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		<title>Angband Forums - Forums</title>
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			<title>Removing autoconf/configure in Vanilla</title>
			<link>https://angband.live/forums/forum/angband/vanilla/257999-removing-autoconf-configure-in-vanilla</link>
			<pubDate>Tue, 31 Mar 2026 15:27:38 GMT</pubDate>
			<description>A pull request, https://github.com/angband/angband/pull/6560 , has been submitted to remove autoconf/configure as a way to compile Vanilla Angband....</description>
			<content:encoded><![CDATA[A pull request, <a href="https://github.com/angband/angband/pull/6560" target="_blank">https://github.com/angband/angband/pull/6560</a> , has been submitted to remove autoconf/configure as a way to compile Vanilla Angband. If you do use autoconf/configure to compile Vanilla and are not at all interested in using cmake instead or have tried Vanilla's CMakeLists.txt and found it insufficient for what you want, I'd be interested to know why you would like Vanilla to retain autoconf/configure.<br />
<br />
Personally, my concerns about completely dropping autoconf/configure are:<ul><li>Vanilla's CMakeLists.txt is heavily reliant on pkg-config to locate external software. I know of one case where that causes it to miss available software (the version of the ncurses library included with Xcode's macOS SDK; admittedly, Vanilla's configure also has problems detecting it). I do not have enough experience with pkg-config and CMake to know how easy it is to get it to use software installed in a non-standard location, like one's home directory.</li>
<li>There has been little feedback, in terms of reported problems or bug fixes, from the community about Vanilla's CMakeLists.txt. So, I do not know if it meets what the community expects when compiling Vanilla.</li>
</ul>]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/vanilla">Vanilla</category>
			<dc:creator>backwardsEric</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/angband/vanilla/257999-removing-autoconf-configure-in-vanilla</guid>
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			<title>AI use for development?</title>
			<link>https://angband.live/forums/forum/angband/vanilla/257986-ai-use-for-development</link>
			<pubDate>Sun, 22 Mar 2026 01:18:12 GMT</pubDate>
			<description>Out of curiosity, how much are the active maintainers using AI here these days? 
 
Quite a few years ago I stuck my toe in the water for helping out...</description>
			<content:encoded><![CDATA[Out of curiosity, how much are the active maintainers using AI here these days?<br />
<br />
Quite a few years ago I stuck my toe in the water for helping out with bug fixes, to-do items in the code, etc. but it soon became evident that my available time combined with the level of my C chops meant that I wasn't going to be much help. More recently though I've been using Claude to help write code for various small things at work, and I've been impressed with its results (though they aren't good enough not to require oversight yet).]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/vanilla">Vanilla</category>
			<dc:creator>Chud</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/angband/vanilla/257986-ai-use-for-development</guid>
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			<title>Angband 4.2.6 in Spanish</title>
			<link>https://angband.live/forums/forum/angband/development/257970-angband-4-2-6-in-spanish</link>
			<pubDate>Fri, 13 Mar 2026 16:47:13 GMT</pubDate>
			<description><![CDATA[Hello everyone. I just wanted to let you know that I'm working on a very challenging project: translating Angband version 4.2.6 into Spanish. 
 
This...]]></description>
			<content:encoded><![CDATA[Hello everyone. I just wanted to let you know that I'm working on a very challenging project: translating Angband version 4.2.6 into Spanish.<br />
<br />
This game deserves to be bilingual, as it's a classic of the Roguelike genre. I love it. I played Umoria for a year and then discovered this one, which is much nicer, with tiles, and I fell in love. I translated NES and SNES games back in the 2000s, and this project reminded me of how wonderful that hobby was, so I decided to take it on.<br />
<br />
General translation is approximately 60% complete<br />
<br />
Help Needed:<br />
I'm taking this opportunity to ask for help. If you enjoy game translation and C programming, or if you simply want to help with final testing at a later stage, please email me at <a href="mailto:hernaldog@gmail.com">hernaldog@gmail.com</a>.<br />
<br />
-My humble progress here: <a href="https://github.com/hernaldog/angband/tree/traduc-espa%C3%B1ol" target="_blank">https://github.com/hernaldog/angband...c-espa%C3%B1ol</a><br />
<br />
I'll be posting updates here. Cheers!<br />
<br />
Hernaldo Gonz?lez. Melipilla, Chile<br />
<br />
(P.S.: Please excuse me if this post doesn't belong in this forum section. I couldn't find a more suitable one; feel free to move it to the correct section.)<br />
<br />
Updates<br />
<br />
- 21-02-2026: It is understood how to compile on Windows 11 and proof-of-concept tests are carried out.<br />
- 21-02-2026: Translation of the first elements begins, such as news.txt or base C/H files.<br />
- 20-03-2026: It is understood and translation starts for .txt files inside gamedata, .rst files, and tiles .prf files.<br />
- 23-03-2026: To facilitate translation into Spanish, all prefixes in objects are removed. Example: previously &#8220;Un Pergamino&#8221;, &#8220;Una Manzana&#8221;; now only unit + object, like &#8220;You see 1 Wooden Torch&#8221;, &#8220;You have 3 Lanterns left&#8221;. This idea comes from other Roguelike games such as Shattered Pixel Dungeon, where objects have no prefixes.<br />
- 27-03-2026: Editing of .txt files is achieved, a new tag is added in object.txt called &quot;name_plural&quot;, and C files such as obj-init.c, object.h, obj-desc.c, z-textblock.c are modified to handle objects in Spanish that use plurals and differ greatly from English, like &#8220;Raci?n -&gt; Raciones&#8221; or &#8220;Perdig?n -&gt; Perdigones&#8221;.<br />
- 28-03-2026: The method that prints colored characters is expanded from ASCII to UTF-8 in effects-info.c, method copy_to_textblock_with_coloring(), to support Spanish accents when inspecting an object.<br />
<br />
&#8203;<br />
--------- Mismo post en espanol ----------<br />
(los acentos o tildes se sacaron de este post, parece que el foro solo tiene una normalizacion o encoding para caracteres en ingles)<br />
<br />
Hola a todos. Queria comentarles que estoy trabajando en un proyecto muy desafiante: traducir Angband version 4.2.6 al espaol.<br />
<br />
Este juego merece ser bilingue, ya que es un clasico del genero roguelike. Me encanta. Jugue a Umoria durante un ao y luego descubri este, que es mucho mejor, con su sistema de cuadricula, y me enamore. Traduje juegos de NES y SNES alla por los 2000, y este proyecto me recordo lo maravilloso que era ese hobby, asi que decidi jugarmela.<br />
<br />
La traduccion general esta completa en un 60% aproximadamente<br />
<br />
Necesito ayuda<br />
Aprovecho esta oportunidad para pedir ayuda. Si te gusta la traduccion de videojuegos y la programacion en C, o si simplemente quieres ayudar con las pruebas finales mas adelante, escribeme a <a href="mailto:hernaldog@gmail.com">hernaldog@gmail.com</a>.<br />
<br />
-Mi humilde progreso aqui: <a href="https://github.com/hernaldog/angband/tree/traduc-espa%C3%B1ol" target="_blank">https://github.com/hernaldog/angband...c-espa%C3%B1ol</a><br />
<br />
Publicare las principales actualizaciones aqui. Saludos!<br />
<br />
Actualizaciones<br />
<br />
- 21-02-2026: Se entiende como compilar en Windows 11 y hacen pruebas de concepto.<br />
- 21-02-2026: Se inicia traducci?n de primeros elementos como news.txt o archivos c/h base.<br />
- 20-03-2026: Se entiende y empieza a traducir archivos txt dentro de gamedata, .rst y archivos de tiles .prf<br />
- 23-03-2026: Para facilitar la traducci?n al espaol. Se cambian todos los prefijos en objetos, ejemplo &quot;Un Pergamino&quot;, &quot;Una Manzana&quot; y solo deja la unidad + objeto, ejemplo &quot;Ves 1 Antorcha de Madera&quot;, &quot;Te quedan 3 Linternas&quot;.<br />
Esta idea sale de otros juegos Roguelike como Shattered Pixel Dungeons donde no hay prefijos en objetos.<br />
- 27-03-2026: Se logra editar los txt, se agrega tag nuevo en object.txt llamado &quot;name_plural&quot; y archivos c como obj-init.c, object.h, obj-desc.c, z-textblock.c para manejar objetos en Espaol que usan plural y que son muy diferentes al ingl?s, como &quot;Raci?n-&gt; Raciones&quot; o &quot;Perdig?n -&gt; Perdigones&quot;.<br />
- 28-03-2026: Se logra ampliar el m?todo que imprime caracteres a color de ASCII a UTF-8 en effects-info.c, m?todo copy_to_textblock_with_coloring(), esto para las tildes de lenguaje espaol cuando se inspecciona un objeto.&#8203;<br />
<br />
----------------<br />
<br />
Some captures / Capturas de pantalla<br />
<br />
<img itemprop="image" alt="Click image for larger version  Name:	captura1.png Views:	73 Size:	34.1 KB ID:	257971" data-attachmentid="257971" data-align="none" data-size="full" border="0" src="filedata/fetch?id=257971&amp;d=1773420304" data-fullsize-url="filedata/fetch?id=257971&amp;d=1773420304" data-thumb-url="filedata/fetch?id=257971&amp;d=1773420304&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /> <img itemprop="image" alt="Click image for larger version  Name:	captura2.png Views:	72 Size:	41.8 KB ID:	257972" data-attachmentid="257972" data-align="none" data-size="full" border="0" src="filedata/fetch?id=257972&amp;d=1773420313" data-fullsize-url="filedata/fetch?id=257972&amp;d=1773420313" data-thumb-url="filedata/fetch?id=257972&amp;d=1773420313&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /> <img itemprop="image" alt="Click image for larger version  Name:	captura3.png Views:	63 Size:	77.1 KB ID:	257973" data-attachmentid="257973" data-align="none" data-size="full" border="0" src="filedata/fetch?id=257973&amp;d=1773420320" data-fullsize-url="filedata/fetch?id=257973&amp;d=1773420320" data-thumb-url="filedata/fetch?id=257973&amp;d=1773420320&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /> <img itemprop="image" alt="Click image for larger version  Name:	captura4.png Views:	5 Size:	44.7 KB ID:	257993" data-attachmentid="257993" data-align="none" data-size="full" border="0" src="filedata/fetch?id=257993&amp;d=1774710852" data-fullsize-url="filedata/fetch?id=257993&amp;d=1774710852" data-thumb-url="filedata/fetch?id=257993&amp;d=1774710852&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" />]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/development">Development</category>
			<dc:creator>hernaldog</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/angband/development/257970-angband-4-2-6-in-spanish</guid>
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			<title>More Compute Resources?</title>
			<link>https://angband.live/forums/forum/the-real-world/oook/257957-more-compute-resources</link>
			<pubDate>Fri, 06 Mar 2026 22:26:48 GMT</pubDate>
			<description>LOVE the site, and love playing here. 
 
BUT... lately any time there are more than 3 or 4 games going, the lag is brutal.  Multiple second delays...</description>
			<content:encoded><![CDATA[LOVE the site, and love playing here.<br />
<br />
BUT... lately any time there are more than 3 or 4 games going, the lag is brutal.  Multiple second delays between input and effect.<br />
<br />
I am curious.  What kind of compute resources is angband.live using now to run and manage multiple games?  And how much would it cost to expand those resources?<br />
<br />
If it's not horribly expensive, I might donate directly to that cause... heck, I might start a campaign to raise the funds.  ;^)<br />
<br />
Thanks!<br />
<br />
-C]]></content:encoded>
			<category domain="https://angband.live/forums/forum/the-real-world/oook">Site Discussion</category>
			<dc:creator>chundarr</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/the-real-world/oook/257957-more-compute-resources</guid>
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