# File: message.prf # # This file defines the default message colors. # # This file includes, if appropriate, various "sub-files". # # See "lib/help/command.txt" and "src/files.c" for more information. # # Format: # M:: # d - 0 - Black w - 1 - White s - 2 - Slate # o - 3 - Orange r - 4 - Red g - 5 - Green # b - 6 - Blue u - 7 - Umber D - 8 - Light Dark # W - 9 - Light Slate P - 10 - Light Purple y - 11 - yellow # R - 12 - Light Red G - 13 - Light Green B - 14 - Light Blue # U - 15 - Light Umber p - 16 - Purple v - 17 - Violet # t - 18 - Teal m - 19 - Mud Y - 20 - Light Yellow # i - 21 - Magenta-Pink T - 22 - Light Teal V - 23 - Light Violet # I - 24 - Light Pink M - 25 - Mustard z - 26 - Blue Slate # Z - 27 - Deep Light Blue # I included all possible message types here for future-proofing, # although some of them are only used as sound effects at the moment. # sound.cfg can be found in /lib/extra/sound (Twilight). # MSG_GENERIC M:0:w # MSG_HIT M:1:B # MSG_MISS M:2:s # MSG_FLEE M:3:W # MSG_DROP (sound only) M:4:w # MSG_KILL M:5:V # MSG_LEVEL M:6:Y # MSG_DEATH M:7:o # MSG_STUDY M:8:Y # MSG_TELEPORT (sound only) M:9:w # MSG_SHOOT (sound only) M:10:w # MSG_QUAFF (sound only) M:11:w # MSG_ZAP_ROD (sound only) M:12:w # MSG_WALK (unused) M:13:w # MSG_TPOTHER (sound only) M:14:w # MSG_HITWALL M:15:r # MSG_EAT (sound only) M:16:w # MSG_STORE1 M:17:w # MSG_STORE2 M:18:w # MSG_STORE3 M:19:w # MSG_STORE4 M:20:w # MSG_DIG (sound only) M:21:w # MSG_OPENDOOR M:22:w # MSG_SHUTDOOR (sound only) M:23:w # MSG_TPLEVEL M:24:w # MSG_BELL M:25:r # MSG_NOTHING_TO_OPEN M:26:w # MSG_LOCKPICK_FAIL M:27:U # MSG_STAIRS_DOWN M:28:w # MSG_HITPOINT_WARN M:29:r # MSG_ACT_ARTIFACT M:30:w # MSG_USE_STAFF (sound only) M:31:w # MSG_DESTROY M:32:z # MSG_MON_HIT M:33:R # MSG_MON_TOUCH M:34:R # MSG_MON_PUNCH M:35:R # MSG_MON_KICK M:36:R # MSG_MON_CLAW M:37:R # MSG_MON_BITE M:38:R # MSG_MON_STING M:39:R # MSG_MON_BUTT M:40:R # MSG_MON_CRUSH M:41:R # MSG_MON_ENGULF M:42:R # MSG_MON_CRAWL M:43:R # MSG_MON_DROOL M:44:R # MSG_MON_SPIT M:45:R # MSG_MON_GAZE M:46:R # MSG_MON_WAIL M:47:R # MSG_MON_SPORE M:48:R # MSG_MON_BEG M:49:R # MSG_MON_INSULT M:50:R # MSG_MON_MOAN M:51:R # MSG_RECOVER M:52:y # MSG_BLIND M:53:o # MSG_CONFUSED M:54:o # MSG_POISONED M:55:o # MSG_AFRAID M:56:o # MSG_PARALYZED M:57:o # MSG_DRUGGED M:58:o # MSG_SPEED M:59:G # MSG_SLOW M:60:o # MSG_SHIELD M:61:G # MSG_BLESSED M:62:G # MSG_HERO M:63:G # MSG_BERSERK M:64:G # MSG_PROT_EVIL M:65:G # MSG_INVULN M:66:G # MSG_SEE_INVIS M:67:G # MSG_INFRARED M:68:G # MSG_RES_ACID M:69:G # MSG_RES_ELEC M:70:G # MSG_RES_FIRE M:71:G # MSG_RES_COLD M:72:G # MSG_RES_POIS M:73:G # MSG_STUN M:74:o # MSG_CUT M:75:o # MSG_STAIRS_UP M:76:w # MSG_STORE_ENTER (unused) M:77:w # MSG_STORE_LEAVE (unused) M:78:w # MSG_STORE_HOME (unused) M:79:w # MSG_MONEY1 M:80:w # MSG_MONEY2 M:81:w # MSG_MONEY3 M:82:w # MSG_SHOOT_HIT M:83:B # MSG_STORE5 M:84:w # MSG_LOCKPICK M:85:U # MSG_DISARM M:86:U # MSG_IDENT_BAD M:87:Y # MSG_IDENT_EGO M:88:Y # MSG_IDENT_ART M:89:Y # MSG_BR_ELEMENTS # This is used as a generic breath.Another message type should be defined. M:90:i # MSG_BR_FROST M:91:P # MSG_BR_ELEC M:92:P # MSG_BR_ACID M:93:P # MSG_BR_GAS M:94:P # MSG_BR_FIRE M:95:P # MSG_BR_CONF M:96:i # MSG_BR_DISENCHANT M:97:i # MSG_BR_CHAOS M:98:i # MSG_BR_SHARDS M:99:i # MSG_BR_SOUND M:100:i # MSG_BR_LIGHT M:101:i # MSG_BR_DARK M:102:i # MSG_BR_NETHER M:103:i # MSG_BR_NEXUS M:104:i # MSG_BR_TIME M:105:i # MSG_BR_INERTIA M:106:i # MSG_BR_GRAVITY M:107:i # MSG_BR_PLASMA M:108:i # MSG_BR_FORCE M:109:i # MSG_SUM_MONSTER M:110:M # MSG_SUM_ANGEL M:111:M # MSG_SUM_UNDEAD M:112:M # MSG_SUM_ANIMAL M:113:M # MSG_SUM_SPIDER M:114:M # MSG_SUM_HOUND M:115:M # MSG_SUM_HYDRA M:116:M # MSG_SUM_DEMON M:117:M # MSG_SUM_DRAGON M:118:M # MSG_SUM_HI_UNDEAD M:119:M # MSG_SUM_HI_DRAGON M:120:M # MSG_SUM_HI_DEMON M:121:M # MSG_SUM_WRAITH M:122:M # MSG_SUM_UNIQUE M:123:M # MSG_WIELD M:124:w # MSG_CURSED M:125:Y # MSG_PSEUDOID M:126:Y # MSG_HUNGRY M:127:o # MSG_NOTICE M:128:o # MSG_AMBIENT_DAY (sound only) M:129:w # MSG_AMBIENT_NITE (sound only) M:130:w # MSG_AMBIENT_DNG1 (sound only) M:131:w # MSG_AMBIENT_DNG2 (sound only) M:132:w # MSG_AMBIENT_DNG3 (sound only) M:133:w # MSG_AMBIENT_DNG4 (sound only) M:134:w # MSG_AMBIENT_DNG5 (sound only) M:135:w # MSG_CREATE_TRAP M:136:M # MSG_SHRIEK M:137:M # MSG_CAST_FEAR M:138:M # MSG_HIT_GOOD M:139:Z # MSG_HIT_GREAT M:140:Z # MSG_HIT_SUPERB M:141:Z # MSG_HIT_HI_GREAT M:142:Z # MSG_HIT_HI_SUPERB M:143:Z # MSG_SPELL (sound only) M:144:w # MSG_PRAYER (unused) M:145:w # MSG_KILL_UNIQUE M:146:V # MSG_KILL_KING M:147:V # MSG_DRAIN_STAT M:148:o # MSG_MULTIPLY (sound only) M:149:w # MSG_MAX 150 ?:1