[Angband 3.1.0 beta Character Dump] Sex Male Age 48 STR: 18/91 +2 +3 +6 18/201 Race Dwarf Height 44 INT: 18/80 -3 -3 +5 18/70 Class Paladin Weight 147 WIS! 18/100 +2 +1 +6 18/190 Title Chevalier Social Role model DEX! 18/100 -2 +0 +9 18/170 HP 834/834 Maximize Y CON: 18/82 +2 +2 +10 18/*** SP 304/304 CHR! 18/100 -3 +2 +0 18/90 Level 39 Armor [40,+126] Saving Throw 92% Cur Exp 1371942 Fight (+45,+24) Stealth Fair Max Exp 1371942 Melee (+60,+39) Fighting Legendary Adv Exp 1550000 Shoot (+57,+15) Shooting Superb MaxDepth 2600' (L52) Blows 5/turn Disarming 60% Turns 2558798 Shots 2/turn Magic Device Superb Gold 953292 Infra 90 ft Perception 1 in 38 Burden 153.1 lbs Speed 15 Searching 19% You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. Acid:......+.++... Confu:......+...... Elec:.+....+.++... Sound:......++..... Fire:++....+.++... Shard:............. Cold:.+....+.++... Nexus:......+...... Pois:............. Nethr:............. Fear:.........+... Chaos:............. Lite:+.......+.... Disen:............. Dark:........+.... S.Dig:.+........... Blind:............+ Feath:+............ PLite:+........+... Aggrv:............. Regen:............. Stea.:.......+..... Telep:.........+... Sear.:............. Invis:+........+... Infra:+...........+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:++.........+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:.+........... [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) +4 intelligence, infravision, speed. Provides resistance to fire, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. When activated, it turns rock into mud. It takes 5 turns to recharge after use. Radius 1 light. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 67 against animals, 81 against giants, 81 against fire-vulnerable creatures, and 53 against normal creatures. b) The Short Bow of Amras (x2) (+12,+15) (+1 speed) +1 intelligence, wisdom, dexterity, speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. c) an Onyx Ring of Constitution (+3) +3 constitution. Sustains constitution. d) an Engagement Ring of Dexterity (+4) +4 dexterity. Sustains dexterity. e) a Driftwood Amulet of Wisdom (+5) +5 wisdom. Sustains wisdom. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Aman [3,+21] (+2 stealth) +2 stealth. Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Iron Helm of Dor-Lomin [5,+20] (+4) +4 strength, dexterity, constitution. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Leather Sandals of Speed [1,+8] (+10) +10 speed. [Character Inventory] a) 3 Holy Books of Prayers [Words of Wisdom] b) 3 Holy Books of Prayers [Chants and Blessings] c) 3 Holy Books of Prayers [Exorcism and Dispelling] d) 3 Holy Books of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. e) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. f) 3 Chartreuse Potions of Restore Life Levels g) 5 Steel Rods of Acid Bolts h) 4 Tin-Plated Rods of Curing Cannot be harmed by electricity. i) a Runed Rod of Teleport Other j) 4 Nickel-Plated Rods of Disarming k) 2 Titanium Rods of Recall Cannot be harmed by electricity. l) 2 Tungsten Wands of Teleport Other (20 charges) m) a Willow Staff of *Destruction* (3 charges) n) a Heavy Crossbow of Extra Shots (x4) (+19,+11) (+1) +1 shooting speed. o) 7 Bolts (1d5) (+6,+8) p) 3 Arrows of Lightning (1d4) (+13,+8) Cannot be harmed by electricity. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 229.5 against electricity-vulnerable creatures, and 76.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 86 Holy Books of Prayers [Beginners Handbook] b) 96 Holy Books of Prayers [Words of Wisdom] c) 89 Holy Books of Prayers [Chants and Blessings] d) 20 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Purifications and Healing] Cannot be harmed by acid, electricity, fire, cold. f) 12 Smoky Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. g) 31 Purple Speckled Potions of Restore Strength When ingested, it restores your strength. h) 38 Dark Green Potions of Restore Wisdom When ingested, it restores your wisdom. i) 27 Metallic Purple Potions of Restore Dexterity When ingested, it restores your dexterity. j) 27 Icky Green Potions of Restore Constitution When ingested, it restores your constitution. k) 58 Chartreuse Potions of Restore Life Levels When ingested, it restores your experience. l) 5 Blue Speckled Potions of Speed When ingested, it hastens you for 2d10+20 turns. m) 99 Scrolls titled "obdo izzy" of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. n) 99 Scrolls titled "consus co per" of Enchant Weapon To-Dam When read, it attempts to magically enhance a weapon's to-dam bonu s. o) 68 Scrolls titled "comei spestans" of Enchant Armour When read, it attempts to magically enhance a piece of armour. p) 9 Scrolls titled "ocomisto lonse" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. q) 6 Tungsten Wands of Teleport Other (58 charges) When aimed, it teleports a target monster away. r) an Engagement Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. s) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. t) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. u) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2) +2 attack speed. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. With this weapon, you would currently get 7 blows per round. Each blow will do an average damage of 39 against animals, 43 against poison-vulnerable creatures, and 35 against normal creatures. v) The Short Bow of Amrod (x2) (+12,+15) (+2) +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. w) 35 Bolts of Slay Evil (1d5) (+4,+8) x) 70 Bolts (1d5) (+6,+8) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)