[Angband 3.1.0 beta Character Dump] Sex Male Age 28 STR: 18/01 -2 -1 +3 18/01 Race Hobbit Height 37 INT: 10 +2 -3 +0 9 Class Priest Weight 61 WIS: 16 +1 +3 +4 18/60 Title Curate Social Respected DEX: 18 +3 -1 +0 18/20 HP 184/184 Maximize Y CON: 18/26 +2 +0 +0 18/46 SP 66/66 CHR: 11 +1 +2 +0 14 Level 29 Armor [19,+60] Saving Throw 88% Cur Exp 83024 Fight (+6,+25) Stealth Superb Max Exp 83024 Melee (+18,+37) Fighting Excellent Adv Exp 97500 Shoot (+16,+17) Shooting Superb MaxDepth 2000' (L40) Blows 1/turn Disarming 60% Turns 659963 Shots 1/turn Magic Device Superb Gold 9237 Infra 40 ft Perception 1 in 2 Burden 119.6 lbs Speed Normal Searching 53% You are one of several children of a Hobbit Shirriff. You are a credit to the family. You have brown eyes, straight blond hair, and a very fair complexion. Acid:......+...... Confu:............. Elec:*.....+.+.... Sound:......+...... Fire:......+...... Shard:............. Cold:......+...... Nexus:............. Pois:..+.......... Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:............. PLite:.....+....... Aggrv:............. Regen:............. Stea.:......+...... Telep:............. Sear.:.........+... Invis:.........+... Infra:............+ FrAct:...........+. Tunn.:............. HLife:............+ Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Mace 'Taratol' (3d4) (+12,+12) Provides immunity to lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. It takes 100 turns to recharge after use. With this weapon, you would currently get 1 blow per round, averaging a damage of 59.5 against electricity-vulnerable creatures, 74.5 against dragons, and 44.5 against normal creatures. b) a Long Bow of Power (x3) (+10,+17) c) an Azurite Ring of Resist Poison {uncursed} Provides resistance to poison. d) a Jasper Ring of Damage (+0,+15) e) an Azure Amulet of Wisdom (+4) +4 wisdom. Sustains wisdom. f) a Lantern of Brightness (14997 turns) Cannot be harmed by fire. Radius 3 light. g) Soft Leather Armour of Elvenkind [4,+16] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak [3,+7] i) a Wicker Shield of Resist Lightning [2,+10] Provides resistance to lightning. Cannot be harmed by electricity. j) an Iron Helm of Seeing [5,+11] (+5 searching) +5 searching. Provides resistance to blindness. Grants the ability to see invisible things. k) a Set of Caestus of Power (+2,+8) [2,+7] (+3) +3 strength. l) a Pair of Iron Shod Boots of Free Action [3,+7] Prevents paralysis. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 2 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. f) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. g) a Violet Mushroom of Stoneskin h) 6 Violet Speckled Potions of Cure Critical Wounds i) a Clear Potion of Speed j) 6 Bubbling Potions of Heroism k) 12 Scrolls titled "gaetsbus bor" of Identify l) 5 Scrolls titled "vo plis jus" of Word of Recall m) an Iron Rod of Door/Stair Location n) 2 Brass Rods of Trap Location o) a Mithril Rod of Disarming p) 2 Nickel-Plated Rods of Light q) 2 Silver-Plated Wands of Teleport Other (10 charges) r) a Granite Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. s) 3 Arrows (1d4) (+5,+2) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 64.5 against normal creatures. 35% chance of breaking upon contact. t) 19 Arrows (1d4) (+1,+2) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 64.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 18 Holy Books of Prayers [Beginners Handbook] b) 24 Holy Books of Prayers [Words of Wisdom] c) 23 Holy Books of Prayers [Chants and Blessings] d) 6 Holy Books of Prayers [Exorcism and Dispelling] e) 18 Violet Speckled Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. f) 8 White Potions of Restore Strength When ingested, it restores your strength. g) a Metallic Green Potion of Restore Intelligence When ingested, it restores your intelligence. h) 10 Orange Speckled Potions of Restore Wisdom When ingested, it restores your wisdom. i) 2 Pungent Potions of Restore Dexterity When ingested, it restores your dexterity. j) 5 Hazy Potions of Restore Constitution When ingested, it restores your constitution. k) 5 Purple Speckled Potions of Restore Charisma When ingested, it restores your charisma. l) 7 Violet Potions of Restore Life Levels When ingested, it restores your experience. m) 42 Bubbling Potions of Heroism When ingested, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. n) 99 Scrolls titled "gaetsbus bor" of Identify When read, it reveals to you the extent of an item's magical power s. o) 22 Scrolls titled "gaetsbus bor" of Identify When read, it reveals to you the extent of an item's magical power s. p) 55 Scrolls titled "vo plis jus" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. q) 6 Scrolls titled "fugniae progo" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. r) an Obsidian Ring of Dexterity (+2) +2 dexterity. Sustains dexterity. s) a Fluorite Ring of Constitution (+2) +2 constitution. Sustains constitution. t) a Jasper Ring of Damage (+0,+11) u) an Alexandrite Ring of Free Action Prevents paralysis. v) a Tiger Eye Ring of See Invisible Grants the ability to see invisible things. w) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. x) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth) +2 stealth. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it confuses a target monster. It takes 15 turns to recharge after use. With this weapon, you would currently get 1 blow per round, averaging a damage of 54 against evil creatures, 64.5 against fire-vulnerable creatures, and 43.5 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)