[Angband 3.1.0 beta Character Dump] Sex Male Age 17 STR: 18 -1 +2 +6 18/70 Race Kobold Height 37 INT: 10 -1 +1 +0 10 Class Rogue Weight 62 WIS: 11 +0 -2 +0 9 Title Filcher Social Unknown DEX: 16 +2 +3 +0 18/30 HP 223/301 Maximize Y CON: 17 +2 +1 +3 18/50 SP 17/17 CHR: 11 -2 -1 +0 8 Level 28 Armor [21,+37] Saving Throw 57% Cur Exp 55649 Fight (+4,+4) Stealth Superb Max Exp 55649 Melee (+12,+15) Fighting Superb Adv Exp 70000 Shoot (+9,+5) Shooting Superb MaxDepth 1800' (L36) Blows 2/turn Disarming 97% Turns 464932 Shots 1/turn Magic Device Superb Gold 13498 Infra 50 ft Perception 1 in 1 Burden 197.8 lbs Speed 1 Searching 92% You come from a litter of 5 pups. Your father was a fungus farmer, and your mother was a cook. You have brown eyes, a dark brown hide, and small, sharp teeth. Acid:+.......+.... Confu:............. Elec:+.....+.+.... Sound:............. Fire:+.......+.... Shard:............. Cold:+.......+.... Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:........+.... Disen:............. Dark:........+.... S.Dig:............. Blind:+........+... Feath:+............ PLite:............. Aggrv:............. Regen:+............ Stea.:+............ Telep:....+........ Sear.:....+....+... Invis:+........+... Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:...........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) +3 strength, constitution, stealth. Provides resistance to acid, lightning, fire, cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 55.5 against orcs, 55.5 against trolls, 55.5 against demons, and 28.5 against normal creatures. b) a Long Bow (x3) (+5,+5) c) a Platinum Ring of Strength (+1) +1 strength. Sustains strength. d) a Platinum Ring of Strength (+2) +2 strength. Sustains strength. e) a Ruby Amulet of ESP (+6) {uncursed} +6 searching. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Leather Scale Mail of Resist Lightning (-1) [10,+6] Provides resistance to lightning. Cannot be harmed by electricity. h) a Fur Cloak [3,+2] i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) a Hard Leather Cap of Seeing [2,+0] (+3 searching) +3 searching. Provides resistance to blindness. Grants the ability to see invisible things. k) (nothing) l) a Pair of Leather Boots of Speed [2,+2] (+2) +2 speed. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 10 Violet Speckled Potions of Cure Serious Wounds f) 30 Vermilion Potions of Cure Critical Wounds g) 18 Clotted Red Potions of Heroism h) a Grey Speckled Potion of Berserk Strength i) 15 Scrolls titled "nectus relli" of Phase Door j) 4 Scrolls titled "dicto cuptus" of Word of Recall k) a Scroll titled "navat do thas" of Deep Descent l) a Tin Wand of Teleport Other (7 charges) m) 4 Aspen Staffs of Teleportation (26 charges) n) 2 Gnarled Staffs of Identify (18 charges) o) a Mithril Ring of Escaping (+4 speed) {cursed} Cursed. +4 speed. Makes you unable to hit foes. p) a Short Sword of Slay Evil (1d7) (+8,+7) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 18 against evil creatures, and 14 against normal creatures. q) a Mace of Flame (2d4) (+6,+6) Provides resistance to fire. Cannot be harmed by fire. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 24 against fire-vulnerable creatures, and 14 against normal creatures. r) a War Hammer of Slay Demon (3d3) (+9,+9) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 30 against demons, and 18 against normal creatures. s) a Shovel of Digging (1d2) (+7,+4) (+2) {@w0} +2 tunneling. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 11.5 against acid-vulnerable creatures, and 8.5 against normal creatures. t) 3 Arrows (1d4) (+3,+4) {@f3} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 34.5 against normal creatures. 35% chance of breaking upon contact. u) 35 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 22.5 against normal creatures. 35% chance of breaking upon contact. v) 96 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 22.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Violet Potion of Experience When ingested, it grants either 100000 experience points or half t he current experience point total plus 10, whichever is less. b) a Gold Ring of Constitution (+3) +3 constitution. Sustains constitution. c) a Malachite Ring of Damage (+0,+9) d) a Tortoise Shell Ring of Free Action Prevents paralysis. e) a Main Gauche of Slay Evil (1d5) (+1,+4) {@w0} With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 13 against evil creatures, and 10 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)