[Angband 3.1.1 dev Character Dump] Name Tammi Self RB CB EB Best Sex Male Age 19 STR! 18/100 -1 +5 +9 18/*** Race Kobold Height 34 INT! 18/100 -1 -2 +7 18/140 Class Warrior Weight 70 WIS! 18/100 +0 -2 +5 18/130 Title Lord Social Respected DEX! 18/100 +2 +2 +4 18/180 HP 1042/1042 Maximize Y CON! 18/100 +2 +2 +7 18/210 SP 0/0 CHR! 18/100 -2 -1 +16 18/*** Level 50 Armor [25,+125] Saving Throw 78% Cur Exp 15095586 Fight (+52,+32) Stealth Heroic Max Exp 15095586 Melee (+66,+47) Fighting Legendary Adv Exp ******** Shoot (+67,+19) Shooting Legendary MaxDepth 4950' (L99) Blows 6/turn Disarming 100% Turns 1599642 Shots 1/turn Magic Device Superb Gold 1897633 Infra 130 ft Perception 1 in 13 Burden 194.9 lbs Speed 34 Searching 49% You are the largest of a litter of 4 pups. Your father was a fungus farmer, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. rAcid:.+.+....++*.. rConf:...+.+...+... rElec:...+.....+... Sound:.+.+......... rFire:........+..*. Shard:.......+..... rCold:.+..+........ Nexus:......+...... rPois:............+ Nethr:.+.+..+...... rFear:............+ Chaos:+.....++.+.+. rLite:....+.+....+. Disen:...+......... rDark:......+...... S.Dig:.....+....... rBlnd:...+.+....... Feath:............. PLite:.+.....+..+.. Aggrv:............. Regen:...+......... Stea.:.+.....+..... ESP:.....+....... Sear.:...+......... Invis:........++.+. Infra:....++......+ FrAct:.+....+....+. Tunn.:............. HLife:............. Speed:..+.+..+++++. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Blade of Chaos of Slay Evil (6d5) (+14,+15) {@w1!d!k} Slays evil creatures. Provides resistance to chaos. Combat info: 6 blows/round. Average damage/hit: 90.9 vs. evil creatures, and 70.2 vs. others. b) The Heavy Crossbow 'Mithlon' (x4) (+15,+19) (+3) +3 stealth, shooting power. Provides resistance to acid, cold, sound, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Prevents paralysis. Radius 1 light. c) a Ring of Speed (+11) +11 speed. d) The Ring 'Losse' (+13,+8) (+4) (charging) +4 strength, dexterity, constitution, charisma. +20% to searching. Provides resistance to acid, lightning, blindness, confusion, sound, nether, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. e) The Amulet 'Tarmion' (+5,+2) (+4) +4 charisma, infravision, speed. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. f) The Palantir of Linelered (+4,+1) (+4) +4 intelligence, infravision. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Slows your metabolism. Grants telepathy. Radius 3 light. g) The Leather Scale Mail 'Niririon' (-1) [10,+20] Provides resistance to light, dark, nexus, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. h) The Elven Cloak of Rhuil [6,+12] (+5) +5 stealth, speed. Provides resistance to shards, chaos. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. i) The Small Metal Shield of Anfal [4,+29] (+5) +5 strength, wisdom, charisma, speed. Provides resistance to acid, fire. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. j) The Iron Crown of Valarend (+3,+1) [0,+21] (+3) +3 intelligence, constitution, charisma, speed. Provides resistance to acid, lightning, confusion, chaos. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. k) The Set of Mithril Gauntlets of Curtari [5,+13] (+4) +4 speed. Provides immunity to acid. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. l) The Pair of Ethereal Slippers 'Fuilin' [0,+17] (+3) +3 speed. Provides immunity to fire. Provides resistance to light, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. [Character Inventory] a) a Mushroom of Vigor When eaten, it restores all your stats. b) 4 Potions of Strength When drunk, it restores and increases your strength. c) 4 Potions of Dexterity When drunk, it restores and increases your dexterity. d) 4 Potions of Constitution When drunk, it restores and increases your constitution. e) 2 Potions of Augmentation When drunk, it restores and increases all your stats. It can be thrown at creatures with damaging effect. f) 99 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. g) 6 Potions of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. h) 5 Potions of *Healing* When drunk, it restores 1200 hit points, heals cut damage, and cur es stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. i) 5 Potions of Life When drunk, it restores 5000 hit points, restores experience and s tats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. j) 21 Potions of Speed {@q1} When drunk, it hastens you for 2d10+20 turns. k) 4 Potions of Berserk Strength When drunk, it restores 30 hit points, removes fear and grants you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns. l) 8 Scrolls of Teleportation {@r7} When read, it teleports you randomly up to 100 squares away. m) 6 Scrolls of Banishment When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. n) a Scroll of Mass Banishment When read, it removes all non-unique monsters within 20 squares, d ealing you damage in the process. o) 10 Scrolls of Satisfy Hunger {@r9} When read, it magically renders you well-fed, curing any gastroint estinal problems. p) 6 Scrolls of Holy Chant When read, it increases your AC and to-hit bonus for 1d24+12 turns. q) 3 Scrolls of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. r) 5 Rods of Detection (1 charging) {@z1} Cannot be harmed by electricity. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 400 turns to recharge at your current speed. s) 2 Rods of Healing {@z5} Cannot be harmed by electricity. When activated, it heals 500 hit points, heals cut damage, and cur es stunning. Takes 4000 turns to recharge at your current speed. t) 8 Rods of Teleport Other {@z7} When aimed, it teleports a target monster away. Takes 100 turns to recharge at your current speed. u) 3 Rods of Recall {!z@z0} Cannot be harmed by electricity. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 240 turns to recharge at your current speed. v) 4 Rods of Identify {@z3} Cannot be harmed by electricity. When activated, it reveals to you the extent of an item's magical powers. Takes 40 turns to recharge at your current speed.