[Angband 3.1.0 beta Character Dump] Sex Male Age 28 STR: 18/23 -2 -1 +3 18/23 Race Hobbit Height 37 INT: 12 +2 -3 +4 15 Class Priest Weight 61 WIS: 16 +1 +3 +8 18/100 Title Canon Social Respected DEX: 18 +3 -1 +3 18/50 HP 192/192 Maximize Y CON: 18/26 +2 +0 +0 18/46 SP 125/125 CHR: 13 +1 +2 +0 16 Level 31 Armor [26,+63] Saving Throw 94% Cur Exp 180094 Fight (+6,+11) Stealth Superb Max Exp 180094 Melee (+18,+23) Fighting Excellent Adv Exp 195000 Shoot (+16,+17) Shooting Superb MaxDepth 2000' (L40) Blows 1/turn Disarming 63% Turns 725009 Shots 1/turn Magic Device Superb Gold 6842 Infra 40 ft Perception 1 in 27 Burden 143.9 lbs Speed 5 Searching 28% You are one of several children of a Hobbit Shirriff. You are a credit to the family. You have brown eyes, straight blond hair, and a very fair complexion. Acid:......++..... Confu:............. Elec:*............ Sound:............. Fire:........+.... Shard:......+...... Cold:............. Nexus:............. Pois:..+.......... Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... Telep:.........+... Sear.:............. Invis:...+......... Infra:............+ FrAct:...........+. Tunn.:............. HLife:............+ Speed:......++..... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Mace 'Taratol' (3d4) (+12,+12) Provides immunity to lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. It takes 100 turns to recharge after use. With this weapon, you would currently get 1 blow per round, averaging a damage of 45.5 against electricity-vulnerable creatures, 60.5 against dragons, and 30.5 against normal creatures. b) a Long Bow of Power (x3) (+10,+17) c) an Azurite Ring of Resist Poison {uncursed} Provides resistance to poison. d) a Tiger Eye Ring of See Invisible Grants the ability to see invisible things. e) an Azure Amulet of Wisdom (+4) +4 wisdom. Sustains wisdom. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak 'Holcolleth' [1,+4] (+2) +2 intelligence, wisdom, stealth, speed. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts to sleep the monsters around you. It takes 55 turns to recharge after use. i) a Large Metal Shield of Resist Fire [8,+8] Provides resistance to fire. Cannot be harmed by fire. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Caestus of Power (+2,+8) [2,+6] (+3) +3 strength. l) a Pair of Iron Shod Boots of Free Action [3,+7] Prevents paralysis. [Character Inventory] a) 2 Holy Books of Prayers [Words of Wisdom] b) 2 Holy Books of Prayers [Chants and Blessings] c) 2 Holy Books of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. e) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. f) 6 Violet Speckled Potions of Cure Critical Wounds g) 6 Bubbling Potions of Heroism h) 16 Scrolls titled "gaetsbus bor" of Identify i) 5 Scrolls titled "vo plis jus" of Word of Recall j) a Scroll titled "fugniae progo" of Recharging k) a Steel Rod of Curing Cannot be harmed by electricity. l) a Copper Rod of Teleport Other m) a Mithril Rod of Disarming n) 2 Nickel-Plated Rods of Light o) a Pewter Wand of Confuse Monster (11 charges) p) a Copper Wand of Stone to Mud (7 charges) q) 2 Silver-Plated Wands of Teleport Other (12 charges) r) a Granite Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. s) 99 Arrows (1d4) (+1,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 58.5 against normal creatures. 35% chance of breaking upon contact. t) 77 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 58.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 24 Holy Books of Prayers [Words of Wisdom] b) 24 Holy Books of Prayers [Chants and Blessings] c) 7 Holy Books of Prayers [Exorcism and Dispelling] d) 28 Violet Speckled Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. e) 10 White Potions of Restore Strength When ingested, it restores your strength. f) a Metallic Green Potion of Restore Intelligence When ingested, it restores your intelligence. g) 11 Orange Speckled Potions of Restore Wisdom When ingested, it restores your wisdom. h) 2 Pungent Potions of Restore Dexterity When ingested, it restores your dexterity. i) 6 Hazy Potions of Restore Constitution When ingested, it restores your constitution. j) 7 Purple Speckled Potions of Restore Charisma When ingested, it restores your charisma. k) 6 Violet Potions of Restore Life Levels When ingested, it restores your experience. l) 41 Bubbling Potions of Heroism When ingested, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. m) 99 Scrolls titled "gaetsbus bor" of Identify When read, it reveals to you the extent of an item's magical power s. n) 51 Scrolls titled "vo plis jus" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. o) 4 Scrolls titled "fugniae progo" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. p) an Obsidian Ring of Dexterity (+2) +2 dexterity. Sustains dexterity. q) a Fluorite Ring of Constitution (+2) +2 constitution. Sustains constitution. r) a Sapphire Ring of Flames [+13] Provides resistance to fire. Cannot be harmed by fire. When activated, it grants fire resistance for d20+20 turns and cre ates a fire ball of damage 80. It takes d50+50 turns to recharge after use. s) a Jasper Ring of Damage (+0,+15) t) a Jasper Ring of Damage (+0,+11) u) a Rhodonite Ring of Accuracy (+11) v) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. w) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. x) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth) +2 stealth. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it confuses a target monster. It takes 15 turns to recharge after use. With this weapon, you would currently get 1 blow per round, averaging a damage of 40 against evil creatures, 50.5 against fire-vulnerable creatures, and 29.5 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)