[Angband 3.1.0 beta Character Dump] Sex Male Age 124 STR: 17 +1 -5 +3 16 Race High-Elf Height 95 INT: 18 +3 +3 +0 18/60 Class Mage Weight 214 WIS: 9 -1 +0 +0 8 Title Spellbinder Social Role model DEX: 14 +3 +1 +0 18 HP 146/146 Maximize Y CON: 12 +1 -2 +0 11 SP 49/50 CHR: 12 +5 +1 +0 18 Level 22 Armor [19,+27] Saving Throw 70% Cur Exp 16122 Fight (+2,+1) Stealth Very Good Max Exp 16122 Melee (+11,+7) Fighting Very Good Adv Exp 19320 Shoot (+19,+11) Shooting Very Good MaxDepth 1600' (L32) Blows 1/turn Disarming 54% Turns 411553 Shots 2/turn Magic Device Heroic Gold 3398 Infra 40 ft Perception 1 in 1 Burden 105.7 lbs Speed Normal Searching 44% You are one of several children of a Telerin Ranger. You have light green eyes, straight blond hair, and a fair complexion. Acid:+.....+...... Confu:............. Elec:........+.... Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:.........+..+ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:.........+... Aggrv:............. Regen:............. Stea.:............. Telep:....+........ Sear.:....+........ Invis:............+ Infra:............+ FrAct:...+......... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) a Scimitar of Acid (4d2) (+9,+6) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 1 blow per round, averaging a damage of 25 against acid-vulnerable creatures, and 13 against normal creatures. b) a Sling of Extra Shots (x2) (+17,+11) (+1) +1 shooting speed. c) a Diamond Ring of Strength (+3) +3 strength. Sustains strength. d) a Ruby Ring of Free Action {1100'} Prevents paralysis. e) a Carved Oak Amulet of ESP (+5) {800'} +5 searching. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. f) a Lantern (8010 turns) Cannot be harmed by fire. Radius 2 light. g) Hard Leather Armour of Resist Acid (-1) [8,+6] Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+3] i) a Wicker Shield of Resist Lightning [2,+9] Provides resistance to lightning. Cannot be harmed by electricity. j) an Iron Helm of Light [5,+2] Provides resistance to light. Radius 1 light. k) (nothing) l) a Pair of Iron Shod Boots [3,+5] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2} c) a Book of Magic Spells [Incantations and Illusions] {@m3} d) 6 Flasks of oil e) 9 Blue Speckled Potions of Cure Critical Wounds f) 2 Purple Potions of Neutralize Poison g) 9 Green Speckled Potions of Heroism h) 14 Scrolls titled "grum fam dero" of Phase Door i) 6 Scrolls titled "vo or artota" of Teleportation j) 5 Scrolls titled "ilius vinstor" of Word of Recall k) 2 Runed Rods of Light {@z1} l) a Tin-Plated Wand of Teleport Other (5 charges) m) a Walnut Staff of Teleportation (7 charges) n) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. o) 20 Iron Shots (1d4) (+3,+5) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 37 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Sorcery and Evocations] {@m4} b) a Book of Magic Spells [Mordenkainen's Escapes] {@m6, 400'} Cannot be harmed by acid, electricity, fire, cold. c) 4 Blue Speckled Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. d) 9 Green Speckled Potions of Heroism When ingested, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. e) 2 Metallic Purple Potions of Berserk Strength When ingested, it restores 30 hit points, removes fear and grants you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns. f) a Great Hammer of *Slay Dragon* (8d1) (+8,+7) (+1) +1 constitution. Provides resistance to fear. With this weapon, you would currently get 1 blow per round, averaging a damage of 48 against dragons, and 16 against normal creatures. g) a Long Bow (x3) (+7,+9) h) 20 Arrows of Slay Evil (1d4) (+4,+3) i) 20 Iron Shots (1d4) (+3,+5) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 37 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)