your life draining away! > Tom, the Stone Troll breathes gas. > The troll zombie snarls with pain. > The nesting spider snarls with pain. > You die. [Character Equipment] a) a dagger of Extra Attacks (1d4) (+9,+8) (+2) It increases your attack speed by 2. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 22.1. Your chance of scoring a critical hit with this weapon is 1 in 19. b) a long bow of Power (ML3) (+13,+17) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Blue Diamond Ring of Feather Falling of Eregion (+2 to speed) It increases your speed by 2. It provides resistance to light. It makes you fall like a feather. d) a Quartz Ring of Damage of Eregion (+10) (+2 to speed) It increases your speed by 2. It grants you the ability to see invisible things. e) a Smooth Stone Amulet of Regeneration It speeds your regeneration. f) a brass lantern (14561 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) The metal brigandine armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, electricity, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) a shadow cloak [6,+9] i) The large leather shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, and dark. It cannot be harmed by the elements. j) The hard leather cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a set of leather gloves of Slaying (+6,+1) [1,+11] l) a pair of leather sandals of Stability [1,+7] It provides resistance to nexus. It makes you fall like a feather. [Character Equipment -- Quiver] n) 10 arrows of Frost (1d4) (+8,+13) It is branded with frost. It cannot be harmed by cold. Fired from your current missile launcher, this missile will inflict an average damage of 255.9 against frost-vulnerable creatures, and 85.3 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 13. o) 3 arrows of Slay Demon (1d4) (+7,+7) It slays demons. Fired from your current missile launcher, this missile will inflict an average damage of 208.5 against demons, and 69.5 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 13. p) 7 arrows (acid coated) (1d4) (+4,+9) It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 74.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 13. q) 58 arrows (1d4) (+5,+6) Fired from your current missile launcher, this missile will inflict an average damage of 66.9. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 13. r) 11 mithril arrows of Lightning (3d4) (+15,+12) It is branded with lightning. It cannot be harmed by acid, lightning, or fire. Fired from your current missile launcher, this missile will inflict an average damage of 287.4 against electricity-vulnerable creatures, and 95.8 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 12. [Character Inventory] a) 2 Books of Alchemy [Beginner's Mixing] {@m1} b) a Book of Alchemy [Chemical Detections & Tools] c) a Book of Alchemy [Missile Magic] It cannot be harmed by the elements. d) a Crumbly Mushroom of Sneakiness e) 6 Canescent Potions of Cure Critical Wounds f) a Black Potion of *Healing* g) 20 Scrolls titled "sitabor ellico" of Phase Door h) 7 Scrolls titled "ditto co la" of Teleport Level {@!*} i) 42 Scrolls titled "pone ulto no" of Identify j) a Tin-Plated Rod of Recall (charging) {!!} It cannot be harmed by lightning. k) a Mithril-Plated Rod of Detection (charging) {!!} It cannot be harmed by lightning. l) a Mithril Rod of Teleport Other (charging) {!!} m) a Druj Bone Wand of Teleport Other (9 charges) n) a Minotaur Horn Wand of Stone to Mud (7 charges) o) a Spruce Staff of Telekinesis (1d5) (+0,+0) (0 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 22. p) a Redwood Staff of Mapping (1d5) (+0,+0) (2 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 22. q) a Redwood Staff of Mapping (1d5) (-5,-1) (7 charges) {cursed} It is cursed. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 26. r) an Applewood Staff of Speed of Slay Undead (1d5) (+3,+8) (2 charges) It slays undead. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 37 against undead, and 25 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 20. s) a Hemlock Staff of Dispel Evil (1d5) (+7,+3) (5 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 20. Your chance of scoring a critical hit with this weapon is 1 in 19. t) an Eucalyptus Staff of *Destruction* of Natural Battle (2d4) (+17,+14) (7 charg It slays orcs and trolls. It provides resistance to fear, shards, and nexus. It sustains your strength. It cannot be harmed by fire. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 49 against orcs, 49 against trolls, and 33 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 14. u) a jewel encrusted crown [0,+11] It cannot be harmed by acid. v) a gnomish shovel (1d2) (+0,+0) (+2) It increases your tunneling by 2. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 15.8 (add +2.4 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 22. [Home Inventory] a) 2 Books of Alchemy [Commonly Used Potions] It cannot be harmed by acid. b) 4 Books of Alchemy [Missile Magic] It cannot be harmed by the elements. c) 2 Gelatinous Mushrooms of Clear Mind d) 3 Mauve Potions of Purity e) a Yellow Speckled Potion of Speed f) 2 Blue Potions of Healing g) 4 Smoky Potions of Restore Mana h) an Indigo Potion of Restore Brawn i) 4 Scrolls titled "findo revigo" of Remove Curse j) a Scroll titled "lortor cedo" of *Destruction* k) 3 Druj Bone Wands of Teleport Other (4 charges) l) 4 Birch Staffs of Identify (1d5) (+0,+0) (53 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 22. m) a Redwood Staff of Mapping (1d5) (+0,+0) (2 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 22. n) Bronze Dragon Scale Mail (-2) [30,+10] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. o) a pair of metal shod boots (Dwarven) [6,+22] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis and darkvision. It cannot be harmed by acid or fire. p) 3 throwing daggers of Venom (1d4) (+12,+10) It is branded with poison. It is balanced for throwing and can't be used for melee. You can throw 4 of these weapons in one turn. This weapon can be thrown for an average damage of 57.3 against poison-vulnerable creatures, and 19.1 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 13. q) 36 bolts of Wounding (1d5) (+14,+13) r) 16 bolts (1d5) (+3,+2) s) 23 bolts of Slay Dragon (1d5) (+6,+3) It slays dragons. t) 28 bolts of Wounding (1d5) (+11,+13) u) 20 bolts of Slay Undead (1d5) (+7,+11) It slays undead. v) 30 seeker bolts (4d5) (+6,+5) w) 26 seeker bolts (4d5) (+4,+4) x) 26 mithril shots (3d4) (+6,+6) It cannot be harmed by acid. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)