# File: object.txt
#
# This file is used to initialize the "object kind" information for Angband.
# Modifying this file when you don't know what you're doing may be harmful 
# to you or your character's health.  It could possibly be considered cheating 
# under some circumstances, too. :)

# === Understanding object.txt ===

# name: serial number : & object name~
# graphics: symbol : color
# type: tval 
# properties: depth : weight : cost
# combat: base armor class : base damage : plus to-hit : plus to-dam :
# plus to-armor class
# alloc: commonness : min " to " max
# charges: charges
# pile: chance of being generated in a pile : dice for number of items
# effect: effect when used : parameter (maybe) : paramater (maybe)
# param:parameter:parameter (if needed)
# dice:dice string
# expr:dice expression
# flags: flag | flag | etc.
# values: label[value] | label[value] | etc.
# pval: pval
# desc: description

# Some fields accept randomized numbers of the form "10+2d3M4" where
# 10 is the non-variable base, 2d3 is a standard die roll, and
# M4 uses the m_bonus function to generate a number between 0 and
# 4 according to a normal distribution.  All three components are
# optional, and the number of dice is optional and assumed to be 1
# when not specified.  10+2d3M4 has the range 12-20.  10+M4 has the
# range 10-14.  10+2d3 has the range 12-16.  10+d3 has the range 11-13.
# 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well.

# 'name' indicates the beginning of an entry. The serial number must
# increase for each new item. The '&' and '~' symbols are use to
# include articles and pluralization as necessary to ensure
# grammatical correctness in object descriptions.
#
# For non-English and irregular plurals, the '|' symbol may be used
# instead, as in "|singular|plural|". The part between the first and
# second | symbol is used for singular, and the part between the second
# and third | for plural.  The number of | symbols in the name must
# always be a multiple of 3.

# 'graphics' is for symbol and color. There are 27 colors, as
# follows:

# D - Dark Gray    w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Umber
# W - Light Gray   P - Light Purple   y - Yellow        R - Light Red
# G - Light Green  B - Light Blue     U - Light Umber   p - Purple
# v - Violet       t - Teal           m - Mud           Y - Light Yellow
# i - Magenta-Pink T - Light Teal     V - Light Violet  I - Light Pink
# M - Mustard      z - Blue Slate     Z - Deep Light Blue

# Another color, "d", is used for "flavoured" items.

# 'type' is for the base type of item, from object_base.txt.

# 'properties' is for level, weight and cost. Level defines how "advanced"
# the object is, when determining how easy it is to use a wand, staff or rod;
# weight is in tenth-pounds; cost is the item's base value.

# 'combat' is for combat information. The items base armor class, its base
# damage and pluses to-hit, to-dam and to-ac.  The latter three numbers
# accept randomized values.

# 'alloc' is for allocation - depth and rarity, in pairs. It is used to
# ensure that certain vital items such as food and identify scrolls
# are found throughout the dungeon. The "allocation" depth need not
# match the depth as specified in the "properties:" line.

# 'charges' is for charges (wands and staves only).  This field accepts
# randomized values.

# 'pile' is for piling behaviour - how likely the item is to be found in a
# pile, and how many (random value) objects in such a pile.  Objects
# without a pile line appear singly.

# 'flags' is for flags, which can be either object flags (as found in
# src/list-object-flags.h) or kind flags (src/list-kind-flags.h).  As many
# flags: lines may be used as are needed to specify all the flags, and
# flags are separated by the '|' symbol.

# 'values' is for object modifiers which take a value - stats, slays, brands,
# resistances and so on.  An example is SLAY_UNDEAD[3], which denotes that
# the weapon concerned has a basic 3x slay against undead creatures.  Like
# flags, values are separated by '|' and as many values: lines as needed
# can be used.

# 'effect' is for the effect when an object is eaten, activated or whatever.
# Fields are the name of the effect (as found in src/list-effects.h) and
# possibly one or two parameters to the effect.

# 'param' is for an extra to an effect if necessary

# 'dice' provides a random value to be used by an effect (for damage,
# healing, etc).  As well as the normal random value fields described above,
# it can contain expressions like $B, which refer forward to an 'expr' line.

# 'expr' provides an expression for use in effect dice.  It consists of a
# code letter (eg B) for the expression, a base function to use (for example
# PLAYER_LEVEL), and a sequence of operations to perform on that base.

# 'msg' provides a message to give when the object is used.

# 'time' gives a random value to be used as the time to recharge for a rod or
# activatable item.

# 'pval' is for pval - an auxiliary value that can mean food value, launcher
# multiplier or turns of light. A pval can take a random value.

# 'desc' is for description. As many desc: lines may be used as are needed
# to describe the object. Note that lines will need spaces at their
# ends or the beginning of the next line to prevent words from running
# together.





##### Non-kind (contains the "pile" picture) #####

name:0:<pile>
type:0
graphics:&:w



##### Various Stuff #####

### 1

name:2:& Wooden Torch~
graphics:~:u
type:light
properties:1:22:2
alloc:70:1 to 40
combat:0:1d1:0:0:0
flags:BURNS_OUT | EASY_KNOW
values:LIGHT[1]

name:3:& Lantern~
graphics:~:U
type:light
properties:3:50:35
alloc:70:5 to 100
combat:0:1d1:0:0:0
flags:TAKES_FUEL | EASY_KNOW | IGNORE_FIRE
values:LIGHT[2]

name:4:& Flask~ of oil
graphics:!:y
type:flask
properties:1:20:3
alloc:50:1 to 100
combat:0:1d4:0:0:0
values:BRAND_FIRE[3]
pval:7500
desc:It can be used to fuel a lantern with 7500 turns of light, up to
desc: a maximum of 15000 turns of light.
desc:  When thrown, it is considered lit, so it does more than nominal
desc: damage (which occurs even against creatures resistant to fire).

name:6:<unknown item>
type:0
graphics:*:r

name:7:<unknown treasure>
type:0
graphics:*:o



##### Food #####

### Normal Food ###

name:10:& Ration~ of Food
graphics:,:U
type:food
properties:0:8:3
alloc:40:0 to 50
pile:100:1d5
power:0
msg:That tastes good.
effect:NOURISH
dice:6000
desc:This nutritious but fairly bland food is familiar to anyone contemplating
desc: long journeys.

name:11:& Slime Mold~
graphics:,:g
type:food
properties:1:2:2
alloc:40:5 to 60
pile:100:2d3
power:0
msg:That tastes good.
effect:NOURISH
dice:2500
desc:A strange fungal growth, prone to moving if not observed.  Not very tasty
desc: but quite filling.

name:12:& Piece~ of Elvish Waybread
graphics:,:B
type:food
properties:5:3:10
alloc:40:30 to 100
pile:10:1d3
power:4
msg:That tastes good.
effect:NOURISH
dice:7500
effect:CURE:POISONED
effect:HEAL_HP
dice:4d8
desc:Food of the elves is always good; their waybread is no exception.  These
desc: thin cakes are wrapped in leaves and keep their tastiness for months.

name:13:& Hard Biscuit~
graphics:,:U
type:food
properties:0:2:1
power:0
effect:NOURISH
dice:500
effect:CRUNCH
desc:A filling if tooth-breaking biscuit made mostly of rye.

name:14:& Flask~ of Whisky
graphics:,:y
type:food
properties:0:5:1
power:0
msg:That tastes great!
effect:NOURISH
dice:250
effect:TIMED_INC:CONFUSED
dice:-1+1d5
desc:It raises your spirits.

name:15:& Pint~ of Fine Wine
graphics:,:r
type:food
properties:0:10:2
power:0
msg:That tastes great!  A fine vintage.
effect:NOURISH
dice:250
effect:TIMED_INC:BOLD
dice:79+1d41
desc:A fine way to wash down some otherwise unappetising rations.

### The shrooms, an interesting collection ###

name:16:Second Sight
graphics:,:d
type:mushroom
properties:0:1:200
alloc:10:5 to 100
pile:70:1d4
power:10
effect:CURE:BLIND
effect:TIMED_INC:TELEPATHY
dice:24+9d9
effect:NOURISH
dice:500

name:17:Fast Recovery
graphics:,:d
type:mushroom
properties:0:1:200
alloc:10:5 to 40
pile:70:1d4
power:7
effect:HEAL_HP
dice:30
effect:CURE:STUN
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:BLIND
effect:NOURISH
dice:500

name:18:Vigor
graphics:,:d
type:mushroom
properties:0:1:200
alloc:25:20 to 100
pile:13:1d3
power:15
effect:RESTORE_STAT:STR
param:1
effect:RESTORE_STAT:INT
param:1
effect:RESTORE_STAT:WIS
param:1
effect:RESTORE_STAT:DEX
param:1
effect:RESTORE_STAT:CON
param:1
effect:NOURISH
dice:500

name:19:Clear Mind
graphics:,:d
type:mushroom
properties:0:1:200
alloc:10:5 to 40
pile:70:1d4
power:8
effect:RESTORE_MANA
dice:20
effect:CURE:CONFUSED
effect:CURE:AFRAID
effect:CURE:IMAGE
effect:TIMED_INC:OPP_CONF
dice:12+6d10
effect:NOURISH
dice:500

name:20:Emergency
graphics:,:d
type:mushroom
properties:0:1:60
alloc:10:5 to 100
pile:70:1d4
power:7
effect:TIMED_INC:IMAGE
dice:249+1d101
effect:TIMED_INC:OPP_FIRE
dice:19+1d21
effect:TIMED_INC:OPP_COLD
dice:19+1d21
effect:HEAL_HP
dice:200
effect:NOURISH
dice:500

name:21:Terror
graphics:,:d
type:mushroom
properties:0:1:60
alloc:10:5 to 40
pile:70:1d4
power:5
effect:TIMED_SET:TERROR
dice:79+1d41
effect:NOURISH
dice:500
desc:It allows you to run for your life.

name:22:Stoneskin
graphics:,:d
type:mushroom
properties:0:1:60
alloc:10:10 to 40
pile:70:1d4
power:5
effect:TIMED_SET:STONESKIN
dice:79+1d41
effect:NOURISH
dice:500
desc:Its poison turns your skin to stone, albeit briefly.

name:23:Turbulence
graphics:,:d
type:mushroom
properties:0:1:60
#alloc:10:5 to 100
pile:70:1d4
#E:SHROOM_TURB
pval:500

name:24:Debility
graphics:,:d
type:mushroom
properties:0:1:20
alloc:10:10 to 40
pile:70:1d4
power:5
effect:RESTORE_MANA
effect:NOURISH
dice:500
effect:RANDOM
dice:2
effect:DRAIN_STAT:STR
effect:DRAIN_STAT:CON

name:25:Sprinting
graphics:,:d
type:mushroom
properties:0:1:100
alloc:1:15 to 100
pile:70:1d4
power:5
effect:TIMED_INC:SPRINT
dice:100
effect:NOURISH
dice:500
desc:It hastes you for a while, but then makes you slower for a while afterward.

name:26:Purging
graphics:,:d
type:mushroom
properties:0:1:60
alloc:1:15 to 100
pile:70:1d4
power:5
effect:SET_NOURISH
dice:$B
expr:B:FOOD_FAINT:- 1
effect:RESTORE_STAT:STR
effect:RESTORE_STAT:CON
effect:CURE:POISONED
desc:It makes you very hungry but otherwise healthy.


##### Weapons #####

### Swords ###

name:30:& Dagger~
graphics:|:W
type:sword
properties:0:12:30
alloc:20:0 to 100
combat:0:1d4:0:0:0
desc:A short two-edged blade perfect for thrusting.

name:31:& Main Gauche~
graphics:|:W
type:sword
properties:3:30:45
alloc:20:3 to 100
combat:0:1d5:0:0:0

name:32:& Rapier~
graphics:|:W
type:sword
properties:5:40:70
alloc:20:5 to 100
combat:0:1d6:0:0:0

name:33:& Short Sword~
graphics:|:W
type:sword
properties:5:80:90
alloc:20:5 to 100
combat:0:1d7:0:0:0

name:34:& Cutlass~
graphics:|:W
type:sword
properties:5:110:120
alloc:20:5 to 100
combat:0:1d8:0:0:0
desc:A thicker and slightly longer dagger, the cutlass is a slashing sword.  It
desc: possesses a slight curve and only one side is sharp.

name:35:& Tulwar~
graphics:|:W
type:sword
properties:5:100:170
alloc:20:5 to 100
combat:0:2d4:0:0:0
desc:A wider-bladed cousin of the shamshir, with less of a curve.

name:36:& Scimitar~
graphics:|:W
type:sword
properties:10:150:300
alloc:20:10 to 100
combat:0:4d2:0:0:0
desc:A long sabre with an extreme curve to the blade.


name:37:& Long Sword~
graphics:|:W
type:sword
properties:10:130:300
alloc:20:10 to 100
combat:0:2d5:0:0:0

name:38:& Broad Sword~
graphics:|:W
type:sword
properties:10:150:300
alloc:20:10 to 100
combat:0:2d5:0:0:0


name:39:& Bastard Sword~
graphics:|:W
type:sword
properties:15:140:400
alloc:20:15 to 100
combat:0:3d4:0:0:0

name:40:& Katana~
graphics:|:W
type:sword
properties:20:120:600
alloc:20:20 to 100
combat:0:3d5:0:0:0

name:41:& Zweihander~
graphics:|:W
type:sword
properties:30:200:700
alloc:20:30 to 100
combat:0:3d6:0:0:0
desc:A sword designed for two hands.

name:42:& Executioner's Sword~
graphics:|:r
type:sword
properties:40:260:850
alloc:20:40 to 100
combat:0:4d5:0:0:0

name:43:& Blade~ of Chaos
graphics:|:v
type:sword
properties:70:180:4000
alloc:10:70 to 100
combat:0:6d5:0:0:0
values:RES_CHAOS[1]



### Whips ###

name:50:& Whip~
graphics:\:D
type:hafted
properties:3:30:30
alloc:20:3 to 100
combat:0:1d3:0:0:0

name:51:& Ball-and-Chain~
graphics:\:D
type:hafted
properties:20:150:200
alloc:20:20 to 100
combat:0:2d4:0:0:0

name:52:& Morning Star~
graphics:\:D
type:hafted
properties:10:150:396
alloc:20:10 to 100
combat:0:2d6:0:0:0

name:53:& Flail~
graphics:\:D
type:hafted
properties:10:150:353
alloc:20:10 to 100
combat:0:2d6:0:0:0

name:54:& Two-Handed Great Flail~
graphics:\:y
type:hafted
properties:45:280:590
alloc:20:45 to 100
combat:0:3d6:0:0:0


### Clubs ###

name:55:& Mace~
graphics:\:D
type:hafted
properties:5:120:130
alloc:20:5 to 100
combat:0:2d4:0:0:0

name:56:& Lead-Filled Mace~
graphics:\:D
type:hafted
properties:15:180:502
alloc:20:15 to 100
combat:0:4d3:0:0:0

name:57:& Quarterstaff~
graphics:\:U
type:hafted
properties:10:150:200
alloc:20:10 to 100
combat:0:1d9:0:0:0

name:58:& War Hammer~
graphics:\:D
type:hafted
properties:5:120:225
alloc:20:5 to 100
combat:0:3d3:0:0:0

name:59:& Maul~
graphics:\:D
type:hafted
properties:5:200:130
alloc:20:5 to 100
combat:0:4d4:0:0:0

name:60:& Great Hammer~
graphics:\:D
type:hafted
properties:5:180:500
alloc:20:20 to 100
combat:0:8d1:0:0:0


name:61:& Mace~ of Disruption
graphics:\:v
type:hafted
properties:80:400:4300
alloc:10:80 to 100
combat:0:5d8:0:0:0
values:SLAY_UNDEAD[3]



### Spears ###

name:65:& Spear~
graphics:/:s
type:polearm
properties:5:50:36
alloc:20:5 to 100
combat:0:1d6:0:0:0

name:66:& Awl-Pike~
graphics:/:s
type:polearm
properties:10:160:340
alloc:20:10 to 100
combat:0:1d8:0:0:0

name:67:& Trident~
graphics:/:y
type:polearm
properties:5:70:120
alloc:20:5 to 100
combat:0:1d10:0:0:0

name:68:& Halberd~
graphics:/:s
type:polearm
properties:25:190:430
alloc:20:25 to 100
combat:0:3d5:0:0:0

name:69:& Pike~
graphics:/:s
type:polearm
properties:15:160:358
alloc:20:15 to 100
combat:0:2d5:0:0:0


### Axes ###

name:70:& Beaked Axe~
graphics:/:s
type:polearm
properties:15:180:408
alloc:20:15 to 100
combat:0:2d6:0:0:0

name:71:& Broad Axe~
graphics:/:s
type:polearm
properties:15:160:304
alloc:20:15 to 100
combat:0:2d6:0:0:0

name:72:& Battle Axe~
graphics:/:s
type:polearm
properties:15:170:334
alloc:20:15 to 100
combat:0:2d8:0:0:0

name:73:& Lochaber Axe~
graphics:/:D
type:polearm
properties:45:250:750
alloc:20:45 to 100
combat:0:3d8:0:0:0

name:74:& Great Axe~
graphics:/:s
type:polearm
properties:40:230:500
alloc:20:40 to 100
combat:0:4d4:0:0:0


### Other misc polearms ###

name:75:& Scythe~
graphics:/:s
type:polearm
properties:45:250:800
alloc:20:45 to 100
combat:0:5d3:0:0:0

name:76:& Glaive~
graphics:/:s
type:polearm
properties:20:190:363
alloc:20:20 to 100
combat:0:2d6:0:0:0

name:77:& Lance~
graphics:/:s
type:polearm
properties:10:300:230
alloc:20:10 to 100
combat:0:2d8:0:0:0

name:78:& Scythe~ of Slicing
graphics:/:r
type:polearm
properties:60:250:3500
alloc:10:60 to 100
combat:0:8d4:0:0:0

name:79:& Lucerne Hammer~
graphics:/:B
type:polearm
properties:10:120:376
alloc:20:10 to 100
combat:0:2d5:0:0:0



##### Bows, Crossbows, Slings #####

name:90:& Sling~
graphics:}:u
type:bow
properties:1:5:5
alloc:20:1 to 100
flags:SHOOTS_SHOTS
pval:2

name:91:& Short Bow~
graphics:}:U
type:bow
properties:3:30:50
alloc:20:3 to 100
flags:SHOOTS_ARROWS
pval:2

name:92:& Long Bow~
graphics:}:U
type:bow
properties:10:40:120
alloc:20:10 to 100
flags:SHOOTS_ARROWS
pval:3

name:93:& Light Crossbow~
graphics:}:s
type:bow
properties:15:110:140
alloc:20:15 to 100
flags:SHOOTS_BOLTS
pval:3

name:94:& Heavy Crossbow~
graphics:}:s
type:bow
properties:30:200:300
alloc:20:30 to 100
flags:SHOOTS_BOLTS
pval:4


##### Missiles #####

name:100:& Arrow~
graphics:{:U
type:arrow
properties:3:2:1
pile:100:7d7
alloc:30:3 to 100
combat:0:1d4:0:0:0
desc:It can be shot with a bow.

name:101:& Seeker Arrow~
graphics:{:G
type:arrow
properties:55:2:20
alloc:25:55 to 100
pile:100:7d7
combat:0:4d4:0:0:0
desc:It can be shot with a bow.

name:102:& Mithril Arrow~
graphics:{:B
type:arrow
properties:55:2:25
pile:100:7d7
alloc:20:50 to 100
combat:0:3d4:0:0:0
flags:IGNORE_ACID | IGNORE_FIRE
desc:It can be shot with a bow.


name:105:& Bolt~
graphics:{:s
type:bolt
properties:3:3:2
pile:100:5d7
alloc:30:3 to 100
combat:0:1d5:0:0:0
desc:It can be shot with a crossbow.

name:106:& Seeker Bolt~
graphics:{:g
type:bolt
properties:65:3:25
pile:100:5d7
alloc:25:65 to 100
combat:0:4d5:0:0:0
desc:It can be shot with a crossbow.

name:107:& Mithril Bolt~
graphics:{:B
type:bolt
properties:50:2:30
pile:100:5d7
alloc:20:60 to 100
combat:0:3d5:0:0:0
flags:IGNORE_ACID
desc:It can be shot with a crossbow.


name:110:& Rounded Pebble~
graphics:{:s
type:shot
properties:0:4:1
pile:100:5d7
alloc:30:0 to 100
combat:0:1d2:0:0:0
desc:It can be shot with a sling.

name:111:& Iron Shot~
graphics:{:s
type:shot
properties:3:5:2
pile:100:5d7
alloc:25:3 to 100
combat:0:1d4:0:0:0
desc:It can be shot with a sling.

name:112:& Mithril Shot~
graphics:{:B
type:shot
properties:40:4:20
pile:100:5d7
alloc:20:40 to 100
combat:0:2d4:5:5:0
flags:IGNORE_ACID
desc:It can be shot with a sling.


##### Digging Tools #####

name:120:& Shovel~
graphics:\:s
type:digger
properties:1:60:10
alloc:20:5 to 100
combat:0:1d2:0:0:0
values:TUNNEL[1]

name:121:& Pick~
graphics:\:g
type:digger
properties:30:180:300
alloc:20:30 to 100
combat:0:1d3:0:0:0
values:TUNNEL[2]

name:122:& Mattock~
graphics:\:D
type:digger
properties:50:250:700
alloc:20:50 to 100
combat:0:1d8:0:0:0
values:TUNNEL[3]


##### Armor #####

name:130:& Pair~ of Leather Sandals
graphics:]:U
type:boots
properties:0:15:4
alloc:20:1 to 100
combat:1:1d1:0:0:0
desc:A set of open-topped footgear with soft calfskin lacings and a sturdy 
desc:cured leather base.

name:131:& Pair~ of Leather Boots
graphics:]:U
type:boots
properties:3:20:7
alloc:20:3 to 100
combat:2:1d1:0:0:0

name:132:& Pair~ of Iron Shod Boots
graphics:]:U
type:boots
properties:5:35:12
alloc:20:5 to 100
combat:4:1d1:0:0:0
flags:IGNORE_FIRE

name:133:& Pair~ of Steel Shod Boots
graphics:]:s
type:boots
properties:20:60:50
alloc:20:20 to 100
combat:7:1d1:0:0:0
flags:IGNORE_FIRE

name:134:& Pair~ of Mithril Shod Boots
graphics:]:B
type:boots
properties:60:40:500
alloc:20:60 to 100
combat:8:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_FIRE

name:135:& Pair~ of Ethereal Slippers
graphics:]:U
type:boots
properties:0:0:4
alloc:10:30 to 100
combat:0:0d0:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 



### Headgear ###

name:140:& Hard Leather Cap~
graphics:]:u
type:helm
properties:3:20:12
alloc:20:3 to 100
combat:2:0d0:0:0:0

name:141:& Metal Cap~
graphics:]:s
type:helm
properties:10:25:30
alloc:20:10 to 100
combat:3:1d1:0:0:0

name:142:& Iron Helm~
graphics:]:s
type:helm
properties:20:50:75
alloc:20:20 to 100
combat:7:1d3:0:0:0

name:143:& Steel Helm~
graphics:]:W
type:helm
properties:40:60:200
alloc:20:40 to 100
combat:9:1d3:0:0:0

name:144:& Iron Crown~
graphics:]:s
type:crown
properties:45:20:500
alloc:20:45 to 100
combat:0:1d1:0:0:0

name:145:& Golden Crown~
graphics:]:y
type:crown
properties:45:30:1000
alloc:10:45 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID

name:146:& Jewel Encrusted Crown~
graphics:]:v
type:crown
properties:50:40:2000
alloc:10:50 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID


### Body armours ###

name:150:& Robe~
graphics:(:b
type:soft armor
properties:1:20:4
alloc:20:1 to 100
combat:2:0d0:0:0:0

name:151:Soft Leather Armour~
graphics:(:U
type:soft armor
properties:3:80:20
alloc:20:3 to 100
combat:8:0d0:0:0:0

name:152:Studded Leather Armour~
graphics:(:U
type:soft armor
properties:10:100:100
alloc:20:5 to 100
combat:12:1d1:-1:0:0

name:153:Hard Leather Armour~
graphics:(:U
type:soft armor
properties:5:120:150
alloc:20:10 to 100
combat:16:1d2:-1:0:0

name:154:Leather Scale Mail~
graphics:(:U
type:soft armor
properties:15:140:370
alloc:20:15 to 100
combat:20:1d1:-1:0:0

name:155:Metal Scale Mail~
graphics:[:s
type:hard armor
properties:25:250:550
alloc:20:25 to 100
combat:38:1d4:-2:0:0

name:156:Chain Mail~
graphics:[:s
type:hard armor
properties:25:220:750
alloc:20:20 to 100
combat:32:1d4:-2:0:0

name:157:Augmented Chain Mail~
graphics:[:s
type:hard armor
properties:30:270:900
alloc:20:35 to 100
combat:42:1d4:-2:0:0

name:158:Bar Chain Mail~
graphics:[:s
type:hard armor
properties:35:280:950
alloc:20:40 to 100
combat:45:1d4:-2:0:0

name:159:Metal Brigandine Armour~
graphics:[:s
type:hard armor
properties:35:290:1100
alloc:20:45 to 100
combat:48:1d4:-3:0:0

name:160:Partial Plate Armour~
graphics:[:W
type:hard armor
properties:45:260:1200
alloc:20:30 to 100
combat:40:1d6:-3:0:0

name:161:Metal Lamellar Armour~
graphics:[:W
type:hard armor
properties:45:340:1250
alloc:20:50 to 100
combat:58:1d6:-3:0:0

name:162:Full Plate Armour~
graphics:[:W
type:hard armor
properties:45:360:1350
alloc:15:55 to 100
combat:62:2d4:-3:0:0

name:163:Ribbed Plate Armour~
graphics:[:W
type:hard armor
properties:50:380:1500
alloc:15:60 to 100
combat:66:2d4:-3:0:0

name:164:Mithril Chain Mail~
graphics:[:B
type:hard armor
properties:55:150:7000
alloc:10:55 to 100
combat:28:1d4:-1:0:0
flags:IGNORE_ACID

name:165:Mithril Plate Mail~
graphics:[:B
type:hard armor
properties:60:300:15000
alloc:10:65 to 100
combat:60:2d4:-3:0:0
flags:IGNORE_ACID

name:166:Adamantite Plate Mail~
graphics:[:G
type:hard armor
properties:75:420:20000
alloc:10:75 to 100
combat:80:2d4:-4:0:0
flags:IGNORE_ACID



### The Cloaks ###

name:170:& Cloak~
graphics:(:g
type:cloak
properties:1:10:3
alloc:20:1 to 100
combat:1:0d0:0:0:0
desc:A traveller's sturdy outer garment.

name:171:& Fur Cloak~
graphics:(:o
type:cloak
properties:1:25:600
alloc:20:20 to 100
combat:3:0d0:0:0:0
desc:A heavy cloak made from fur and lined with leather; a luxury.

name:172:& Elven Cloak~
graphics:(:D
type:cloak
properties:60:5:2000
alloc:8:40 to 100
combat:6:0d0:0:0:0
values:STEALTH[1] | SPEED[1]
desc:A mantle made of curious silken material by the Galadrim that wondrously 
desc:takes on the hues and shapes of its surroundings.

name:173:& Ethereal Cloak~
graphics:(:W
type:cloak
properties:50:0:4500
alloc:10:70 to 100
combat:0:0d0:0:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD 
desc:This unearthly, completely transparent body mantle folds and drapes in 
desc:iridescent patterns around you.  It weighs absolutely nothing.


### The Gloves ###

name:174:& Set~ of Leather Gloves
graphics:]:U
type:gloves
properties:0:10:5
alloc:20:1 to 100
combat:1:0d0:0:0:0

name:175:& Set~ of Gauntlets
graphics:]:s
type:gloves
properties:0:25:45
alloc:20:10 to 100
combat:3:1d1:0:0:0

name:176:& Set~ of Mithril Gauntlets
graphics:]:B
type:gloves
properties:0:25:700
alloc:20:40 to 100
combat:6:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_FIRE

name:177:& Set~ of Caestus
graphics:]:U
type:gloves
properties:0:40:100
alloc:10:20 to 100
combat:5:1d1:0:3:0
desc:An ancient battle glove designed for hand-to-hand fighting.  Its layered
desc: leather thongs are enhanced for combat by bloody-looking spikes.

name:178:& Set~ of Alchemist's Gloves
graphics:]:R
type:gloves
properties:0:5:500
alloc:10:50 to 100
combat:0:1d1:0:0:2
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
flags:SPELLS_OK
desc:Highly protective gloves designed for an alchemist's elemental magics.

#N:179:& Set~ of Mining Gloves
#G:]:U
#I:gloves
#W:0:0:5:500 
#A:10:50 to 100
#P:0:1d1:0:0:2
#V:TUNNEL[1d3]


### The shields ###

#N:180:& Buckler~
#G:):U
#I:shield
#W:3:0:20:30
#A:100:3 to 100
#P:1:1d1:0:0:0
#D:A small round shield designed to be useful in deflecting enemy swords.

name:181:& Wicker Shield~
graphics:):U
type:shield
properties:1:30:20
alloc:20:1 to 100
combat:2:1d1:0:0:0
desc:A light circular frame of wood surrounding fine-grained wickerwork.

name:182:& Small Metal Shield~
graphics:):s
type:shield
properties:10:60:80
alloc:20:15 to 100
combat:5:1d2:0:0:0

name:183:& Leather Shield~
graphics:):U
type:shield
properties:15:90:200
alloc:20:10 to 100
combat:8:1d3:0:0:0

name:184:& Large Metal Shield~
graphics:):s
type:shield
properties:30:120:500
alloc:20:30 to 100
combat:12:1d5:0:0:0

name:185:& Mithril Shield~
graphics:):B
type:shield
properties:70:100:10000
alloc:10:70 to 100
combat:16:1d4:0:0:10
flags:IGNORE_ACID




##### Rings #####

### Stat rings ###

name:190:Strength
graphics:=:d
type:ring
properties:30:2:500
alloc:50:30 to 100
flags:SUST_STR | 
values:STR[1+M5]

name:191:Intelligence
graphics:=:d
type:ring
properties:30:2:500
alloc:50:30 to 100
flags:SUST_INT | 
values:INT[1+M5]

name:192:Dexterity
graphics:=:d
type:ring
properties:30:2:500
alloc:50:30 to 100
flags:SUST_DEX | 
values:DEX[1+M5]

name:193:Constitution
graphics:=:d
type:ring
properties:30:2:500
alloc:50:30 to 100
flags:SUST_CON | 
values:CON[1+M5]

name:194:Speed
graphics:=:d
type:ring
properties:75:2:100000
alloc:40:75 to 100
flags:GOOD
values:SPEED[4+M6]

name:195:Searching
graphics:=:d
type:ring
properties:5:2:250
alloc:20:5 to 90
values:SEARCH[1+M5]

### 196, sval 7
### 197, sval 8

### Stat sustain rings ###

name:198:Bodykeeping
graphics:=:d
type:ring
properties:30:2:750
alloc:20:30 to 100
flags:SUST_STR | SUST_DEX | SUST_CON | EASY_KNOW

name:199:Soulkeeping
graphics:=:d
type:ring
properties:30:2:600
alloc:20:30 to 100
flags:SUST_STR | SUST_INT | SUST_WIS | EASY_KNOW

### 200, sval 11


### Resistance rings ###

name:201:Resist Poison
graphics:=:d
type:ring
properties:40:2:16000
alloc:50:40 to 100
flags:EASY_KNOW
values:RES_POIS[1]

name:202:Resist Fire and Cold
graphics:=:d
type:ring
properties:10:2:250
alloc:50:10 to 50
flags:IGNORE_COLD | IGNORE_FIRE | EASY_KNOW
values:RES_FIRE[1] | RES_COLD[1]

### 203, sval 14
### 204, sval 15

### Elemental rings ###

name:205:Light
graphics:=:d
type:ring
properties:0:2:400
alloc:20:25 to 100
values:SEARCH[1+M5] | LIGHT[1] | RES_LIGHT[1]

### 206, sval 17

name:207:Flames
graphics:=:d
type:ring
properties:50:2:500
alloc:20:20 to 100
combat:0:0d0:0:0:5+d5M10
flags:IGNORE_FIRE
values:RES_FIRE[1]
power:11
effect:BALL:FIRE:2
dice:80
effect:TIMED_INC:OPP_FIRE
dice:20+1d20
time:50+d50

name:208:Acid
graphics:=:d
type:ring
properties:50:2:500
alloc:20:20 to 100
combat:0:0d0:0:0:5+d5M10
flags:IGNORE_ACID
values:RES_ACID[1]
power:11
effect:BALL:ACID:2
dice:70
effect:TIMED_INC:OPP_ACID
dice:20+1d20
time:50+d50

name:209:Ice
graphics:=:d
type:ring
properties:50:2:500
alloc:20:20 to 100
combat:0:0d0:0:0:5+d5M10
flags:IGNORE_COLD
values:RES_COLD[1]
power:11
effect:BALL:COLD:2
dice:75
effect:TIMED_INC:OPP_COLD
dice:20+1d20
time:50+d50

name:210:Lightning
graphics:=:d
type:ring
properties:50:2:500
alloc:20:20 to 100
combat:0:0d0:0:0:5+d5M10
flags:IGNORE_ELEC
values:RES_ELEC[1]
power:11
effect:BALL:ELEC:2
dice:85
effect:TIMED_INC:OPP_ELEC
dice:20+1d20
time:50+d50

### 211, sval 22

### Combat rings ###

name:212:Damage
graphics:=:d
type:ring
properties:20:2:500
alloc:30:20 to 100
combat:0:0d0:0:5+d3M7:0
desc:It boosts your to-dam value.

name:213:Accuracy
graphics:=:d
type:ring
properties:20:2:500
alloc:30:20 to 100
combat:0:0d0:10+d6M7:0:0
desc:It boosts your to-hit value.

name:214:Slaying
graphics:=:d
type:ring
properties:40:2:1000
alloc:20:40 to 100
combat:0:0d0:d10M10:d5M5:0
desc:It boosts your to-hit and to-dam values.

name:215:Protection
graphics:=:d
type:ring
properties:10:2:500
alloc:50:10 to 40
combat:0:0d0:0:0:5+d5M10
desc:It increases your armor class.


### Mixed blessings ###

name:216:Teleportation
graphics:=:d
type:ring
properties:5:2:1000
alloc:20:10 to 50
flags:TELEPORT | EASY_KNOW
values:SPEED[2]

name:217:Reckless Attacks
graphics:=:d
type:ring
properties:0:2:200
alloc:30:10 to 50
combat:0:0d0:2+d3:2+d3:-8+4d3

name:218:Open Wounds
graphics:=:d
type:ring
properties:0:2:700
alloc:20:10 to 50
flags:IMPAIR_HP | EASY_KNOW
power:6
effect:HEAL_HP
dice:40
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:CONFUSED
time:10+5d8

name:219:Escaping
graphics:=:d
type:ring
properties:30:2:4000
alloc:50:15 to 80
flags:AFRAID | EASY_KNOW
values:SPEED[4]

name:220:the Mouse
graphics:=:d
type:ring
properties:30:2:100
alloc:50:10 to 50
combat:0:0d0:0:-3d5:0
values:DEX[d4] | STEALTH[d4]

name:221:the Dog
graphics:=:d
type:ring
properties:0:2:100
alloc:50:10 to 50
flags:PROT_FEAR | EASY_KNOW
values:STEALTH[-2]

### 222, sval 33

### Misc rings ###

name:223:Slow Digestion
graphics:=:d
type:ring
properties:5:2:250
alloc:30:10 to 50
flags:SLOW_DIGEST | EASY_KNOW

name:224:Feather Falling
graphics:=:d
type:ring
properties:5:2:200
alloc:20:10 to 50
flags:FEATHER | EASY_KNOW

name:225:Free Action
graphics:=:d
type:ring
properties:20:2:1500
alloc:50:20 to 100
flags:FREE_ACT | EASY_KNOW

name:226:See Invisible
graphics:=:d
type:ring
properties:30:2:340
alloc:50:30 to 100
flags:SEE_INVIS | EASY_KNOW

name:227:Digging
graphics:=:d
type:ring
properties:0:2:800
alloc:20:10 to 50
values:TUNNEL[2+d3]
power:6
effect:LINE:KILL_WALL
dice:20+1d30
time:15+2d10



##### Amulets #####

### Stat boosts ###

name:230:Wisdom
graphics:":d
type:amulet
properties:30:3:500
alloc:50:20 to 90
flags:SUST_WIS | 
values:WIS[1+M5]

### 231, sval 2

### Resistances ###

name:232:Resist Lightning
graphics:":d
type:amulet
properties:10:3:300
alloc:50:10 to 50
flags:IGNORE_ELEC | EASY_KNOW
values:RES_ELEC[1]

name:233:Resist Acid
graphics:":d
type:amulet
properties:10:3:300
alloc:50:10 to 50
flags:IGNORE_ACID | EASY_KNOW
values:RES_ACID[1]

name:234:Resistance
graphics:":d
type:amulet
properties:60:3:20000
alloc:10:60 to 100
flags:EASY_KNOW
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_FIRE[1] | RES_ACID[1] | RES_ELEC[1] | RES_COLD[1]

### JLE amulets ###

name:235:Sustenance
graphics:":d
type:amulet
properties:60:3:20000
alloc:10:60 to 100
flags:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON |
flags:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW | 
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

name:236:the Magi
graphics:":d
type:amulet
properties:70:3:30000
alloc:10:70 to 100
combat:0:0d0:0:0:d5M5
flags:FREE_ACT | SEE_INVIS | SUST_INT | PROT_BLIND | GOOD
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:SEARCH[1+M3] | INT[1+M3]

name:237:ESP
graphics:":d
type:amulet
properties:50:3:25000
alloc:10:60 to 100
flags:TELEPATHY
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | 
values:SEARCH[d5M5]

name:238:Devotion
graphics:":d
type:amulet
properties:70:3:30000
alloc:10:70 to 100
flags:HOLD_LIFE | SUST_WIS | GOOD
values:WIS[1+M3] | LIGHT[1] | RES_DARK[1] | RES_LIGHT[1] | RES_FIRE[1]

name:239:Weaponmastery
graphics:":d
type:amulet
properties:70:3:30000
alloc:10:70 to 100
combat:0:0d0:1+M4:1+M4:0
flags:SUST_STR | SUST_CON | FREE_ACT | PROT_FEAR | GOOD
values:STR[1+M2] | RES_DISEN[1]

name:240:Trickery
graphics:":d
type:amulet
properties:70:3:30000
alloc:10:70 to 100
flags:SUST_DEX | GOOD
values:DEX[1+M4] | SPEED[1+M2] | STEALTH[1+M2] | SEARCH[1+d3M3] | INFRA[1+d3M3]
values:RES_NEXUS[1] | RES_POIS[1]

# 241
# 242
# 243

### Ability boosts ###

name:244:Regeneration
graphics:":d
type:amulet
properties:30:3:600
alloc:20:30 to 100
flags:REGEN | EASY_KNOW

name:245:Infravision
graphics:":d
type:amulet
properties:10:3:200
alloc:30:10 to 70
values:INFRA[1+M5]

name:246:Searching
graphics:":d
type:amulet
properties:15:3:600
alloc:20:10 to 40
values:SEARCH[d5M5]

### Powers ###

name:247:Teleportation
graphics:":d
type:amulet
properties:10:3:10
alloc:20:10 to 40
flags:TELEPORT | EASY_KNOW

name:248:Slow Digestion
graphics:":d
type:amulet
properties:15:3:200
alloc:20:15 to 40
flags:SLOW_DIGEST | EASY_KNOW

name:249:Adornment
graphics:":d
type:amulet
properties:10:3:0
alloc:20:10 to 40
flags:EASY_KNOW


### Mixed ###

name:250:Inertia
graphics:":d
type:amulet
properties:15:3:10
alloc:20:15 to 40
flags:FREE_ACT
values:SPEED[-3+1d2]




##### Scrolls #####

### Teleportation ###

name:260:Phase Door
graphics:?:w
type:scroll
properties:1:5:15
alloc:50:1 to 100
pile:100:1d3
power:5
effect:TELEPORT
dice:10

name:261:Teleportation
graphics:?:w
type:scroll
properties:10:5:40
alloc:40:10 to 100
pile:25:2
power:6
effect:TELEPORT
dice:100

name:262:Teleport Level
graphics:?:w
type:scroll
properties:20:5:800
alloc:16:20 to 100
pile:10:2
power:15
effect:TELEPORT_LEVEL


### Detection ###

name:263:Magic Mapping
graphics:?:w
type:scroll
properties:5:5:65
alloc:50:5 to 100
pile:70:1d3
power:10
effect:MAP_AREA
dice:22d40

name:264:Treasure Detection
graphics:?:w
type:scroll
properties:0:5:70
alloc:50:0 to 70
pile:40:1d5
power:6
effect:DETECT_GOLD
dice:22d40
effect:SENSE_OBJECTS
dice:22d40

name:265:Trap Detection
graphics:?:w
type:scroll
properties:5:5:35
alloc:50:0 to 70
pile:70:1d3
power:6
effect:DETECT_TRAPS
dice:22d40

name:266:Door/Stair Location
graphics:?:w
type:scroll
properties:5:5:50
alloc:50:5 to 70
pile:70:1d3
power:6
effect:DETECT_DOORS
dice:22d40
effect:DETECT_STAIRS
dice:22d40

name:267:Detect Invisible
graphics:?:w
type:scroll
properties:1:5:15
alloc:50:1 to 70
pile:70:1d3
power:6
effect:DETECT_INVISIBLE_MONSTERS
dice:22d40

### 268
### 269

### Enchantments ###

name:270:Enchant Weapon To-Hit
graphics:?:w
type:scroll
properties:15:5:125
alloc:40:15 to 70
pile:25:2
power:15
effect:ENCHANT:TOHIT
dice:1

name:271:Enchant Weapon To-Dam
graphics:?:w
type:scroll
properties:15:5:125
alloc:40:15 to 70
pile:25:2
power:20
effect:ENCHANT:TODAM
dice:1

name:272:Enchant Armour
graphics:?:w
type:scroll
properties:15:5:125
alloc:40:15 to 70
pile:25:2
power:12
effect:ENCHANT:TOAC
dice:1

name:273:*Enchant Weapon*
graphics:?:w
type:scroll
properties:50:5:500
alloc:40:50 to 100
pile:25:2
power:22
effect:ENCHANT:TOBOTH
dice:1d3


name:274:*Enchant Armour*
graphics:?:w
type:scroll
properties:50:5:500
alloc:40:50 to 100
pile:25:2
power:15
effect:ENCHANT:TOAC
dice:2+1d3

## Removed in 3.4 until curses are redone
name:275:Remove Curse
graphics:?:w
type:scroll
properties:10:5:100
#A:16:10 to 100
pile:25:2
power:8
effect:REMOVE_CURSE

## Removed in 3.4 until curses are redone
name:276:*Remove Curse*
graphics:?:w
type:scroll
properties:50:5:8000
#A:16:50 to 100
pile:25:2
power:20
effect:REMOVE_ALL_CURSE

### 277, sval 18

### Summoning ###

name:278:Summon Monster
graphics:?:w
type:scroll
properties:1:5:0
alloc:10:1 to 100
pile:70:1d3
power:0
effect:SUMMON
dice:1d3

name:279:Summon Undead
graphics:?:w
type:scroll
properties:15:5:0
alloc:10:15 to 100
pile:70:1d3
power:0
effect:SUMMON:UNDEAD
dice:1d3

name:280:Acquirement
graphics:?:w
type:scroll
properties:20:5:5000
alloc:10:20 to 100
power:20000
effect:ACQUIRE
dice:1

name:281:*Acquirement*
graphics:?:w
type:scroll
properties:60:5:10000
alloc:5:60 to 100
power:20000
effect:ACQUIRE
dice:1+1d2


### Killing scrolls ###

name:282:Dispel Undead
graphics:?:w
type:scroll
properties:40:5:200
alloc:40:40 to 100
pile:25:2
power:9
effect:PROJECT_LOS:DISP_UNDEAD:1
dice:60

name:283:Banishment
graphics:?:w
type:scroll
properties:40:5:2500
alloc:25:40 to 100
power:20
effect:BANISH

name:284:Mass Banishment
graphics:?:w
type:scroll
properties:50:5:3000
alloc:20:50 to 100
power:25
effect:MASS_BANISH


### Utility ###

name:285:Satisfy Hunger
graphics:?:w
type:scroll
properties:5:5:10
alloc:60:5 to 100
pile:100:2d3
power:7
effect:SET_NOURISH
dice:16999

name:286:Identify
graphics:?:w
type:scroll
properties:1:5:100
alloc:60:5 to 100
pile:100:2d3
power:9
effect:IDENTIFY

name:289:Light
graphics:?:w
type:scroll
properties:0:5:15
alloc:50:0 to 60
pile:35:2d3
power:4
effect:LIGHT_AREA
param:2
dice:2d8

name:290:Word of Recall
graphics:?:w
type:scroll
properties:5:5:125
alloc:50:5 to 100
pile:35:2d3
power:15
effect:RECALL

name:291:Recharging
graphics:?:w
type:scroll
properties:40:5:200
alloc:40:40 to 100
pile:12:2d3
power:11
effect:RECHARGE
dice:60

name:292:Trap/Door Destruction
graphics:?:w
type:scroll
properties:10:5:50
alloc:40:10 to 60
pile:25:2d3
power:6
effect:TOUCH:KILL_DOOR

name:293:Deep Descent
graphics:?:w
type:scroll
properties:10:5:250
alloc:20:1 to 100
pile:20:2
power:19
effect:DEEP_DESCENT


### "Holy" spells ###

name:294:Blessing
graphics:?:w
type:scroll
properties:1:5:15
alloc:50:1 to 50
pile:70:1d3
power:6
effect:TIMED_INC:BLESSED
dice:6+1d12

name:295:Holy Chant
graphics:?:w
type:scroll
properties:10:5:40
alloc:40:10 to 70
pile:25:2
power:7
effect:TIMED_INC:BLESSED
dice:12+1d24

name:296:Holy Prayer
graphics:?:w
type:scroll
properties:25:5:80
alloc:40:50 to 100
pile:25:2
power:8
effect:TIMED_INC:BLESSED
dice:24+1d48

name:297:Protection from Evil
graphics:?:w
type:scroll
properties:30:5:50
alloc:40:30 to 100
pile:25:2
power:6
effect:TIMED_INC:PROTEVIL
dice:$B+1d25
expr:B:PLAYER_LEVEL:* 3


### Misc. ###

name:298:Monster Confusion
graphics:?:w
type:scroll
properties:5:5:30
alloc:16:5 to 60
pile:25:2
power:8
effect:CONFUSING

name:299:Rune of Protection
graphics:?:w
type:scroll
properties:60:5:500
alloc:30:70 to 100
power:20
effect:RUNE

name:300:*Destruction*
graphics:?:w
type:scroll
properties:40:5:1000
alloc:30:40 to 100
power:12
effect:DESTRUCTION
param:15

### Bad scrolls ###

name:301:Aggravate Monster
graphics:?:w
type:scroll
properties:5:5:0
alloc:10:5 to 70
pile:70:1d3
power:0
effect:AGGRAVATE

name:302:Curse Weapon
graphics:?:w
type:scroll
properties:50:5:0
#A:10:50 to 100
pile:70:1d3
power:0
effect:CURSE_WEAPON

name:303:Curse Armour
graphics:?:w
type:scroll
properties:50:5:0
#A:10:50 to 100
pile:70:1d3
power:0
effect:CURSE_ARMOR

name:304:Darkness
graphics:?:w
type:scroll
properties:1:5:0
alloc:10:1 to 70
pile:70:1d3
power:0
effect:DARKEN_AREA
param:3
dice:10

name:305:Trap Creation
graphics:?:w
type:scroll
properties:10:5:0
alloc:10:10 to 70
pile:70:1d3
power:0
msg:You hear a low-pitched whistling sound.
effect:TOUCH:MAKE_TRAP




##### Potions #####

### Statgain ###

name:310:Strength
graphics:!:d
type:potion
properties:30:4:8000
alloc:30:30 to 100
pile:10:2
power:20000
effect:RESTORE_STAT:STR
effect:GAIN_STAT:STR

name:311:Intelligence
graphics:!:d
type:potion
properties:30:4:8000
alloc:30:30 to 100
pile:10:2
power:20000
effect:RESTORE_STAT:INT
effect:GAIN_STAT:INT

name:312:Wisdom
graphics:!:d
type:potion
properties:30:4:8000
alloc:30:30 to 100
pile:10:2
power:20000
effect:RESTORE_STAT:WIS
effect:GAIN_STAT:WIS

name:313:Dexterity
graphics:!:d
type:potion
properties:30:4:8000
alloc:30:30 to 100
pile:10:2
power:20000
effect:RESTORE_STAT:DEX
effect:GAIN_STAT:DEX

name:314:Constitution
graphics:!:d
type:potion
properties:30:4:8000
alloc:30:30 to 100
pile:10:2
power:20000
effect:RESTORE_STAT:CON
effect:GAIN_STAT:CON

### 315, sval 6

name:316:Augmentation
graphics:!:d
type:potion
properties:40:4:50000
alloc:20:40 to 100
combat:0:1d1:0:0:0
power:20000
effect:RESTORE_STAT:STR
effect:GAIN_STAT:STR
effect:RESTORE_STAT:INT
effect:GAIN_STAT:INT
effect:RESTORE_STAT:WIS
effect:GAIN_STAT:WIS
effect:RESTORE_STAT:DEX
effect:GAIN_STAT:DEX
effect:RESTORE_STAT:CON
effect:GAIN_STAT:CON

name:317:Experience
graphics:!:d
type:potion
properties:65:4:25000
alloc:50:65 to 100
power:20000
effect:GAIN_EXP
dice:100000

### Healings ###

name:318:Cure Light Wounds
graphics:!:d
type:potion
properties:0:4:20
alloc:80:1 to 15
pile:90:2d3
power:3
effect:HEAL_HP
dice:20
effect:CURE:BLIND
effect:TIMED_DEC:CUT
dice:20
effect:TIMED_DEC:CONFUSED
dice:20
effect:NOURISH
dice:150

name:319:Cure Serious Wounds
graphics:!:d
type:potion
properties:3:4:70
alloc:80:5 to 40
pile:80:2d3
power:6
effect:HEAL_HP
dice:40
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:CONFUSED
effect:NOURISH
dice:150

name:320:Cure Critical Wounds
graphics:!:d
type:potion
properties:5:4:200
alloc:80:12 to 100
pile:70:2d3
power:9
effect:HEAL_HP
dice:60
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:AMNESIA
effect:CURE:CONFUSED
effect:NOURISH
dice:150

name:321:Healing
graphics:!:d
type:potion
properties:15:4:800
alloc:64:30 to 100
pile:25:2
power:12
effect:HEAL_HP
dice:300+m35
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:AMNESIA
effect:CURE:CONFUSED
effect:NOURISH
dice:200

name:322:*Healing*
graphics:!:d
type:potion
properties:40:4:1500
alloc:40:40 to 100
combat:0:1d1:0:0:0
power:18
effect:HEAL_HP
dice:1200
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:AMNESIA
effect:CURE:CONFUSED
effect:NOURISH
dice:300

name:323:Life
graphics:!:d
type:potion
properties:60:4:5000
alloc:20:60 to 100
combat:0:1d1:0:0:0
msg:You feel life flow through your body!
power:21
effect:RESTORE_EXP
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:AMNESIA
effect:CURE:CONFUSED
effect:CURE:IMAGE
effect:RESTORE_STAT:STR
effect:RESTORE_STAT:INT
effect:RESTORE_STAT:WIS
effect:RESTORE_STAT:DEX
effect:RESTORE_STAT:CON
effect:HEAL_HP
dice:5000

name:324:Neutralize Poison
graphics:!:d
type:potion
properties:5:4:75
alloc:40:1 to 35
pile:25:2
power:1
effect:CURE:POISONED

name:325:Restore Mana
graphics:!:d
type:potion
properties:25:4:350
alloc:64:15 to 100
pile:25:2
power:20
effect:RESTORE_MANA


### Stat restore ###

# removed: old stat restoration

name:332:Restore Life Levels
graphics:!:d
type:potion
properties:40:4:400
alloc:40:30 to 100
pile:25:2
power:8
effect:RESTORE_EXP


### Gain one/lose one potions ###

name:333:Brawn
graphics:!:d
type:potion
properties:3:4:1000
alloc:30:20 to 40
pile:10:2
power:30
effect:RESTORE_STAT:STR
effect:GAIN_STAT:STR
effect:LOSE_RANDOM_STAT:STR

name:334:Intellect
graphics:!:d
type:potion
properties:20:4:1000
alloc:30:20 to 40
pile:10:2
power:25
effect:RESTORE_STAT:INT
effect:GAIN_STAT:INT
effect:LOSE_RANDOM_STAT:INT

name:335:Contemplation
graphics:!:d
type:potion
properties:20:4:1000
alloc:30:20 to 40
pile:10:2
power:25
effect:RESTORE_STAT:WIS
effect:GAIN_STAT:WIS
effect:LOSE_RANDOM_STAT:WIS

name:336:Nimbleness
graphics:!:d
type:potion
properties:5:4:1000
alloc:30:20 to 40
pile:10:2
power:25
effect:RESTORE_STAT:DEX
effect:GAIN_STAT:DEX
effect:LOSE_RANDOM_STAT:DEX

name:337:Toughness
graphics:!:d
type:potion
properties:10:4:1000
alloc:30:20 to 40
pile:10:2
power:30
effect:RESTORE_STAT:CON
effect:GAIN_STAT:CON
effect:LOSE_RANDOM_STAT:CON


### Knowledge ###

name:341:Enlightenment
graphics:!:d
type:potion
properties:25:4:800
alloc:40:25 to 100
pile:25:2
power:22
effect:ENLIGHTENMENT
dice:1

name:342:*Enlightenment*
graphics:!:d
type:potion
properties:70:4:12000
alloc:8:70 to 100
combat:0:1d1:0:0:0
power:20000
effect:ENLIGHTENMENT
dice:1
effect:RESTORE_STAT:INT
effect:GAIN_STAT:INT
effect:RESTORE_STAT:WIS
effect:GAIN_STAT:WIS
effect:DETECT_TRAPS
dice:22d40
effect:DETECT_DOORS
dice:22d40
effect:DETECT_STAIRS
dice:22d40
effect:DETECT_GOLD
dice:22d40
effect:DETECT_OBJECTS
dice:22d40
effect:DETECT_INVISIBLE_MONSTERS
dice:500d500
effect:DETECT_VISIBLE_MONSTERS
dice:500d500
effect:IDENTIFY_PACK


### Buffs ###

name:343:Speed
graphics:!:d
type:potion
properties:1:4:75
alloc:40:1 to 100
pile:25:2
power:10
effect:TIMED_INC:FAST:5
dice:20+2d10

name:344:Heroism
graphics:!:d
type:potion
properties:1:4:25
alloc:40:1 to 100
pile:25:2
power:7
effect:HEAL_HP
dice:10
effect:CURE:AFRAID
effect:TIMED_INC:HERO
dice:25+1d25

name:345:Berserk Strength
graphics:!:d
type:potion
properties:3:4:100
alloc:40:3 to 100
pile:25:2
power:9
effect:HEAL_HP
dice:30
effect:CURE:AFRAID
effect:TIMED_INC:SHERO
dice:25+1d25

name:346:Boldness
graphics:!:d
type:potion
properties:1:4:8
alloc:40:1 to 90
pile:25:2
power:2
effect:CURE:AFRAID

name:347:Resist Heat
graphics:!:d
type:potion
properties:1:4:30
alloc:40:1 to 100
pile:25:2
power:4
effect:TIMED_INC:OPP_FIRE
dice:10+1d10

name:348:Resist Cold
graphics:!:d
type:potion
properties:1:4:30
alloc:40:1 to 100
pile:25:2
power:4
effect:TIMED_INC:OPP_COLD
dice:10+1d10

name:349:Resist Poison
graphics:!:d
type:potion
properties:1:4:30
alloc:40:8 to 100
pile:25:2
power:4
effect:TIMED_INC:OPP_POIS
dice:10+1d10

name:350:True Seeing
graphics:!:d
type:potion
properties:3:4:50
alloc:40:3 to 40
pile:25:2
power:7
effect:CURE:BLIND
effect:TIMED_INC:SINVIS
dice:12+2d6

name:351:Infravision
graphics:!:d
type:potion
properties:3:4:20
alloc:40:3 to 40
pile:25:2
power:5
effect:TIMED_INC:SINFRA
dice:100+4d25


### Useless buggers ###

name:355:Slime Mold Juice
graphics:!:d
type:potion
properties:0:4:2
alloc:10:1 to 10
pile:70:2d3
power:0
effect:NOURISH
dice:1000

name:356:Sleep
graphics:!:d
type:potion
properties:0:4:0
alloc:10:0 to 10
pile:70:2d3
combat:0:3d4:0:0:0
power:0
effect:TIMED_INC:PARALYZED
dice:5+1d5
effect:NOURISH
dice:100

name:357:Blindness
graphics:!:d
type:potion
properties:0:4:0
alloc:10:0 to 10
pile:70:2d3
combat:0:3d4:0:0:0
power:0
effect:TIMED_INC:BLIND
dice:75+4d25

name:358:Confusion
graphics:!:d
type:potion
properties:0:4:0
alloc:10:0 to 10
pile:70:2d3
combat:0:3d4:0:0:0
power:0
effect:TIMED_INC:CONFUSED
dice:10+4d5
effect:NOURISH
dice:50

name:359:Poison
graphics:!:d
type:potion
properties:3:4:0
alloc:10:0 to 10
pile:70:2d3
combat:0:3d4:0:0:0
power:0
effect:TIMED_INC:POISONED
dice:10+2d7

name:360:Slowness
graphics:!:d
type:potion
properties:1:4:0
alloc:10:0 to 10
pile:70:2d3
combat:0:3d4:0:0:0
power:0
effect:TIMED_INC:SLOW
dice:15+1d25
effect:NOURISH
dice:50

name:361:Lose Memories
graphics:!:d
type:potion
properties:10:4:0
alloc:10:10 to 15
pile:25:2
power:0
effect:LOSE_EXP

name:362:Salt Water
graphics:!:d
type:potion
properties:0:4:0
alloc:10:3 to 15
pile:100:1d2
msg:The potion makes you vomit!
power:0
effect:SET_NOURISH
dice:$B
expr:B:FOOD_STARVE:- 1
effect:CURE:POISONED
effect:TIMED_INC_NO_RES:PARALYZED
dice:4


### Weird one ###

name:363:Dragon Breath
graphics:!:d
type:potion
properties:0:4:100
pile:100:1d2
alloc:20:40 to 100
pile:70:1d3
power:8
effect:RANDOM
dice:2
effect:BREATH:FIRE:2
dice:80
effect:BREATH:COLD:2
dice:80



##### Wands #####

### Bolts ###

name:370:Magic Missile
graphics:-:d
type:wand
properties:3:10:200
alloc:20:3 to 60
combat:0:1d1:0:0:0
charges:6+d10
power:3
effect:BOLT_OR_BEAM:MISSILE
dice:3d4

name:371:Lightning Bolts
graphics:-:d
type:wand
properties:15:10:600
alloc:20:15 to 60
combat:0:1d1:0:0:0
charges:6+d8
power:5
effect:BEAM:ELEC
dice:6d6

name:372:Frost Bolts
graphics:-:d
type:wand
properties:20:10:800
alloc:20:20 to 60
combat:0:1d1:0:0:0
charges:6+d5
power:4
effect:BOLT:COLD
dice:12d8

name:373:Fire Bolts
graphics:-:d
type:wand
properties:30:10:1000
alloc:20:30 to 60
combat:0:1d1:0:0:0
charges:6+d8
power:7
effect:BOLT_OR_BEAM:FIRE
dice:12d8

name:374:Acid Bolts
graphics:-:d
type:wand
properties:30:10:950
alloc:20:30 to 60
combat:0:1d1:0:0:0
charges:6+d8
power:6
effect:BOLT_OR_BEAM:ACID
dice:10d8


### Balls ###

name:375:Stinking Cloud
graphics:-:d
type:wand
properties:5:10:400
alloc:20:5 to 60
combat:0:1d1:0:0:0
charges:6+d8
power:3
effect:BALL:POIS:3
dice:12

name:376:Lightning Balls
graphics:-:d
type:wand
properties:35:10:1200
alloc:20:35 to 100
combat:0:1d1:0:0:0
charges:4+d8
flags:IGNORE_ELEC
power:9
effect:BALL:ELEC:2
dice:64

name:377:Cold Balls
graphics:-:d
type:wand
properties:40:10:1500
alloc:20:40 to 100
combat:0:1d1:0:0:0
charges:2+d6
flags:IGNORE_COLD
power:10
effect:BALL:COLD:2
dice:100

name:378:Fire Balls
graphics:-:d
type:wand
properties:50:10:1800
alloc:20:50 to 100
combat:0:1d1:0:0:0
charges:2+d4
flags:IGNORE_FIRE
power:11
effect:BALL:FIRE:2
dice:144

name:379:Acid Balls
graphics:-:d
type:wand
properties:50:10:1650
alloc:20:50 to 100
combat:0:1d1:0:0:0
charges:2+d5
flags:IGNORE_ACID
power:11
effect:BALL:ACID:2
dice:120


### Monster status changing ###

name:380:Slow Monster
graphics:-:d
type:wand
properties:5:10:500
alloc:20:5 to 60
combat:0:1d1:0:0:0
charges:6+d10
power:3
effect:BOLT_AWARE:OLD_SLOW
dice:20

name:381:Confuse Monster
graphics:-:d
type:wand
properties:5:10:500
alloc:20:5 to 60
combat:0:1d1:0:0:0
charges:6+d12
power:3
effect:BOLT_AWARE:OLD_CONF
dice:10

name:382:Sleep Monster
graphics:-:d
type:wand
properties:5:10:500
alloc:20:5 to 60
combat:0:1d1:0:0:0
charges:8+d15
power:3
effect:BOLT_AWARE:OLD_SLEEP
dice:$B
expr:B:PLAYER_LEVEL:+ 0

name:383:Scare Monster
graphics:-:d
type:wand
properties:10:10:500
alloc:20:10 to 60
combat:0:1d1:0:0:0
charges:3+d5
power:3
effect:BOLT_AWARE:TURN_ALL
dice:10


### Utility ###

name:384:Light
graphics:-:d
type:wand
properties:3:10:200
alloc:20:3 to 60
combat:0:1d1:0:0:0
charges:6+d10
msg:A line of shimmering blue light appears.
power:6
effect:LINE:LIGHT_WEAK
dice:6d8

name:385:Stone to Mud
graphics:-:d
type:wand
properties:10:10:300
alloc:20:10 to 100
combat:0:1d1:0:0:0
charges:3+d4
power:6
effect:LINE:KILL_WALL
dice:20+1d30

name:386:Polymorph
graphics:-:d
type:wand
properties:20:10:400
alloc:20:20 to 60
combat:0:1d1:0:0:0
charges:6+d8
power:7
effect:BOLT_AWARE:OLD_POLY
dice:$B
expr:B:PLAYER_LEVEL:+ 0

name:387:Trap/Door Destruction
graphics:-:d
type:wand
properties:10:10:100
alloc:20:10 to 60
combat:0:1d1:0:0:0
charges:6+d8
power:5
effect:ALTER:KILL_DOOR

name:388:Clone Monster
graphics:-:d
type:wand
properties:15:10:0
alloc:20:15 to 100
combat:0:1d1:0:0:0
charges:3+d5
power:0
effect:BOLT_STATUS:OLD_CLONE

name:389:Teleport Other
graphics:-:d
type:wand
properties:20:10:3500
alloc:20:20 to 100
combat:0:1d1:0:0:0
charges:6+d5
power:11
effect:BOLT_STATUS:AWAY_ALL
dice:$B
expr:B:MAX_SIGHT:* 5

name:390:Disarming
graphics:-:d
type:wand
properties:20:10:700
alloc:20:20 to 60
combat:0:1d1:0:0:0
charges:4+d5
power:7
effect:ALTER:KILL_TRAP

name:391:Wonder
graphics:-:d
type:wand
properties:3:10:250
alloc:20:3 to 60
combat:0:1d1:0:0:0
charges:8+d15
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
power:9
effect:WONDER
dice:$B+1d100
expr:B:PLAYER_LEVEL:/ 5



### Dragons' wands ###

name:392:Dragon's Flame
graphics:-:d
type:wand
properties:50:10:2400
alloc:20:50 to 100
combat:0:1d1:0:0:0
charges:1+d3
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
power:13
effect:BREATH:FIRE:3
dice:200

name:393:Dragon's Frost
graphics:-:d
type:wand
properties:50:10:2400
alloc:20:50 to 100
combat:0:1d1:0:0:0
charges:1+d3
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
power:12
effect:BREATH:COLD:3
dice:160

name:394:Dragon's Breath
graphics:-:d
type:wand
properties:60:10:2400
alloc:20:60 to 100
combat:0:1d1:0:0:0
charges:1+d3
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
power:12
effect:RANDOM
dice:5
effect:BREATH:ACID:3
dice:200
effect:BREATH:ELEC:3
dice:160
effect:BREATH:FIRE:3
dice:200
effect:BREATH:COLD:3
dice:160
effect:BREATH:POIS:3
dice:120


### Drain lifes ###

name:395:Drain Life
graphics:-:d
type:wand
properties:50:10:1200
alloc:50:50 to 100
combat:0:1d1:0:0:0
charges:3+d3
power:11
effect:BOLT_STATUS_DAM:OLD_DRAIN
dice:150

name:396:Annihilation
graphics:-:d
type:wand
properties:60:10:3000
alloc:20:60 to 100
combat:0:1d1:0:0:0
charges:1+d2
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
power:12
effect:BOLT_STATUS_DAM:OLD_DRAIN
dice:250


### Rubbish ###

name:397:Heal Monster
graphics:-:d
type:wand
properties:3:10:0
alloc:10:3 to 40
combat:0:1d1:0:0:0
charges:8+d20
power:0
effect:BOLT_STATUS:OLD_HEAL
dice:4d6

name:398:Haste Monster
graphics:-:d
type:wand
properties:3:10:0
alloc:10:3 to 40
combat:0:1d1:0:0:0
charges:8+d20
power:0
effect:BOLT_STATUS:OLD_SPEED
dice:100




##### Staffs #####

### Bad staffs ###

name:400:Summoning
graphics:_:d
type:staff
properties:10:50:0
alloc:10:10 to 100
combat:0:1d2:0:0:0
charges:2d3
power:0
effect:SUMMON
dice:1d3

name:401:Haste Monsters
graphics:_:d
type:staff
properties:10:50:0
alloc:10:10 to 40
combat:0:1d2:0:0:0
charges:8+d8
power:0
effect:PROJECT_LOS:OLD_SPEED
dice:50

name:402:Darkness
graphics:_:d
type:staff
properties:5:50:0
alloc:10:5 to 40
combat:0:1d2:0:0:0
charges:8+d8
power:0
effect:DARKEN_AREA
param:3
dice:10

### Destruction ###

name:403:Earthquakes
graphics:_:d
type:staff
properties:40:50:350
alloc:20:40 to 100
combat:0:1d2:0:0:0
charges:3+d5
power:5
effect:EARTHQUAKE
param:10

name:404:*Destruction*
graphics:_:d
type:staff
properties:50:50:6000
alloc:20:50 to 100
combat:0:1d2:0:0:0
charges:1+d3
power:12
effect:DESTRUCTION
param:15

### Monster-affecting ###

name:405:Confuse Monsters
graphics:_:d
type:staff
properties:10:50:800
alloc:20:10 to 100
combat:0:1d2:0:0:0
charges:6+d5
power:10
effect:PROJECT_LOS_AWARE:OLD_CONF
dice:$B
expr:B:PLAYER_LEVEL:+ 0

name:406:Slow Monsters
graphics:_:d
type:staff
properties:10:50:800
alloc:20:10 to 100
combat:0:1d2:0:0:0
charges:6+d5
power:7
effect:PROJECT_LOS:OLD_SLOW
dice:20

name:407:Sleep Monsters
graphics:_:d
type:staff
properties:10:50:700
alloc:20:10 to 100
combat:0:1d2:0:0:0
charges:6+d5
power:8
effect:PROJECT_LOS_AWARE:OLD_SLEEP
dice:$B
expr:B:PLAYER_LEVEL:+ 0


### Detect ###

name:408:Detect Invisible
graphics:_:d
type:staff
properties:5:50:200
alloc:30:5 to 100 
combat:0:1d2:0:0:0
charges:8+d15
power:6
effect:DETECT_INVISIBLE_MONSTERS
dice:22d40

name:409:Detect Evil
graphics:_:d
type:staff
properties:20:50:350
alloc:30:20 to 100
combat:0:1d2:0:0:0
charges:8+d15
power:6
effect:DETECT_EVIL
dice:22d40

name:410:Mapping
graphics:_:d
type:staff
properties:20:50:600
alloc:30:20 to 100
combat:0:1d2:0:0:0
charges:5+d5
power:10
effect:MAP_AREA
dice:22d40


### Healing ###

name:411:Curing
graphics:_:d
type:staff
properties:25:50:500
alloc:30:10 to 100
combat:0:1d2:0:0:0
charges:4+d3
power:9
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:CONFUSED

name:412:Cure Light Wounds
graphics:_:d
type:staff
properties:5:50:350
alloc:30:5 to 100
combat:0:1d2:0:0:0
charges:6+d5
power:3
effect:HEAL_HP
dice:20
effect:CURE:BLIND
effect:TIMED_DEC:CUT
dice:20
effect:TIMED_DEC:CONFUSED
dice:20

name:413:Healing
graphics:_:d
type:staff
properties:70:50:5000
alloc:10:70 to 100
combat:0:1d2:0:0:0
charges:1+d2
power:12
effect:HEAL_HP
dice:300+m35
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:AMNESIA
effect:CURE:CONFUSED


### Killing staffs ###

name:414:Dispel Evil
graphics:_:d
type:staff
properties:50:50:1200
alloc:50:50 to 100
combat:0:1d2:0:0:0
charges:4+d3
power:9
effect:PROJECT_LOS:DISP_EVIL:1
dice:60

name:415:Banishment
graphics:_:d
type:staff
properties:70:50:5000
alloc:10:70 to 100
combat:0:1d2:0:0:0
charges:1+d2
power:20
effect:BANISH

name:416:Power
graphics:_:d
type:staff
properties:70:50:4000
alloc:20:70 to 100
combat:0:1d2:0:0:0
charges:1+d3
power:11
effect:PROJECT_LOS:DISP_ALL:1
dice:120

name:417:Holiness
graphics:_:d
type:staff
properties:70:50:3500
alloc:20:70 to 100
combat:0:1d2:0:0:0
charges:2d2
power:12
effect:PROJECT_LOS:DISP_EVIL:1
dice:120
effect:HEAL_HP
dice:50
effect:TIMED_INC:PROTEVIL
dice:$B+1d25
expr:B:PLAYER_LEVEL:* 3
effect:CURE:POISONED
effect:CURE:TERROR
effect:CURE:AFRAID
effect:CURE:STUN
effect:CURE:CUT
effect:CURE:SLOW
effect:CURE:BLIND
effect:CURE:CONFUSED
effect:CURE:IMAGE
effect:CURE:AMNESIA


### Utility ###

name:418:Light
graphics:_:d
type:staff
properties:5:50:250
alloc:20:5 to 80
combat:0:1d2:0:0:0
charges:8+d20
power:4
effect:LIGHT_AREA
param:2
dice:2d8

name:419:Starlight
graphics:_:d
type:staff
properties:20:50:800
alloc:20:20 to 80
combat:0:1d2:0:0:0
charges:6+d5
power:5
effect:STAR:LIGHT_WEAK
dice:6d8

name:420:Teleportation
graphics:_:d
type:staff
properties:20:50:2000
alloc:50:20 to 100
combat:0:1d2:0:0:0
charges:5+d4
power:6
effect:TELEPORT
dice:100

name:421:Speed
graphics:_:d
type:staff
properties:40:50:2000
alloc:20:40 to 100
combat:0:1d2:0:0:0
charges:4+d3
power:10
effect:TIMED_INC:FAST:5
dice:20+2d10

## Remove in 3.4 until curses are redone
name:422:Remove Curse
graphics:_:d
type:staff
properties:40:50:500
#A:20:40 to 100
combat:0:1d2:0:0:0
charges:4+d3
power:8
effect:REMOVE_CURSE

name:423:the Magi
graphics:_:d
type:staff
properties:70:50:4500
alloc:10:70 to 100
combat:0:1d2:0:0:0
charges:2+1d2
power:20
effect:RESTORE_STAT:INT
effect:RESTORE_MANA

name:424:Identify
graphics:_:d
type:staff
properties:10:50:600
alloc:50:10 to 100
combat:0:1d2:0:0:0
charges:5+d15
power:9
effect:IDENTIFY



##### Rods #####

### Detection ###

name:430:Treasure Location
graphics:-:d
type:rod
properties:5:15:1000
alloc:30:8 to 75
power:6
effect:DETECT_GOLD
dice:22d40
effect:SENSE_OBJECTS
dice:22d40
time:50

name:431:Door/Stair Location
graphics:-:d
type:rod
properties:15:15:1000
alloc:30:8 to 75
combat:0:1d1:0:0:0
power:6
effect:DETECT_DOORS
dice:22d40
effect:DETECT_STAIRS
dice:22d40
time:70

name:432:Trap Location
graphics:-:d
type:rod
properties:5:15:1000
alloc:30:8 to 75
combat:0:1d1:0:0:0
power:6
effect:DETECT_TRAPS
dice:22d40
time:50

name:433:Detection
graphics:-:d
type:rod
properties:30:15:3000
alloc:30:50 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
power:10
effect:DETECT_TRAPS
dice:22d40
effect:DETECT_DOORS
dice:22d40
effect:DETECT_STAIRS
dice:22d40
effect:DETECT_GOLD
dice:22d40
effect:SENSE_OBJECTS
dice:22d40
effect:DETECT_INVISIBLE_MONSTERS
dice:22d40
effect:DETECT_VISIBLE_MONSTERS
dice:22d40
time:100

name:434:Magic Mapping
graphics:-:d
type:rod
properties:65:15:2000
alloc:10:65 to 100
combat:0:1d1:0:0:0
power:10
effect:MAP_AREA
dice:22d40
time:100

name:435:Probing
graphics:-:d
type:rod
properties:35:15:1000
alloc:20:35 to 100
combat:0:1d1:0:0:0
power:8
effect:PROBE
time:100


### Bolts ###

name:436:Fire Bolts
graphics:-:d
type:rod
properties:30:15:3000
alloc:20:30 to 80
combat:0:1d1:0:0:0
power:7
effect:BOLT_OR_BEAM:FIRE
dice:12d8
time:15

name:437:Frost Bolts
graphics:-:d
type:rod
properties:25:15:2500
alloc:20:25 to 80
combat:0:1d1:0:0:0
power:7
effect:BOLT:COLD
dice:12d8
time:13

name:438:Lightning Bolts
graphics:-:d
type:rod
properties:20:15:2000
alloc:20:20 to 80
combat:0:1d1:0:0:0
power:5
effect:BEAM:ELEC
dice:6d6
time:11

name:439:Acid Bolts
graphics:-:d
type:rod
properties:40:15:3500
alloc:20:40 to 80
combat:0:1d1:0:0:0
power:7
effect:BOLT_OR_BEAM:ACID
dice:12d8
time:12


### Balls ###

name:440:Fire Balls
graphics:-:d
type:rod
properties:75:15:5000
alloc:20:75 to 100
combat:0:1d1:0:0:0
power:11
effect:BALL:FIRE:2
dice:144
time:30

name:441:Cold Balls
graphics:-:d
type:rod
properties:60:15:4500
alloc:20:60 to 100
combat:0:1d1:0:0:0
power:10
effect:BALL:COLD:2
dice:100
time:25

name:442:Lightning Balls
graphics:-:d
type:rod
properties:55:15:4000
alloc:20:55 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
power:9
effect:BALL:ELEC:2
dice:64
time:23

name:443:Acid Balls
graphics:-:d
type:rod
properties:70:15:5500
alloc:20:70 to 100
combat:0:1d1:0:0:0
power:11
effect:BALL:ACID:2
dice:120
time:27


### Status-affecting ###

name:444:Slow Monster
graphics:-:d
type:rod
properties:30:15:1500
alloc:20:30 to 100
combat:0:1d1:0:0:0
power:3
effect:BOLT_AWARE:OLD_SLOW
dice:20
time:20

name:445:Sleep Monster
graphics:-:d
type:rod
properties:30:15:1500
alloc:20:30 to 100
combat:0:1d1:0:0:0
power:3
effect:BOLT_AWARE:OLD_SLEEP
dice:$B
expr:B:PLAYER_LEVEL:+ 0
time:18


### Healing ###

name:446:Curing
graphics:-:d
type:rod
properties:65:15:1000
alloc:20:10 to 80
combat:0:1d1:0:0:0
power:9
effect:CURE:BLIND
effect:CURE:CUT
effect:CURE:POISONED
effect:CURE:STUN
effect:CURE:CONFUSED
time:100

name:447:Healing
graphics:-:d
type:rod
properties:80:15:20000
alloc:20:80 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
power:14
effect:HEAL_HP
dice:500
effect:CURE:CUT
effect:CURE:STUN
time:1000

name:448:Restoration
graphics:-:d
type:rod
properties:80:15:25000
alloc:10:80 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
power:17
effect:RESTORE_STAT:STR
effect:RESTORE_STAT:INT
effect:RESTORE_STAT:WIS
effect:RESTORE_STAT:DEX
effect:RESTORE_STAT:CON
effect:RESTORE_EXP
time:1000


### Other ###

name:449:Polymorph
graphics:-:d
type:rod
properties:35:15:1200
alloc:20:35 to 80
combat:0:1d1:0:0:0
power:7
effect:BOLT_STATUS:OLD_POLY
dice:$B
expr:B:PLAYER_LEVEL:+ 0
time:25

name:450:Drain Life
graphics:-:d
type:rod
properties:75:15:3600
alloc:20:75 to 100
combat:0:1d1:0:0:0
power:11
effect:BOLT_STATUS_DAM:OLD_DRAIN
dice:150
time:23

name:451:Teleport Other
graphics:-:d
type:rod
properties:45:15:5000
alloc:20:45 to 100
combat:0:1d1:0:0:0
power:11
effect:BOLT_STATUS:AWAY_ALL
dice:$B
expr:B:MAX_SIGHT:* 5
time:25

name:452:Disarming
graphics:-:d
type:rod
properties:35:15:2100
alloc:10:10 to 100
combat:0:1d1:0:0:0
power:7
effect:ALTER:KILL_TRAP
time:30

name:453:Light
graphics:-:d
type:rod
properties:10:15:500
alloc:20:8 to 100
combat:0:1d1:0:0:0
msg:A line of shimmering blue light appears.
power:6
effect:LINE:LIGHT_WEAK
dice:6d8
time:9

name:454:Illumination
graphics:-:d
type:rod
properties:20:15:1000
alloc:20:20 to 100
combat:0:1d1:0:0:0
power:4
effect:LIGHT_AREA
param:2
dice:2d8
time:30

name:455:Recall
graphics:-:d
type:rod
properties:30:15:4000
alloc:10:30 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
power:15
effect:RECALL
time:60

name:456:Identify
graphics:-:d
type:rod
properties:50:15:10000
alloc:15:50 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
power:9
effect:IDENTIFY
time:10

name:457:Speed
graphics:-:d
type:rod
properties:95:15:25000
alloc:10:80 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
power:10
effect:TIMED_INC:FAST:5
dice:20+2d10
time:100



##### Basic Books #####

name:460:[Magic for Beginners]
graphics:?:R
type:magic book
properties:1:30:25
alloc:40:1 to 100
combat:0:1d1:0:0:0

name:461:[Conjurings and Tricks]
graphics:?:R
type:magic book
properties:5:30:100
alloc:40:5 to 100
combat:0:1d1:0:0:0

name:462:[Incantations and Illusions]
graphics:?:R
type:magic book
properties:10:30:400
alloc:40:10 to 100
combat:0:1d1:0:0:0

name:463:[Sorcery and Evocations]
graphics:?:R
type:magic book
properties:20:30:800
alloc:40:20 to 100
combat:0:1d1:0:0:0

name:464:[Beginners Handbook]
graphics:?:G
type:prayer book
properties:1:30:25
alloc:40:1 to 100
combat:0:1d1:0:0:0

name:465:[Words of Wisdom]
graphics:?:G
type:prayer book
properties:5:30:100
alloc:40:5 to 100
combat:0:1d1:0:0:0

name:466:[Chants and Blessings]
graphics:?:G
type:prayer book
properties:10:30:400
alloc:40:10 to 100
combat:0:1d1:0:0:0

name:467:[Exorcism and Dispelling]
graphics:?:G
type:prayer book
properties:40:30:800
alloc:50:20 to 100
combat:0:1d1:0:0:0



##### Special Books (note resistances) #####

name:468:[Resistances of Scarabtarices]
graphics:?:r
type:magic book
properties:40:30:10000
alloc:15:40 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

name:469:[Raal's Tome of Destruction]
graphics:?:r
type:magic book
properties:50:30:20000
alloc:15:50 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

name:470:[Mordenkainen's Escapes]
graphics:?:r
type:magic book
properties:60:30:30000
alloc:15:60 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

name:471:[Tenser's Transformations]
graphics:?:r
type:magic book
properties:70:30:50000
alloc:15:70 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

name:472:[Kelek's Grimoire of Power]
graphics:?:r
type:magic book
properties:80:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

name:473:[Ethereal Openings]
graphics:?:g
type:prayer book
properties:40:30:10000
alloc:15:40 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

name:474:[Godly Insights]
graphics:?:g
type:prayer book
properties:50:30:20000
alloc:15:50 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

name:475:[Purifications and Healing]
graphics:?:g
type:prayer book
properties:60:30:30000
alloc:15:60 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

name:476:[Holy Infusions]
graphics:?:g
type:prayer book
properties:70:30:50000
alloc:15:70 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

name:477:[Wrath of God]
graphics:?:g
type:prayer book
properties:80:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

name:478:[Valar Morghulis]
graphics:?:r
type:magic book
properties:80:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

name:479:[Valar Dohaeris]
graphics:?:g
type:prayer book
properties:80:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD

##### Chests #####

name:480:& Small wooden chest~
graphics:~:s
type:chest
properties:5:250:20
alloc:30:5 to 100
combat:0:2d3:0:0:0

name:481:& Large wooden chest~
graphics:~:s
type:chest
properties:15:500:60
alloc:30:15 to 100
combat:0:2d5:0:0:0

name:482:& Small iron chest~
graphics:~:s
type:chest
properties:25:300:100
alloc:30:25 to 100
combat:0:2d4:0:0:0

name:483:& Large iron chest~
graphics:~:s
type:chest
properties:35:1000:150
alloc:30:35 to 100
combat:0:2d6:0:0:0

name:484:& Small steel chest~
graphics:~:s
type:chest
properties:45:500:200
alloc:30:45 to 100
combat:0:2d4:0:0:0

name:485:& Large steel chest~
graphics:~:s
type:chest
properties:55:1000:250
alloc:30:55 to 100
combat:0:2d6:0:0:0

name:486:& Ruined chest~
graphics:~:s
type:chest
properties:0:250:0
#A:100:75 to 100



##### Dragon Scale Mail #####

name:500:Black Dragon Scale Mail~
graphics:[:s
type:dragon armor
properties:50:120:40000
alloc:8:35 to 100
combat:16:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_ACID[1]
power:11
effect:BREATH:ACID:2
dice:120
time:50

name:501:Blue Dragon Scale Mail~
graphics:[:b
type:dragon armor
properties:50:100:40000
alloc:8:25 to 100
combat:12:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_ELEC[1]
power:18
effect:BREATH:ELEC:2
dice:150
time:50

name:502:White Dragon Scale Mail~
graphics:[:w
type:dragon armor
properties:50:110:40000
alloc:8:30 to 100
combat:14:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_COLD[1]
power:10
effect:BREATH:COLD:2
dice:100
time:50

name:503:Red Dragon Scale Mail~
graphics:[:r
type:dragon armor
properties:50:160:40000
alloc:8:40 to 100
combat:24:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_FIRE[1]
power:20
effect:BREATH:FIRE:2
dice:200
time:50

name:504:Green Dragon Scale Mail~
graphics:[:g
type:dragon armor
properties:60:140:60000
alloc:8:60 to 100
combat:20:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_POIS[1]
power:19
effect:BREATH:POIS:2
dice:150
time:50

name:505:Multi-Hued Dragon Scale Mail~
graphics:[:v
type:dragon armor
properties:90:260:150000
alloc:5:75 to 100
combat:45:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] | RES_POIS[1]
power:20
effect:RANDOM
dice:5
effect:BREATH:ACID:2
dice:250
effect:BREATH:ELEC:2
dice:250
effect:BREATH:FIRE:2
dice:250
effect:BREATH:COLD:2
dice:250
effect:BREATH:POIS:2
dice:250
time:50

name:506:Pseudo-Dragon Scale Mail~
graphics:[:o
type:dragon armor
properties:65:200:60000
alloc:6:75 to 100
combat:32:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_LIGHT[1] | RES_DARK[1]
power:21
effect:RANDOM
dice:2
effect:BREATH:LIGHT:2
dice:200
effect:BREATH:DARK:2
dice:200
time:50

name:507:Law Dragon Scale Mail~
graphics:[:B
type:dragon armor
properties:80:220:80000
alloc:6:80 to 100
combat:36:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_SOUND[1] | RES_SHARD[1]
power:23
effect:RANDOM
dice:2
effect:BREATH:SOUND:2
dice:230
effect:BREATH:SHARD:2
dice:230
time:50

name:509:Gold Dragon Scale Mail~
graphics:[:y
type:dragon armor
properties:50:180:40000
alloc:8:70 to 100
combat:28:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_SOUND[1]
power:19
effect:BREATH:SOUND:2
dice:150
time:50

name:510:Chaos Dragon Scale Mail~
graphics:[:v
type:dragon armor
properties:80:240:80000
alloc:5:85 to 100
combat:40:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_CHAOS[1] | RES_DISEN[1]
power:23
effect:RANDOM
dice:2
effect:BREATH:CHAOS:2
dice:220
effect:BREATH:DISEN:2
dice:220
time:50

name:511:Balance Dragon Scale Mail~
graphics:[:v
type:dragon armor
properties:95:280:100000
alloc:3:95 to 100
combat:50:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_SOUND[1] | RES_SHARD[1] | RES_CHAOS[1] | RES_DISEN[1]
power:24
effect:RANDOM
dice:4
effect:BREATH:SOUND:2
dice:250
effect:BREATH:SHARD:2
dice:250
effect:BREATH:CHAOS:2
dice:250
effect:BREATH:DISEN:2
dice:250
time:50

name:512:Power Dragon Scale Mail~
graphics:[:v
type:dragon armor
properties:100:300:300000
alloc:1:100 to 100
combat:60:2d4:-3:0:15
flags:PROT_CONF
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_ACID[1] | RES_FIRE[1] | RES_COLD[1] | RES_ELEC[1] | RES_POIS[1]
values:RES_DISEN[1] | RES_SOUND[1] | RES_SHARD[1]
values:RES_LIGHT[1] | RES_DARK[1] | RES_CHAOS[1]
power:25
effect:BREATH:MISSILE:2
dice:300
time:50



##### Gold/gems #####

name:520:copper
graphics:$:u
type:gold

name:521:silver
graphics:$:s
type:gold

name:522:garnets
graphics:$:r
type:gold

name:523:gold
graphics:$:y
type:gold

name:524:opals
graphics:$:W
type:gold

name:525:sapphires
graphics:$:b
type:gold

name:526:rubies
graphics:$:r
type:gold

name:527:diamonds
graphics:$:w
type:gold

name:528:emeralds
graphics:$:g
type:gold

name:529:mithril
graphics:$:B
type:gold

name:530:adamantite
graphics:$:G
type:gold


##### "Morgoth Artifacts" #####

# These objects are never created without being turned into artifacts.
# This simplifies the code for "killing the winner monster".

name:540:& Mighty Hammer~
graphics:\:D
type:hafted
properties:15:200:1000
combat:0:3d9:0:0:0
flags:INSTA_ART | QUEST_ART

name:542:& Massive Iron Crown~
graphics:]:D
type:crown
properties:44:20:1000
combat:0:1d1:0:0:0
flags:INSTA_ART | QUEST_ART


#The "Special Artifacts" are now automatically generated from artifact.txt

