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			<title>Expanding Avalonia to Android and IOS</title>
			<link>https://angband.live/forums/forum/angband/development/258152-expanding-avalonia-to-android-and-ios</link>
			<pubDate>Sun, 21 Jun 2026 23:33:32 GMT</pubDate>
			<description><![CDATA[So I've been doing some research on Avalonia.  Now that AngbandOS has a working front-end for Linux and Windows ... I'm learning that it also works...]]></description>
			<content:encoded><![CDATA[So I've been doing some research on Avalonia.  Now that AngbandOS has a working front-end for Linux and Windows ... I'm learning that it also works with Android and IOS mobile platforms--which is intriguing.  Hill Climb Racing 2 has adventure mode--which is offline capable.  That is equivalent to Angband desktop mode (which is currently working).  If I expand the Avalonia to mobile product capable, then we can swipe left to web based mode.  AngbandOS currently has a web based front-end with REST API and Angular.  These can all be joined using the Avalonia framework.<br />
<br />
Then my idea of keeping gold, and items in our home across all games in our profile will work ... and on mobile.<br />
<br />
Getting movement and commands to work on mobile is the challenge.  The current mobile Angband is clunky.  I would love ideas from people on how to get commands and movement more native.  I can see zoom in, zoom out, up, down, left and right easily.<br />
<br />
I'm desperately trying to bring this into the 21st century.<br />
<br />
I'm currently working on solidifying the replay mode with the web product.  I believe replay is solid in the desktop products right now.  The web front-end only need a little more capabilility.  I should have that finished in the next few days.<br />
<br />
So many ideas, so little time.<br />
<br />
Iggy Hunter]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/development">Development</category>
			<dc:creator>iggy_hunter</dc:creator>
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			<title>Avalonia Front-End</title>
			<link>https://angband.live/forums/forum/angband/development/258121-avalonia-front-end</link>
			<pubDate>Sat, 13 Jun 2026 22:29:47 GMT</pubDate>
			<description><![CDATA[Has anyone any experience with the Avalonia template.  I'm going to attempt a new front-end for AngbandOS so that it will port to Ubuntu desktop. ...]]></description>
			<content:encoded><![CDATA[Has anyone any experience with the Avalonia template.  I'm going to attempt a new front-end for AngbandOS so that it will port to Ubuntu desktop.  The console front-end appears to be fraught with issues and I don't have a lot of hope for it.]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/development">Development</category>
			<dc:creator>iggy_hunter</dc:creator>
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			<title>New Gameplay Idea</title>
			<link>https://angband.live/forums/forum/angband/development/258113-new-gameplay-idea</link>
			<pubDate>Fri, 12 Jun 2026 13:49:25 GMT</pubDate>
			<description><![CDATA[So I've been thinking about a completely new gameplay idea.  I'm tired of the mortality ... I think a lot of others are too.  I play a lot of Hill...]]></description>
			<content:encoded><![CDATA[So I've been thinking about a completely new gameplay idea.  I'm tired of the mortality ... I think a lot of others are too.  I play a lot of Hill Climb Racing 2.  I'm thinking of the same model.<br />
<br />
I'm thinking of adding an account/profile top-level to the game.  You keep all of your character development that you attain during the game.<br />
<br />
1. All gold, experience, equipment you are wearing, inventory that you are carrying and items you are storing in your home are kept in your profile and can be used from game to game.<br />
2. Races are purchased with gold and experience and kept in your profile.<br />
3. You get your first race for free.  Human , is what I'm thinking.<br />
4. Each race gets one character class for free.  Warrior for the human, is what I am thinking.<br />
5. Additional character classes must also be purchased with gold and experience.<br />
6. When you start a new game, your character starts with what you have in your profile (experience and gold).  Items in your home will also be restored.<br />
<br />
I'd love more ideas.]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/development">Development</category>
			<dc:creator>iggy_hunter</dc:creator>
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			<title>AngbandOS</title>
			<link>https://angband.live/forums/forum/angband/development/258099-angbandos</link>
			<pubDate>Mon, 08 Jun 2026 03:32:56 GMT</pubDate>
			<description><![CDATA[So I haven't frequented this forum in quite a while. But progress is still being made on the AngbandOS product. 
 
Home of AngbandOS...]]></description>
			<content:encoded><![CDATA[So I haven't frequented this forum in quite a while. But progress is still being made on the AngbandOS product.<br />
<br />
<a href="https://angbandos.skarstech.com/" target="_blank">Home of AngbandOS<br />
https://angbandos.skarstech.com/</a><br />
<br />
Let me refresh everyone. AngbandOS is a refactor of Dean Anderson's Cthangband into a 100% object oriented and configurable game.<br />
<br />
The goal is for anyone to be able to create a new game without development experience. Aside from branding issues, games like Star Wars, Harry-Potter, Pokemon, Yugiok, Magic, lego etc should be easy to setup. Ultimately, I'm really hoping to be able to open the game up for anyone with new ideas to be able to contribute to the game without needing to be a developer.<br />
<br />
The github repo is available here:<br />
<a href="https://github.com/marcjohnston/AngbandOS" target="_blank">https://github.com/marcjohnston/AngbandOS</a><br />
It has been 4 years since I started this and I'm still going strong. There are over 3k commits ... for anyone familiar with agile methodology, this is about equivalent to 3000 three to five point stories-which is a massive amount of development work. The game still plays as original Cthangband. Once I'm complete, I will send Dean a &quot;Game-Pack&quot; that represents the Cthangband variant that AngbandOS can play. The game current supports JSON for the configuration or pre-compiled &quot;game-packs&quot;. The current implementation saves and restores JSON to a database. The game already has drivers to support text files, MySql and SQL server.<br />
<br />
One of the biggest differences, is that it has a native HTTP Angular 20 front-end. The front-end was also designed to support a 3D canvas. Expanding it with 2D tiles and even 3D models should be quite easy.<br />
<br />
I will also be looking to add AI into the game. There is front-end currently has chat capabilities and I'll add an AI persona to the chat. The AI should be able to interact with the game, given commands from the player.<br />
<br />
There are about 91 configurable objects at this time ... with about 20 more to do, plus scripts (which will introduce many additional objects).<br />
<br />
I'll provide more update soon.<br />
Iggy Hunter<br />
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