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		<description>Code wrangling and compiling talk</description>
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			<title>Auto-dig and open doors</title>
			<link>https://angband.live/forums/forum/angband/development/258057-auto-dig-and-open-doors</link>
			<pubDate>Wed, 06 May 2026 07:28:15 GMT</pubDate>
			<description><![CDATA[&gt; When following a precomputed path (moving to a grid designated by the mouse, targeting interface, or autoexplore commands) automatically open doors...]]></description>
			<content:encoded><![CDATA[&gt; When following a precomputed path (moving to a grid designated by the mouse, targeting interface, or autoexplore commands) automatically open doors or clear impassable rubble and continue moving when the neighbors of the door or rubble are known.<br />
<br />
I quite disagree with this. Having several disjoint parts is crucial in some maps, especially as a mage in higher levels, where some mobs can hunt you down across long distances. NEVER automatically modifiy the layout of the map. Same for doors, opening a door and becoming visible from the mobs behind it is a move that requires thought and should not happen when moving around.<br />
<br />
I mean all this when running (&quot;autoexplore commands&quot; I suppose). I never use the mouse so maybe in that case it makes more sense.]]></content:encoded>
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			<dc:creator>nyuuu</dc:creator>
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