[Angband 3.0.8 Character Dump] Name SirCaneAlot Self RB CB EB Best Sex Male Age 19 STR! 18/100 +0 -5 +5 18/100 Race Human Height 76 INT! 18/100 +0 +3 +9 18/220 Class Mage Weight 192 WIS! 18/100 +0 +0 +8 18/180 Title Arch-Mage Status 73 DEX! 18/100 +0 +1 +0 18/110 HP 556/556 Maximize Y CON! 18/100 +0 -2 +6 18/140 SP 356/356 CHR! 18/100 +0 +1 +2 18/130 Level 47 Armor [29,+111] Saving Throw Heroic Cur Exp 4015575 Fight (+17,+13) Stealth Very Good Max Exp 4015575 Melee (+25,+24) Fighting Excellent Adv Exp 4550000 Shoot (+27,+14) Shooting Excellent MaxDepth Lev 86 Blows 4/turn Disarming Superb Turns 10314087 Shots 1/turn Magic Device Legendary Gold 1379299 Infra 0 ft Perception Good Burden 156.3 lbs Speed 38 Searching Poor You are one of several children of a Landed Knight. You are a credit to the family. You have brown eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:........++... Elec:............. Confu:......+..+... Fire:....+....+... Sound:.........+... Cold:.........+... Shard:............. Pois:....+.+...... Nexus:.......+..... Fear:....+........ Nethr:............. Lite:.........++.. Chaos:.........+... Dark:+............ Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:............. PLite:+........++.. Infra:............. Regen:.........+... Tunn.:............. Telep:............. Speed:.++.+..+.+.+. Invis:+....+...+... Blows:............. FrAct:+.........+.. Shots:............. HLife:........+.... Might:............. [Character Equipment] a) a Mace of Gondolin (2d4) (+8,+11) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. It might have hidden powers. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. c) a Marble Ring of Speed (+10) It increases your speed by 10. d) a Beryl Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+17] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+14] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Large Metal Shield of Preservation [5,+30] It provides resistance to blindness, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+8] (+10) It increases your speed by 10. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 12 Shimmering Potions of Cure Critical Wounds k) 4 Red Potions of Restore Life Levels l) a Locust Staff of the Magi (2 charges) m) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. n) Chaos Dragon Scale Mail (-2) [30,+16] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Home Inventory] a) 11 Yellow Mushrooms of Restoring b) 2 Grey Speckled Potions of Healing c) 4 Green Potions of *Healing* d) 9 Brown Speckled Potions of Restore Mana e) 10 Yellow Potions of Enlightenment f) a Scroll titled "se so hem" of *Identify* g) a Scroll titled "ca pluptulo" of *Remove Curse* h) 4 Scrolls titled "inectum amo" of *Enchant Armor* i) 2 Scrolls titled "co do ia" of *Enchant Weapon* j) a Marble Ring of Speed (+9) It increases your speed by 9. k) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It cannot be harmed by the elements. It might have hidden powers. l) an Azure Amulet of Charisma (+5) It increases your charisma by 5. It sustains your charisma. m) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. n) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. o) The Arkenstone of Thrain It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. p) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. q) The Cloak 'Colluin' [1,+15] It cannot be harmed by the elements. It might have hidden powers. r) a Small Leather Shield of Elvenkind [2,+11] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and sound. It cannot be harmed by the elements. s) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. u) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. v) a Katana of Gondolin (3d4) (+14,+21) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)