[Angband 3.1.0 beta Character Dump] Sex Male Age 124 STR: 17 +1 -5 +8 18/30 Race High-Elf Height 95 INT: 18 +3 +3 +0 18/60 Class Mage Weight 214 WIS: 9 -1 +0 +0 8 Title Spellbinder Social Feared DEX: 14 +3 +1 +0 18 HP 164/164 Maximize Y Con: 12 +1 -2 +3 14 11 SP 55/57 Chr: 12 +5 +1 +0 18 17 Level 25 Armor [19,+32] Saving Throw 73% Cur Exp 36322 Fight (+3,+3) Stealth Superb Max Exp 36322 Melee (+11,+14) Fighting Very Good Adv Exp 40250 Shoot (+20,+11) Shooting Very Good MaxDepth 1650' (L33) Blows 1/turn Disarming 56% Turns 472014 Shots 2/turn Magic Device Heroic Gold 5308 Infra 40 ft Perception 1 in 1 Burden 135.9 lbs Speed Normal Searching 44% You are one of several children of a Telerin Ranger. You have light green eyes, straight blond hair, and a fair complexion. Acid:+.....+...... Confu:............. Elec:+.......+.... Sound:............. Fire:+............ Shard:............. Cold:+............ Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:.........+..+ Disen:............. Dark:............. S.Dig:............. Blind:+............ Feath:+............ PLite:.........+... Aggrv:............. Regen:+............ Stea.:+............ Telep:....+........ Sear.:....+........ Invis:+...........+ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) +3 strength, constitution, stealth. Provides resistance to acid, lightning, fire, cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 54.5 against orcs, 54.5 against trolls, 54.5 against demons, and 27.5 against normal creatures. b) a Sling of Extra Shots (x2) (+17,+11) (+1) +1 shooting speed. c) a Diamond Ring of Strength (+3) +3 strength. Sustains strength. d) a Diamond Ring of Strength (+2) +2 strength. Sustains strength. e) a Carved Oak Amulet of ESP (+5) {800'} +5 searching. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. f) a Lantern (9486 turns) Cannot be harmed by fire. Radius 2 light. g) Hard Leather Armour of Resist Acid (-1) [8,+6] Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+3] i) a Wicker Shield of Resist Lightning [2,+9] Provides resistance to lightning. Cannot be harmed by electricity. j) an Iron Helm of Light [5,+2] Provides resistance to light. Radius 1 light. k) (nothing) l) a Pair of Iron Shod Boots [3,+5] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2} c) a Book of Magic Spells [Incantations and Illusions] {@m3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4} e) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. f) 5 Flasks of oil g) 8 Blue Speckled Potions of Cure Critical Wounds h) a Copper Speckled Potion of Healing i) a Vermilion Potion of Speed j) 8 Green Speckled Potions of Heroism k) 7 Scrolls titled "grum fam dero" of Phase Door l) 4 Scrolls titled "vo or artota" of Teleportation m) 2 Scrolls titled "ilius vinstor" of Word of Recall n) a Gold-Plated Rod of Frost Bolts o) 2 Runed Rods of Light {@z1} p) an Ivory Wand of Frost Bolts (7 charges) q) 2 Tin Wands of Acid Bolts (12 charges) r) 2 Tin-Plated Wands of Teleport Other (16 charges) s) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. t) a Set of Mithril Gauntlets of Power (+1,+1) [5,+7] (+2) +2 strength. Cannot be harmed by acid. u) a Scimitar of Acid (4d2) (+9,+6) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 1 blow per round, averaging a damage of 26 against acid-vulnerable creatures, and 14 against normal creatures. v) an Awl-Pike of Slay Undead (1d8) (+6,+8) With this weapon, you would currently get 1 blow per round, averaging a damage of 23.5 against undead, and 14.5 against normal creatures. w) 13 Iron Shots (1d4) (+3,+6) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 39 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Sorcery and Evocations] {@m4} b) a Book of Magic Spells [Mordenkainen's Escapes] {@m6, 400'} Cannot be harmed by acid, electricity, fire, cold. c) 4 Blue Speckled Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. d) 9 Green Speckled Potions of Heroism When ingested, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. e) 2 Metallic Purple Potions of Berserk Strength When ingested, it restores 30 hit points, removes fear and grants you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns. f) a Great Hammer of *Slay Dragon* (8d1) (+8,+7) (+1) +1 constitution. Provides resistance to fear. With this weapon, you would currently get 1 blow per round, averaging a damage of 49 against dragons, and 17 against normal creatures. g) a Long Bow (x3) (+7,+9) h) 20 Arrows of Slay Evil (1d4) (+4,+3) i) 20 Iron Shots (1d4) (+3,+5) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 37 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)