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			<title>Sil-Q 1.5.1 beta release</title>
			<link>https://angband.live/forums/forum/angband/sil/258067-sil-q-1-5-1-beta-release</link>
			<pubDate>Mon, 18 May 2026 20:47:46 GMT</pubDate>
			<description><![CDATA[We're back. 
 
Sil-Q is once again gearing up for a new release. While this release is mostly a bugfix release with relatively minor gameplay...]]></description>
			<content:encoded><![CDATA[We're back.<br />
<br />
Sil-Q is once again gearing up for a new release. While this release is mostly a bugfix release with relatively minor gameplay impacts, it introduces new fonts suitable for larger monitors and makes a number of graphical enhancements.<br />
<br />
The release (with link to changelog) is at <a href="https://github.com/sil-quirk/sil-q/releases/tag/v1.5.1-beta1" target="_blank">https://github.com/sil-quirk/sil-q/r...g/v1.5.1-beta1</a>, Windows binaries are at <a href="https://github.com/sil-quirk/sil-q/releases/download/v1.5.1-beta1/Sil-Q-v1.5.1-beta1-windows-64.zip" target="_blank">https://github.com/sil-quirk/sil-q/r...windows-64.zip</a> .<br />
<br />
Thanks go out in particular to miguno, who has stepped up and taken on the challenge of fixing the myriad of little bugs and loose ends that were still hanging round this antique codebase, and as always to MicroChasm for his sterling work on the graphics and backwardsEric for his work to improve the experience on Mac.<br />
]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/sil">Sil</category>
			<dc:creator>Quirk</dc:creator>
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			<title>Auto-dig and open doors</title>
			<link>https://angband.live/forums/forum/angband/development/258057-auto-dig-and-open-doors</link>
			<pubDate>Wed, 06 May 2026 07:28:15 GMT</pubDate>
			<description><![CDATA[&gt; When following a precomputed path (moving to a grid designated by the mouse, targeting interface, or autoexplore commands) automatically open doors...]]></description>
			<content:encoded><![CDATA[&gt; When following a precomputed path (moving to a grid designated by the mouse, targeting interface, or autoexplore commands) automatically open doors or clear impassable rubble and continue moving when the neighbors of the door or rubble are known.<br />
<br />
I quite disagree with this. Having several disjoint parts is crucial in some maps, especially as a mage in higher levels, where some mobs can hunt you down across long distances. NEVER automatically modifiy the layout of the map. Same for doors, opening a door and becoming visible from the mobs behind it is a move that requires thought and should not happen when moving around.<br />
<br />
I mean all this when running (&quot;autoexplore commands&quot; I suppose). I never use the mouse so maybe in that case it makes more sense.]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/development">Development</category>
			<dc:creator>nyuuu</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/angband/development/258057-auto-dig-and-open-doors</guid>
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			<title><![CDATA[Sil-More 0.9.6 Mouse &amp;amp; Touch]]></title>
			<link>https://angband.live/forums/forum/angband/sil/258056-sil-more-0-9-6-mouse-touch</link>
			<pubDate>Tue, 05 May 2026 23:02:07 GMT</pubDate>
			<description>Hey everybody, we are releasing a new version of Sil-More. 
 
We have a major UI overhaul and some new gameplay features for you!  
 Full mouse...</description>
			<content:encoded><![CDATA[Hey everybody, we are releasing a new version of Sil-More.<br />
<br />
We have a major UI overhaul and some new gameplay features for you!<ol class="decimal"><li>Full mouse support for desktop.</li>
</ol><img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.redd.it/87mhbz6qbezg1.png" alt="" data-fullsize-url="https://i.redd.it/87mhbz6qbezg1.png" data-thumb-url="https://i.redd.it/87mhbz6qbezg1.png" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
We have redesigned all of the menus to support mouse controls and added multiple new ways to perform actions. You can path via clicks, see descriptions via right clicks, etc.<br />
<br />
One of the biggest new features is a round character action menu that you can open by clicking on a character. We also tried to make actions more context-sensitive. For instance, if you right-click on rubble, it will be cleared. If you right-click on a monster, you will see its description.<br />
<img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.redd.it/26fd7fwubezg1.png" alt="" data-fullsize-url="https://i.redd.it/26fd7fwubezg1.png" data-thumb-url="https://i.redd.it/26fd7fwubezg1.png" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
Our goal is for you to be able to play completely without a keyboard.<ol class="decimal"><li>Full touch redesign with multiple control presets.</li>
</ol><img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.redd.it/3ufg2uz3cezg1.png" alt="" data-fullsize-url="https://i.redd.it/3ufg2uz3cezg1.png" data-thumb-url="https://i.redd.it/3ufg2uz3cezg1.png" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
Again, we have looked into all menus and made them touch-sensitive. We have created 3 movement presets for you to choose from, and a tutorial to help you decide.<br />
<br />
They are: a classical touch panel on the side, invisible movement corners, and a radial wheel for movement. We did our best to make it possible for you to play in the way you like the most.<br />
<br />
Also, the wheel character menu is present here as well.<ol class="decimal"><li>Mini-map and View menus.</li>
</ol><img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.redd.it/tbqp5df7cezg1.png" alt="" data-fullsize-url="https://i.redd.it/tbqp5df7cezg1.png" data-thumb-url="https://i.redd.it/tbqp5df7cezg1.png" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
The mini-map is currently pixel-based, so you can zoom and move wherever you want via mouse, keyboard, and touch gestures. The View pane can zoom in whole-number steps and move via mouse drag. This drastically eases looting and monster tracking.<ol class="decimal"><li>New flavor system.</li>
</ol><img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.redd.it/9rdpbuvjcezg1.png" alt="" data-fullsize-url="https://i.redd.it/9rdpbuvjcezg1.png" data-thumb-url="https://i.redd.it/9rdpbuvjcezg1.png" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
Now, even if an item is not identified, you can guess from the text whether it is evil orcish gear or noble elven gear. All items and egos now have text descriptions.<ol class="decimal"><li>New light management system.</li>
</ol><img itemprop="image" data-align="none" data-size="full" border="0" src="https://i.redd.it/pexzu1smcezg1.png" alt="" data-fullsize-url="https://i.redd.it/pexzu1smcezg1.png" data-thumb-url="https://i.redd.it/pexzu1smcezg1.png" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
Light has been moved to supply, and the number of carried torches is restricted. Lanterns, on the other hand, are now easier to manage, with a shared oil pool.<ol class="decimal"><li>Audio improvements.</li>
</ol><br />
We have added OGG support for smaller file sizes. We also added new sounds and polished the old ones, so the game should feel better and sound better while you play.<br />
<br />
We hope, guys, that you will like the new ways to play Sil-More.<br />
<br />
<b><b>P.S. Also, we have created an</b></b> <a href="https://k0rtess.itch.io/sil-mor-shining-darkness" target="_blank"><b><b>itch.io</b></b></a> <b><b>page for the project, so if you want to support us, please do!</b></b><br />
<br />
Another great piece of news is that we have started a Google Play internal test for Sil-More. If you want to participate, please DM me!<br />
<br />
<a href="https://github.com/k0rtesss/Sil-More" target="_blank">https://github.com/k0rtesss/Sil-More</a>]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/sil">Sil</category>
			<dc:creator>k0rtes</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/angband/sil/258056-sil-more-0-9-6-mouse-touch</guid>
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			<title>Oh my god</title>
			<link>https://angband.live/forums/forum/angband/aar/258040-oh-my-god</link>
			<pubDate>Wed, 29 Apr 2026 21:35:48 GMT</pubDate>
			<description>i win 
(Smeagol was also on this level)</description>
			<content:encoded><![CDATA[<img itemprop="image" data-attachmentid="258041" data-align="none" data-size="full" border="0" src="filedata/fetch?id=258041&amp;d=1777498522" alt="Click image for larger version

Name:	image.png
Views:	229
Size:	52.1 KB
ID:	258041" data-fullsize-url="filedata/fetch?id=258041&amp;d=1777498522" data-thumb-url="filedata/fetch?id=258041&amp;d=1777498522&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /><br />
i win<br />
(Smeagol was also on this level)]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/aar">AAR</category>
			<dc:creator>Sky</dc:creator>
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