Warning: Undefined array key "LZSnLAZc02gr" in /var/www/html/forum/includes/vb5/autoloader.php on line 86
# File: message.prf
#
# This file defines the default message colors.
#
# This file includes, if appropriate, various "sub-files".
#
# See "lib/help/command.txt" and "src/files.c" for more information.
#
# Format:
# M::
# d - 0 - Black w - 1 - White s - 2 - Slate
# o - 3 - Orange r - 4 - Red g - 5 - Green
# b - 6 - Blue u - 7 - Umber D - 8 - Light Dark
# W - 9 - Light Slate P - 10 - Light Purple y - 11 - yellow
# R - 12 - Light Red G - 13 - Light Green B - 14 - Light Blue
# U - 15 - Light Umber p - 16 - Purple v - 17 - Violet
# t - 18 - Teal m - 19 - Mud Y - 20 - Light Yellow
# i - 21 - Magenta-Pink T - 22 - Light Teal V - 23 - Light Violet
# I - 24 - Light Pink M - 25 - Mustard z - 26 - Blue Slate
# Z - 27 - Deep Light Blue
# I included all possible message types here for future-proofing,
# although some of them are only used as sound effects at the moment.
# sound.cfg can be found in /lib/extra/sound (Twilight).
# MSG_GENERIC
M:0:w
# MSG_HIT
M:1:B
# MSG_MISS
M:2:s
# MSG_FLEE
M:3:W
# MSG_DROP (sound only)
M:4:w
# MSG_KILL
M:5:V
# MSG_LEVEL
M:6:Y
# MSG_DEATH
M:7:o
# MSG_STUDY
M:8:Y
# MSG_TELEPORT (sound only)
M:9:w
# MSG_SHOOT (sound only)
M:10:w
# MSG_QUAFF (sound only)
M:11:w
# MSG_ZAP_ROD (sound only)
M:12:w
# MSG_WALK (unused)
M:13:w
# MSG_TPOTHER (sound only)
M:14:w
# MSG_HITWALL
M:15:r
# MSG_EAT (sound only)
M:16:w
# MSG_STORE1
M:17:w
# MSG_STORE2
M:18:w
# MSG_STORE3
M:19:w
# MSG_STORE4
M:20:w
# MSG_DIG (sound only)
M:21:w
# MSG_OPENDOOR
M:22:w
# MSG_SHUTDOOR (sound only)
M:23:w
# MSG_TPLEVEL
M:24:w
# MSG_BELL
M:25:r
# MSG_NOTHING_TO_OPEN
M:26:w
# MSG_LOCKPICK_FAIL
M:27:U
# MSG_STAIRS_DOWN
M:28:w
# MSG_HITPOINT_WARN
M:29:r
# MSG_ACT_ARTIFACT
M:30:w
# MSG_USE_STAFF (sound only)
M:31:w
# MSG_DESTROY
M:32:z
# MSG_MON_HIT
M:33:R
# MSG_MON_TOUCH
M:34:R
# MSG_MON_PUNCH
M:35:R
# MSG_MON_KICK
M:36:R
# MSG_MON_CLAW
M:37:R
# MSG_MON_BITE
M:38:R
# MSG_MON_STING
M:39:R
# MSG_MON_BUTT
M:40:R
# MSG_MON_CRUSH
M:41:R
# MSG_MON_ENGULF
M:42:R
# MSG_MON_CRAWL
M:43:R
# MSG_MON_DROOL
M:44:R
# MSG_MON_SPIT
M:45:R
# MSG_MON_GAZE
M:46:R
# MSG_MON_WAIL
M:47:R
# MSG_MON_SPORE
M:48:R
# MSG_MON_BEG
M:49:R
# MSG_MON_INSULT
M:50:R
# MSG_MON_MOAN
M:51:R
# MSG_RECOVER
M:52:y
# MSG_BLIND
M:53:o
# MSG_CONFUSED
M:54:o
# MSG_POISONED
M:55:o
# MSG_AFRAID
M:56:o
# MSG_PARALYZED
M:57:o
# MSG_DRUGGED
M:58:o
# MSG_SPEED
M:59:G
# MSG_SLOW
M:60:o
# MSG_SHIELD
M:61:G
# MSG_BLESSED
M:62:G
# MSG_HERO
M:63:G
# MSG_BERSERK
M:64:G
# MSG_PROT_EVIL
M:65:G
# MSG_INVULN
M:66:G
# MSG_SEE_INVIS
M:67:G
# MSG_INFRARED
M:68:G
# MSG_RES_ACID
M:69:G
# MSG_RES_ELEC
M:70:G
# MSG_RES_FIRE
M:71:G
# MSG_RES_COLD
M:72:G
# MSG_RES_POIS
M:73:G
# MSG_STUN
M:74:o
# MSG_CUT
M:75:o
# MSG_STAIRS_UP
M:76:w
# MSG_STORE_ENTER (unused)
M:77:w
# MSG_STORE_LEAVE (unused)
M:78:w
# MSG_STORE_HOME (unused)
M:79:w
# MSG_MONEY1
M:80:w
# MSG_MONEY2
M:81:w
# MSG_MONEY3
M:82:w
# MSG_SHOOT_HIT
M:83:B
# MSG_STORE5
M:84:w
# MSG_LOCKPICK
M:85:U
# MSG_DISARM
M:86:U
# MSG_IDENT_BAD
M:87:Y
# MSG_IDENT_EGO
M:88:Y
# MSG_IDENT_ART
M:89:Y
# MSG_BR_ELEMENTS
# This is used as a generic breath.Another message type should be defined.
M:90:i
# MSG_BR_FROST
M:91:P
# MSG_BR_ELEC
M:92:P
# MSG_BR_ACID
M:93:P
# MSG_BR_GAS
M:94:P
# MSG_BR_FIRE
M:95:P
# MSG_BR_CONF
M:96:i
# MSG_BR_DISENCHANT
M:97:i
# MSG_BR_CHAOS
M:98:i
# MSG_BR_SHARDS
M:99:i
# MSG_BR_SOUND
M:100:i
# MSG_BR_LIGHT
M:101:i
# MSG_BR_DARK
M:102:i
# MSG_BR_NETHER
M:103:i
# MSG_BR_NEXUS
M:104:i
# MSG_BR_TIME
M:105:i
# MSG_BR_INERTIA
M:106:i
# MSG_BR_GRAVITY
M:107:i
# MSG_BR_PLASMA
M:108:i
# MSG_BR_FORCE
M:109:i
# MSG_SUM_MONSTER
M:110:M
# MSG_SUM_ANGEL
M:111:M
# MSG_SUM_UNDEAD
M:112:M
# MSG_SUM_ANIMAL
M:113:M
# MSG_SUM_SPIDER
M:114:M
# MSG_SUM_HOUND
M:115:M
# MSG_SUM_HYDRA
M:116:M
# MSG_SUM_DEMON
M:117:M
# MSG_SUM_DRAGON
M:118:M
# MSG_SUM_HI_UNDEAD
M:119:M
# MSG_SUM_HI_DRAGON
M:120:M
# MSG_SUM_HI_DEMON
M:121:M
# MSG_SUM_WRAITH
M:122:M
# MSG_SUM_UNIQUE
M:123:M
# MSG_WIELD
M:124:w
# MSG_CURSED
M:125:Y
# MSG_PSEUDOID
M:126:Y
# MSG_HUNGRY
M:127:o
# MSG_NOTICE
M:128:o
# MSG_AMBIENT_DAY (sound only)
M:129:w
# MSG_AMBIENT_NITE (sound only)
M:130:w
# MSG_AMBIENT_DNG1 (sound only)
M:131:w
# MSG_AMBIENT_DNG2 (sound only)
M:132:w
# MSG_AMBIENT_DNG3 (sound only)
M:133:w
# MSG_AMBIENT_DNG4 (sound only)
M:134:w
# MSG_AMBIENT_DNG5 (sound only)
M:135:w
# MSG_CREATE_TRAP
M:136:M
# MSG_SHRIEK
M:137:M
# MSG_CAST_FEAR
M:138:M
# MSG_HIT_GOOD
M:139:Z
# MSG_HIT_GREAT
M:140:Z
# MSG_HIT_SUPERB
M:141:Z
# MSG_HIT_HI_GREAT
M:142:Z
# MSG_HIT_HI_SUPERB
M:143:Z
# MSG_SPELL (sound only)
M:144:w
# MSG_PRAYER (unused)
M:145:w
# MSG_KILL_UNIQUE
M:146:V
# MSG_KILL_KING
M:147:V
# MSG_DRAIN_STAT
M:148:o
# MSG_MULTIPLY (sound only)
M:149:w
# MSG_MAX 150
?:1