Weapons and Monsters Spoiler! By LCC Lonnie Courtney Clay Data extracted from the old but supposedly valid spoiler files attack.txt, artifact.txt, and mon-info.txt This version 1.00 is Aug 16, 2009 7 PM It is just a start, eventually I will have more to say regarding weapons strategy versus monsters. Comments and suggestions are welcome PM to LCC at oook. All 66 artifact weapons have the notation : It cannot be harmed by the elements. =========================================================== The greatest 14 weapons against evil (base damage*2) +enchantment >42 : H=Blessed, W=aggravates, X=heavily cursed, F=fire, C=frost, B=lightning bolt, A=acid, P=poison E=evil, O=Orc, T=troll G=giant, D=dragon, Z=animals, U=demon, L=undead *=*slay* W:EZOT(D*U*L*) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] Level 100, Rarity 1, 100.0 lbs, 500000 AU MORGOTH! :E=115/D*=U*=L*=250 It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things FW:EZD(L*) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) Level 80, Rarity 38, 40.0 lbs, 400000 AU :E=81/F=112.5/L*=175.5 +6 STR, tunneling It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. CW:EZTU(D*) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] Level 70, Rarity 25, 18.0 lbs, 200000 AU :E=64/C=82/D*=118 It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. The Glaive of Pain (9d6) (+0,+30) Level 30, Rarity 25, 30.0 lbs, 50000 AU :61.5 everything It provides resistance to fear. A:EUL(D*) The War Hammer of Aule (9d3) (+19,+21) [+5] Level 40, Rarity 75, 12.0 lbs, 250000 AU :E=57/A=75/D*=111 +4 WIS, tunneling It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. CH:ETL(U*) The Long Sword 'Ringil' (4d5) (+22,+25) Level 20, Rarity 120, 13.0 lbs, 300000 AU :E=49/C=61/U*=85 +10 speed It provides resistance to cold, fear, and light. It slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. FW:EZOTGUL(D*) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) Level 30, Rarity 180, 25.0 lbs, 200000 AU :E=49/F=63/D*=91 +4 to STR,CHR,Infravision It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things. EOT The Lance of Eorlingas (3d8) (+13,+21) Level 20, Rarity 23, 36.0 lbs, 55000 AU :E=48 +2 STR, DEX, speed It provides resistance to fear. It grants you the ability to see invisible things. CH:EOT(L*) The Spear 'Aeglos' (3d6) (+15,+25) [+5] Level 15, Rarity 45, 5.0 lbs, 140000 AU :E=46/C=65.5/L*=77.5 +4 WIS, DEX It provides resistance to cold and fear. It slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. PH:E(L*) The Trident of Wrath (3d8) (+16,+18) Level 15, Rarity 35, 30.0 lbs, 90000 AU :E=45/P=58.5/L*=85.5 +2 STR, DEX It provides resistance to light and dark. It grants you the ability to see invisible things. WX:ET(D*)U The Bastard Sword 'Calris' (5d4) (-20,+20) Level 30, Rarity 15, 14.0 lbs, 100000 AU :E=45/D*=82.5 +5 CON resistance to disenchantment EZU The Lochaber Axe 'Mundwine' (3d8) (+12,+17) Level 30, Rarity 8, 25.0 lbs, 30000 AU :E=44 It provides resistance to acid, lightning, fire, and cold. CH:EOL(U*) The Great Axe of Eonwe (5d4) (+15,+18) [+8] Level 30, Rarity 120, 23.0 lbs, 200000 AU :E=43/C=55.5/U*=80.5 +2 ALL STATS! It provides immunity to cold. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. EOTGDL The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) Level 40, Rarity 25, 26.0 lbs, 100000 AU :E=43 It grants you the ability to see invisible things. =========================================================== 17 Other outstanding weapons with normal creature hit average 24+: H=Blessed, W=aggravates, X=heavily cursed, F=fire, C=frost, B=lightning bolt, A=acid, P=poison E=evil, O=Orc, T=troll G=giant, D=dragon, Z=animals, U=demon, L=undead *= *slay* H:ZD The Trident of Ulmo (4d8) (+15,+19) Level 30, Rarity 90, 7.0 lbs, 120000 AU :37 +4 DEX It provides immunity to acid. It provides resistance to nether and life draining. It slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. PWX: The Spear of Melkor (4d6) (-12,+20) Level 65, Rarity 45, 20.0 lbs, 100000 AU :34/P=62 -4 WIS, stealth It provides resistance to light, dark, blindness, and nether, but drains experience. BF:ZOT The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) Level 45, Rarity 38, 30.0 lbs, 160000 AU :32/F=60 +4 STR, CON It provides resistance to lightning, fire, fear, and dark. FA:OTU(D*) The Great Axe of Durin (4d4) (+10,+20) [+15] Level 30, Rarity 90, 23.0 lbs, 150000 AU :30/F=A=50/D*=70 +3 STR, CON, tunneling It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. FH:ZG The Spear of Orome (4d6) (+15,+15) Level 15, Rarity 45, 5.0 lbs, 60000 AU :29/F=57 +4 INT, speed, infravision It provides resistance to fire and light. It makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. P:ZOT The Morning Star 'Bloodspike' (2d6) (+8,+22) Level 20, Rarity 30, 15.0 lbs, 30000 AU :29/P=43 +4 STR It provides resistance to nexus. It grants you the ability to see invisible things. FP:(D*) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) Level 30, Rarity 30, 20.0 lbs, 100000 AU :27.5/F=P=47.5/D*=69.5 +2 STR resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. A:OTU The Dwarven Pick of Erebor (3d4) (+5,+20) Level 55, Rarity 5, 20.0 lbs, 30000 AU :27.5/A=42.5 +5 STR, CON, tunneling It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. EL The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] Level 65, Rarity 100, 13.0 lbs, 60000 AU :27 +4 STR, WIS, speed It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. OTGD The Mattock of Nain (2d8) (+12,+18) Level 60, Rarity 8, 25.0 lbs, 30000 AU :27 +6 STR, searching, infravision, and tunneling It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. FWX:ZTG(D*) The Whip of Gothmog (6d3) (+13,+15) Level 60, Rarity 25, 9.0 lbs, 25000 AU :27/F=51/D*=75 -3 INT, WIS, DEX It provides immunity to fire. It provides resistance to lightning and dark. It lights the dungeon around you. It activates for large fire ball (120) every 15 turns. EZG(L*) The Bastard Sword of Eowyn (4d4) (+12,+16) Level 30, Rarity 100, 14.0 lbs, 120000 AU :26/L*=76 +4 STR, CHR, stealth, speed It provides resistance to cold, fear, dark, and nether. EOTG The Broad Axe 'Barukkheled' (2d6) (+13,+19) Level 20, Rarity 8, 16.0 lbs, 50000 AU :26 CON+3 It grants you the ability to see invisible things. A:TD(U*) The Beaked Axe of Hurin (3d6) (+12,+15) Level 20, Rarity 15, 18.0 lbs, 90000 AU :25.5/A=45.5/U*=67.5 +2 STR, CON It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. F:Z The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) Level 20, Rarity 18, 15.0 lbs, 70000 AU :25/F=35 +3 INT It provides resistance to fire. OTU The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] Level 30, Rarity 15, 17.0 lbs, 90000 AU :24.5 +3 STR, CON, stealth It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. FH:EOTL The Long Sword 'Anduril' (3d5) (+10,+15) [+10] Level 20, Rarity 40, 13.0 lbs, 80000 AU :24/F=42 +4 STR,DEX It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. =========================================================== Weapons not listed above which are *slay* i.e. execute D,U,L x5: H=Blessed, W=aggravates, X=heavily cursed, F=fire, C=frost, B=lightning bolt, A=acid, P=poison E=evil, O=Orc, T=troll G=giant, D=dragon, Z=animals, U=demon, L=undead *= *slay* F:EOT(U*) The Quarterstaff of Olorin (2d9) (+10,+13) Level 30, Rarity 105, 15.0 lbs, 130000 AU :23/F=30/U*=63 +4 INT, WIS, CHR It provides resistance to fire, nether, and life draining. It grants you the ability to see invisible things. It activates for probing every 20 turns. B:(D*)The Mace 'Taratol' (3d4) (+12,+12) Level 20, Rarity 15, 20.0 lbs, 50000 AU :19.5/B=34.5/D*=49.5 It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. (D*) The Main Gauche of Azaghal (2d5) (+12,+14) Level 18, Rarity 30, 3.0 lbs, 50000 AU :20/D*=44 It provides immunity to fire and resistance to acid and fear. PWX:L(D*) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] Level 30, Rarity 15, 25.0 lbs, 10000 AU :-4.5/P=15.5/D*=37.5 speed -10 It provides resistance to life draining. It grants you the ability to see invisible things. =========================================================== Weapons not listed above which are attack speed bonus: The Small Sword 'Sting' (1d6) (+7,+8) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. Level 20, Rarity 15, 7.5 lbs, 100000 AU The Scimitar 'Haradekket' (2d5) (+9,+11) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. Level 20, Rarity 15, 13.0 lbs, 30000 AU The Short Sword 'Dagmor' (1d7) (+3,+7) It increases your attack speed by 2. It slays animals. It is branded with poison. It slows your metabolism and speeds your regeneration. Level 20, Rarity 8, 8.0 lbs, 15000 AU The Broken Sword 'Narsil' (3d2) (+6,+10) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. Level 10, Rarity 4, 3.0 lbs, 2000 AU The Sabre 'Careth Asdriag' (1d7) (+6,+8) It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. Level 15, Rarity 8, 5.0 lbs, 25000 AU =========================================================== Weapons not listed above which are lightning or acid brand: Your shovel/pick/mattock may be your best friend! It may be acid brand. Take a look at what it can do! The Dagger 'Angrist' (2d4) (+10,+15) [+5] It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. Level 20, Rarity 80, 1.2 lbs, 100000 AU The Dagger 'Dethanc' (2d4) (+4,+6) It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. Level 4, Rarity 3, 1.2 lbs, 13000 AU The Broad Sword 'Aeglin' (2d5) (+12,+16) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. Level 20, Rarity 30, 15.0 lbs, 45000 AU =========================================================== Weapons not listed above which are speed bonus: The Katana 'Aglarang' (8d4) (+0,+0) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. Level 30, Rarity 25, 5.0 lbs, 40000 AU The Spear 'Nimloth' (1d6) (+11,+13) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. Level 15, Rarity 12, 5.0 lbs, 30000 AU The Main Gauche of Maedhros (2d5) (+12,+15) It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. Level 15, Rarity 30, 3.0 lbs, 20000 AU The Long Sword 'Anguirel' (2d5) (+8,+12) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. Level 20, Rarity 30, 13.0 lbs, 40000 AU =========================================================== Weapons not listed above which give telepathy: The Beaked Axe of Theoden (2d6) (+8,+10) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. Level 20, Rarity 15, 18.0 lbs, 40000 AU =========================================================== Weapons not listed above which give regeneration: The Dagger 'Belangil' (2d4) (+6,+9) It increases your dexterity by 2. It is branded with frost. It provides resistance to cold. It slows your metabolism and speeds your regeneration. It grants you the ability to see invisible things. It activates for frost ball (48) every 5+d5 turns. Level 10, Rarity 40, 1.2 lbs, 40000 AU The Cutlass 'Gondricam' (1d7) (+10,+11) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. Level 20, Rarity 8, 11.0 lbs, 28000 AU The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you and speeds your regeneration. It activates for drain life (90) every 40 turns. Level 20, Rarity 15, 12.0 lbs, 30000 AU =========================================================== Every weapon not covered above : The Dagger 'Narthanc' (2d4) (+4,+6) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. Level 4, Rarity 3, 1.2 lbs, 12000 AU The Dagger 'Nimthanc' (2d4) (+4,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. Level 4, Rarity 3, 1.2 lbs, 11000 AU The Dagger of Rilia (2d4) (+4,+3) It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. Level 5, Rarity 40, 1.2 lbs, 15000 AU The Broad Sword 'Arunruth' (3d5) (+20,+12) It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. Level 20, Rarity 45, 15.0 lbs, 50000 AU The Broad Sword 'Glamdring' (2d5) (+10,+15) It increases your searching by 1. It slays orcs, demons, and all evil creatures. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. Level 20, Rarity 20, 15.0 lbs, 40000 AU The Broad Sword 'Orcrist' (2d5) (+10,+15) It increases your searching by 3. It slays orcs, dragons, and all evil creatures. It is branded with frost. It provides resistance to cold and dark. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. Level 20, Rarity 20, 15.0 lbs, 40000 AU The Long Sword 'Elvagil' (2d5) (+2,+7) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. Level 20, Rarity 8, 13.0 lbs, 30000 AU The Rapier 'Forasgil' (1d6) (+12,+19) It slays animals. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you. Level 15, Rarity 8, 4.0 lbs, 15000 AU The Halberd 'Osondir' (3d5) (+6,+9) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. Level 20, Rarity 8, 19.0 lbs, 22000 AU The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. Level 20, Rarity 15, 16.0 lbs, 32000 AU The Battle Axe 'Lotharang' (2d8) (+4,+3) It increases your strength and dexterity by 1. It slays orcs and trolls. It activates for cure wounds (4d8) every 3+d3 turns. Level 30, Rarity 15, 17.0 lbs, 21000 AU The Scythe 'Avavir' (5d3) (+8,+8) [+10] It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. Level 40, Rarity 8, 25.0 lbs, 18000 AU The Flail 'Totila' (3d6) (+6,+8) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. Level 20, Rarity 8, 15.0 lbs, 55000 AU The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It is branded with fire. It provides resistance to fire. It activates for fire ball (72) every 20 turns. Level 20, Rarity 15, 15.0 lbs, 35000 AU The Quarterstaff 'Eriril' (1d9) (+3,+5) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. Level 20, Rarity 18, 15.0 lbs, 20000 AU