[Angband 3.1.0 beta Character Dump] Sex Male Age 24 STR! 18/100 -1 +2 +13 18/*** Race Kobold Height 40 Int! 18/100 -1 +1 +8 18/180 18/170 Class Rogue Weight 70 WIS! 18/100 +0 -2 +7 18/150 Title Master Thief Social Respected DEX! 18/100 +2 +3 +10 18/*** HP 1009/1009 Maximize Y CON! 18/100 +2 +1 +8 18/210 SP 332/332 Chr! 18/100 -2 -1 +12 18/190 18/170 Level 50 Armor [38,+127] Saving Throw 90% Cur Exp 7530609 Fight (+57,+47) Stealth Heroic Max Exp 7530609 Melee (+69,+63) Fighting Legendary Adv Exp ******** Shoot (+67,+14) Shooting Legendary MaxDepth 4500' (L90) Blows 5/turn Disarming 100% Turns 3189752 Shots 1/turn Magic Device Heroic Gold 2225461 Infra 50 ft Perception 1 in 1 Burden 199.1 lbs Speed 48 Searching 62% You are the largest of a litter of 5 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......++*.+.. Confu:......+...... Elec:...*..+...... Sound:......+.++... Fire:.+..+.+...... Shard:.........+... Cold:+.....+..+... Nexus:......+...... Pois:...++.......+ Nethr:+............ Fear:+...+...+.... Chaos:........+.... Lite:.........+... Disen:............. Dark:+..+.....+... S.Dig:...+......... Blind:.........+... Feath:...+......... PLite:.........+... Aggrv:............. Regen:...+......... Stea.:+......+..... Telep:...+......... Sear.:.........+... Invis:...+.+...+... Infra:............+ FrAct:...+....+++.. Tunn.:............. HLife:...+......... Speed:+++++..+.+.+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth) +4 strength, charisma, stealth, speed. Provides resistance to cold, fear, dark, nether. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 83 against animals, 83 against evil creatures, 93 against giants, 113 against undead, and 73 against normal creatures. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) +10 speed. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. c) a Ring of Speed (+16) +16 speed. d) The Ring of Power 'Vilya' (+10,+10) (+3) +3 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to lightning. Provides resistance to lightning, poison, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, dexterity, constitution. Slows your metabolism. Feather Falling. Speeds regeneration. Prevents paralysis. Stops experience drain. Grants telepathy. Grants the ability to see invisible things. When activated, it heals 1000 hit points. It takes 200 turns to recharge after use. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) +2 strength, wisdom, charisma, speed. Provides resistance to fire, poison, fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals 500 hit points. It takes 200 turns to recharge after use. f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you in a 30-radius circle. It takes 50 turns to recharge after use. Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak 'Holcolleth' [1,+4] (+2) +2 intelligence, wisdom, stealth, speed. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts to sleep the monsters around you. It takes 55 turns to recharge after use. i) The Small Metal Shield of Thorin [3,+24] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) +3 intelligence, dexterity, charisma, searching, speed. Provides resistance to cold, light, dark, blindness, sound, shards. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4) +4 dexterity. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it fires a magical arrow with damage 150. It takes 30 turns to recharge after use. l) a Pair of Iron Shod Boots of Speed [3,+11] (+9) +9 speed. [Character Inventory] a) 3 Books of Magic Spells [Incantations and Illusions] {@m1} b) a Book of Magic Spells [Sorcery and Evocations] {@m2} c) 6 Books of Magic Spells [Resistances of Scarabtarices] {@m3} Cannot be harmed by acid, electricity, fire, cold. d) 5 Books of Magic Spells [Raal's Tome of Destruction] {@m4} Cannot be harmed by acid, electricity, fire, cold. e) 5 Books of Magic Spells [Mordenkainen's Escapes] {@m5} Cannot be harmed by acid, electricity, fire, cold. f) 3 Books of Magic Spells [Tenser's Transformations] {@m6} Cannot be harmed by acid, electricity, fire, cold. g) 3 Potions of Healing h) a Scroll of Teleportation i) 4 Scrolls of Protection from Evil j) 2 Rods of Detection {@z1} Cannot be harmed by electricity. k) a Rod of Healing (charging) Cannot be harmed by electricity. l) 3 Rods of Teleport Other {@z2} m) a Staff of Healing n) a Staff of Banishment (0 charges) o) 2 Staffs of Teleportation (10 charges) p) a Staff of the Magi q) a Ring of Speed (+9) +9 speed. r) 4 Rings of Speed (+8) +8 speed. s) The Ring of Barahir (+1) +1 strength, intelligence, wisdom, dexterity, constitution, charisma, stealth. Provides resistance to poison, dark. Cannot be harmed by acid, electricity, fire, cold. t) The Ring of Tulkas (+4) +4 strength, dexterity, constitution. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d75+75 turns. It takes 150 turns to recharge after use. u) The Necklace of the Dwarves (+3) +3 strength, constitution, infravision. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. v) The Main Gauche of Azaghal (2d5) (+12,+14) Provides immunity to fire. Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 87 against dragons, and 63 against normal creatures. w) The Great Hammer of Aule (9d3) (+19,+21) [+5] (+4) +4 wisdom, tunneling. Provides resistance to acid, lightning, fire, cold, fear, nexus. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 100 against evil creatures, 118 against demons, 118 against undead, 118 against acid-vulnerable creatures, 154 against dragons, and 82 against normal creatures. [Home Inventory] a) 3 Potions of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. b) 4 Potions of Life When ingested, it restores 5000 hit points, restores experience an d stats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. c) 2 Scrolls of Banishment When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. d) a Staff of Teleportation (2 charges) When used, it teleports you randomly up to 100 squares away. e) a Staff of Speed (0 charges) (squelch) When used, it hastens you for 2d10+20 turns. f) a Ring of Speed (+5) +5 speed. g) 2 Rings of Damage (+0,+10) h) The Amulet of Ingwe (+3) +3 intelligence, wisdom, charisma, infravision. Provides resistance to acid, lightning, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it deals five times your level's damage to all evi l creatures that you can see. It takes 50 turns to recharge after use. i) The Jewel 'Evenstar' (charging) Provides resistance to cold, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, wisdom, constitution. Stops experience drain. When activated, it restores your experience to full. It takes 150 turns to recharge after use. j) The Chain Mail of Arvedui (-2) [14,+14] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. k) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) +4 strength, charisma. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. It takes 500 turns to recharge after use. m) The Hard Leather Armour of Himring [8,+15] Provides resistance to poison, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. It takes 100 turns to recharge after use. n) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. o) an Elven Cloak of Aman [6,+26] (+4 stealth) +4 stealth. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. p) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. q) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. r) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma, searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. s) The Iron Helm 'Holhenneth' [5,+10] (+2) +2 intelligence, wisdom, searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, objects, traps, doors, stairs, t) The Pair of Steel Shod Boots of Thror [6,+20] (+3) u) The Glaive of Pain (9d6) (+0,+30) Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 104.5 against normal creatures. v) The Long Bow of Bard (x3) (+17,+19) (+2) +2 dexterity, speed, shooting power. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. w) 15 Arrows of Slay Evil (1d4) (+9,+11) x) 6 Mithril Arrows of Slay Evil (3d4) (+11,+10) {@f4} Cannot be harmed by acid, fire. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)