[Angband 3.1.0 beta Character Dump] Sex Male Age 28 STR: 18/01 -2 -1 +3 18/01 Race Hobbit Height 37 INT: 10 +2 -3 +0 9 Class Priest Weight 61 WIS: 16 +1 +3 +0 18/20 Title Curate Social Respected DEX: 17 +3 -1 +0 18/10 HP 136/136 Maximize Y CON: 15 +2 +0 +0 17 SP 46/46 CHR: 10 +1 +2 +0 13 Level 27 Armor [24,+43] Saving Throw 85% Cur Exp 35634 Fight (+10,+22) Stealth Excellent Max Exp 35634 Melee (+22,+34) Fighting Excellent Adv Exp 45500 Shoot (+20,+12) Shooting Superb MaxDepth 1500' (L30) Blows 1/turn Disarming 58% Turns 530260 Shots 1/turn Magic Device Superb Gold 14075 Infra 40 ft Perception 1 in 2 Burden 117.3 lbs Speed Normal Searching 53% You are one of several children of a Hobbit Shirriff. You are a credit to the family. You have brown eyes, straight blond hair, and a very fair complexion. Acid:......+...... Confu:............. Elec:*.....+...... Sound:............. Fire:......+...... Shard:............. Cold:......+...... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:............. PLite:.....+....... Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:.........+... Invis:.........+... Infra:............+ FrAct:...........+. Tunn.:............. HLife:............+ Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Mace 'Taratol' (3d4) (+12,+12) Provides immunity to lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. It takes 100 turns to recharge after use. With this weapon, you would currently get 1 blow per round, averaging a damage of 56.5 against electricity-vulnerable creatures, 71.5 against dragons, and 41.5 against normal creatures. b) a Long Bow of Power (x3) (+10,+12) c) a Tortoise Shell Ring of Slaying (+5,+6) d) a Jasper Ring of Damage (+0,+6) e) (nothing) f) a Lantern of Brightness (13509 turns) Cannot be harmed by fire. Radius 3 light. g) Leather Scale Mail of Resistance (-1) [10,+13] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak [3,+6] i) a Small Metal Shield [4,+5] j) a Hard Leather Cap of Seeing [2,+5] (+5 searching) +5 searching. Provides resistance to blindness. Grants the ability to see invisible things. k) a Set of Caestus of Power (+2,+8) [2,+6] (+3) +3 strength. l) a Pair of Iron Shod Boots of Free Action [3,+6] Prevents paralysis. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) a Holy Book of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. f) 5 Violet Speckled Potions of Cure Critical Wounds g) a Clear Potion of Speed h) 5 Bubbling Potions of Heroism i) 17 Scrolls titled "gaetsbus bor" of Identify j) 4 Scrolls titled "vo plis jus" of Word of Recall k) an Iron Rod of Door/Stair Location l) 2 Brass Rods of Trap Location m) 2 Nickel-Plated Rods of Light n) an Iron Wand of Trap/Door Destruction (4 charges) o) a Silver-Plated Wand of Teleport Other (5 charges) p) a Granite Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. q) 10 Arrows of Flame (1d4) (+6,+9) Cannot be harmed by fire. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 211.5 against fire-vulnerable creatures, and 70.5 against normal creatures. 35% chance of breaking upon contact. r) 4 Arrows of Slay Evil (1d4) (+5,+7) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 129 against evil creatures, and 64.5 against normal creatures. 35% chance of breaking upon contact. s) 2 Arrows (1d4) (+0,+4) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 55.5 against normal creatures. 35% chance of breaking upon contact. t) 19 Arrows (1d4) (+3,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 43.5 against normal creatures. 35% chance of breaking upon contact. u) 9 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 43.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 14 Holy Books of Prayers [Beginners Handbook] b) 24 Holy Books of Prayers [Words of Wisdom] c) 18 Holy Books of Prayers [Chants and Blessings] d) 7 Holy Books of Prayers [Exorcism and Dispelling] e) a Violet Mushroom of Stoneskin When ingested, it turns your skin to stone briefly, which grants a n extra 40AC but slows you down. Provides nourishment for about 250 turns under normal conditions. f) a Wrinkled Mushroom of Debility When ingested, it restores some mana but also drains either your s trength or constitution. Provides nourishment for about 250 turns under normal conditions. g) 8 Violet Speckled Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. h) 5 White Potions of Restore Strength When ingested, it restores your strength. i) 7 Orange Speckled Potions of Restore Wisdom When ingested, it restores your wisdom. j) a Pungent Potion of Restore Dexterity When ingested, it restores your dexterity. k) 5 Hazy Potions of Restore Constitution When ingested, it restores your constitution. l) 4 Purple Speckled Potions of Restore Charisma When ingested, it restores your charisma. m) 7 Violet Potions of Restore Life Levels When ingested, it restores your experience. n) 39 Bubbling Potions of Heroism When ingested, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. o) 53 Scrolls titled "gaetsbus bor" of Identify When read, it reveals to you the extent of an item's magical power s. p) 45 Scrolls titled "vo plis jus" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. q) 10 Scrolls titled "fugniae progo" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. r) an Obsidian Ring of Dexterity (+2) +2 dexterity. Sustains dexterity. s) a Moonstone Ring of Protection [+12] t) an Alexandrite Ring of Free Action Prevents paralysis. u) a Tiger Eye Ring of See Invisible Grants the ability to see invisible things. v) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. w) 99 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 43.5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)