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		<title>Angband Forums - Forum</title>
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			<title>AngbandOS</title>
			<link>https://angband.live/forums/forum/angband/development/258099-angbandos</link>
			<pubDate>Mon, 08 Jun 2026 03:32:56 GMT</pubDate>
			<description><![CDATA[So I haven't frequented this forum in quite a while. But progress is still being made on the AngbandOS product. 
 
Home of AngbandOS...]]></description>
			<content:encoded><![CDATA[So I haven't frequented this forum in quite a while. But progress is still being made on the AngbandOS product.<br />
<br />
<a href="https://angbandos.skarstech.com/" target="_blank">Home of AngbandOS<br />
https://angbandos.skarstech.com/</a><br />
<br />
Let me refresh everyone. AngbandOS is a refactor of Dean Anderson's Cthangband into a 100% object oriented and configurable game.<br />
<br />
The goal is for anyone to be able to create a new game without development experience. Aside from branding issues, games like Star Wars, Harry-Potter, Pokemon, Yugiok, Magic, lego etc should be easy to setup. Ultimately, I'm really hoping to be able to open the game up for anyone with new ideas to be able to contribute to the game without needing to be a developer.<br />
<br />
The github repo is available here:<br />
<a href="https://github.com/marcjohnston/AngbandOS" target="_blank">https://github.com/marcjohnston/AngbandOS</a><br />
It has been 4 years since I started this and I'm still going strong. There are over 3k commits ... for anyone familiar with agile methodology, this is about equivalent to 3000 three to five point stories-which is a massive amount of development work. The game still plays as original Cthangband. Once I'm complete, I will send Dean a &quot;Game-Pack&quot; that represents the Cthangband variant that AngbandOS can play. The game current supports JSON for the configuration or pre-compiled &quot;game-packs&quot;. The current implementation saves and restores JSON to a database. The game already has drivers to support text files, MySql and SQL server.<br />
<br />
One of the biggest differences, is that it has a native HTTP Angular 20 front-end. The front-end was also designed to support a 3D canvas. Expanding it with 2D tiles and even 3D models should be quite easy.<br />
<br />
I will also be looking to add AI into the game. There is front-end currently has chat capabilities and I'll add an AI persona to the chat. The AI should be able to interact with the game, given commands from the player.<br />
<br />
There are about 91 configurable objects at this time ... with about 20 more to do, plus scripts (which will introduce many additional objects).<br />
<br />
I'll provide more update soon.<br />
Iggy Hunter<br />
 ]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/development">Development</category>
			<dc:creator>iggy_hunter</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/angband/development/258099-angbandos</guid>
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			<title><![CDATA[well .. that's a new one.]]></title>
			<link>https://angband.live/forums/forum/angband/aar/258093-well-that-s-a-new-one</link>
			<pubDate>Thu, 04 Jun 2026 23:58:46 GMT</pubDate>
			<description>apparently my ??? 2D6 (+3,+5) morning star was cursed.  
i had 17hp.  
it managed to roll a 12 on 2D6.</description>
			<content:encoded><![CDATA[<img itemprop="image" title="image.png" data-attachmentid="258094" data-align="none" data-size="full" border="0" src="filedata/fetch?id=258094&amp;d=1780617441" alt="Click image for larger version

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apparently my ??? 2D6 (+3,+5) morning star was cursed. <br />
i had 17hp. <br />
it managed to roll a 12 on 2D6. ]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/aar">AAR</category>
			<dc:creator>Sky</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/angband/aar/258093-well-that-s-a-new-one</guid>
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			<title>Rage of Mages 2: Source Code Reconstruction</title>
			<link>https://angband.live/forums/forum/the-real-world/idle-chatter/258092-rage-of-mages-2-source-code-reconstruction</link>
			<pubDate>Mon, 01 Jun 2026 09:50:31 GMT</pubDate>
			<description>Earlier this year, a project was launched to rebuild the `Rage of Mages 2` game server from disassembled code. The goal is to obtain a fully moddable...</description>
			<content:encoded><![CDATA[Earlier this year, a project was launched to rebuild the `Rage of Mages 2` game server from disassembled code. The goal is to obtain a fully moddable server without runtime patches or DLL injection, gradually replacing ASM code with C/C++.<br />
<br />
During the process, it was discovered that the server actually contains the client code as well.<br />
<br />
In just six months, a team of enthusiasts has already achieved significant progress:<br />
<br />
<a href="https://github.com/Marisa-Chan/a2server_reassembly" target="_blank">https://github.com/Marisa-Chan/a2server_reassembly</a><br />
<br />
Project coordination, discussions, and the issue tracker are available on the project's Discord server:<br />
<br />
<a href="https://discord.gg/5tW79kb" target="_blank">https://discord.gg/5tW79kb</a><br />
<br />
Join us!<br />
<br />
p.s.<br />
And of course come to play at our server: <a href="https://rom2.ru" target="_blank">https://rom2.ru</a><br />
 ]]></content:encoded>
			<category domain="https://angband.live/forums/forum/the-real-world/idle-chatter">Idle chatter</category>
			<dc:creator>tangar</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/the-real-world/idle-chatter/258092-rage-of-mages-2-source-code-reconstruction</guid>
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			<title>Two of the best artifacts in one DL41 drop</title>
			<link>https://angband.live/forums/forum/angband/aar/258089-two-of-the-best-artifacts-in-one-dl41-drop</link>
			<pubDate>Sat, 30 May 2026 05:51:56 GMT</pubDate>
			<description><![CDATA[Just had to share my good luck -- I killed the Ant Queen on DL41 and she dropped both the Glaive of Pain and the Boots of Feanor! Here's the ladder...]]></description>
			<content:encoded><![CDATA[Just had to share my good luck -- I killed the Ant Queen on DL41 and she dropped both the Glaive of Pain and the Boots of Feanor! <a href="https://angband.live/ladder/ladder-show.php?id=26440" target="_blank">Here's the ladder link.</a><br />
<br />
I found a couple !Augmentation on this level too. Though I may wait to wield Pain until I have a bit more STR bonus to get more blows and avoid overburden, this is an enormous boost to this character.<br />
<br />
Feels funny to be tossing away the Boots of Speed &lt;+10&gt; that I found only a few levels ago, but Feanor totally outclasses them.<br />
<br />
On the other hand, because this is my first time playing in years and I'm not used to the 4.2 class changes, if anyone would like to offer advice about spring cleaning my home I'd be happy to hear it.]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/aar">AAR</category>
			<dc:creator>Gram</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/angband/aar/258089-two-of-the-best-artifacts-in-one-dl41-drop</guid>
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			<title>Stranger Things Season 5 review ***SPOILERS***</title>
			<link>https://angband.live/forums/forum/the-real-world/idle-chatter/258071-stranger-things-season-5-review-spoilers</link>
			<pubDate>Thu, 21 May 2026 10:08:06 GMT</pubDate>
			<description><![CDATA[Many people seemed to not understand the significance of Will's coming out. One of the reasons I say season 5 was perhaps better than seasons 2, 3...]]></description>
			<content:encoded><![CDATA[Many people seemed to not understand the significance of Will's coming out. One of the reasons I say season 5 was perhaps better than seasons 2, 3 and 4 is because I thought the theme about the importance of finding yourself, and expressing yourself without fear of what others will think is a really important one in a coming of age story and I think the showrunners implemented it really well in the context of finding the courage and power to defeat evil in the world. It shares a nice parallel with the theme in A Never Ending Story where Sebastian (through Atreyu) has to believe in the power of imagination in order to save Fantasia. This theme seems to tie into some of the nods that season 5 makes to some of my favorite stories that I enjoyed growing up, like A Wrinkle In Time, The Never Ending Story (I only watched the movie, but who doesn't love the connection Sebastian has to Atreyu? Or the theme of The Nothing [the loss of imagination and the power of &#8220;to believe&#8221;] destroying the world?).<br />
<br />
I think these themes are very pertinent today and connect very nicely to the theme of finding yourself and the freedom that comes from expressing yourself fully. And I thought the showrunners wove these themes from these stories very deftly into the narrative, and it elevated season 5 above the other seasons, especially since Robin did *such* a good job in her dialogue with Will of describing the freedom she felt when she acknowledged and accepted herself. This scene connects so well with Will's coming out. It's not just about pandering to &#8220;woke&#8221; agendas; the writers are using the power of finding one's identity as a power our heroes use to fight 001, just the way The Never Ending Story's Sebastian uses the power of imagination and <b>believing</b> to save Fantasia. And as someone who deeply appreciates the themes of A Wrinkle In Time and The Never Ending Story (and LOTR), I thought this was a brilliant way to infuse these types of themes from these great works into Stranger Things. The Lord of The Rings, A Wrinkle In Time and The Never Ending Story all share these types of themes, and, to me, it seems so fitting and right for Stranger Things to come up with its own themes that share in the power that imagination and virtue have in the fantasy literature that clearly influenced the Duffer Brothers.<br />
<br />
Every season things go wrong, and in this one, for once, everything doesn't, what many view as lazy writing. But I think it works when you consider Will and the others find their inner power through the incredible growth they've gone through. So, for me, it felt right when they were able to defeat 001 relatively easily using their inner strength they've gained over 5 years of battling this evil. 001's performance in this show, and especially in season 5, really elevated these themes and thus season 5. When we get the realization 001 is just a puppet of the nether stone, and he only need to resist and choose good; that was an extremely powerful and compelling scene. I cannot remember any villain having such a convincing possibility of realizing their innate good within themselves. I honestly thought for a moment he was going to be redeemed. This was one of the most powerful scenes in the entire show.<br />
<br />
Now I will have to rewatch episode 8 to contemplate further on El's ending. But another theme I think the great fantasy works that I believe The Duffer Brothers were influenced by is this idea of importance of hope and how belief is tied to it. While I personally do not believe El survived, I think thematically it's very fitting for Mike to create that possibility through the D&amp;D campaign, to create that narrative of hope, because is that not why we have the fantasy genre in the first place? Reality doesn't always go the way we want; we lose the ones we love, things don't work out as we wish, but we can go back and read The Lord of the Rings or A Wrinkle In Time, or The Neverending Story, or we can create a D&amp;D campaign and leave the possibility for the happy outcome we all hope for in life. And we can hope for the ones we lose that they find the happy ending they so deserved somewhere in the great beyond.<br />
<br />
Honestly, I cannot wait to rewatch season 5. I think I will enjoy it more the second time around. I feel lucky that the themes I hold most dear in fantasy are shared by the Duffer Brothers, and that they did such a brilliant job, carefully and subtly incorporating them into this final season and finale.<br />
]]></content:encoded>
			<category domain="https://angband.live/forums/forum/the-real-world/idle-chatter">Idle chatter</category>
			<dc:creator>Grotug</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/the-real-world/idle-chatter/258071-stranger-things-season-5-review-spoilers</guid>
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			<title>Sil-Q 1.5.1 beta release</title>
			<link>https://angband.live/forums/forum/angband/sil/258067-sil-q-1-5-1-beta-release</link>
			<pubDate>Mon, 18 May 2026 20:47:46 GMT</pubDate>
			<description><![CDATA[We're back. 
 
Sil-Q is once again gearing up for a new release. While this release is mostly a bugfix release with relatively minor gameplay...]]></description>
			<content:encoded><![CDATA[We're back.<br />
<br />
Sil-Q is once again gearing up for a new release. While this release is mostly a bugfix release with relatively minor gameplay impacts, it introduces new fonts suitable for larger monitors and makes a number of graphical enhancements.<br />
<br />
The release (with link to changelog) is at <a href="https://github.com/sil-quirk/sil-q/releases/tag/v1.5.1-beta1" target="_blank">https://github.com/sil-quirk/sil-q/r...g/v1.5.1-beta1</a>, Windows binaries are at <a href="https://github.com/sil-quirk/sil-q/releases/download/v1.5.1-beta1/Sil-Q-v1.5.1-beta1-windows-64.zip" target="_blank">https://github.com/sil-quirk/sil-q/r...windows-64.zip</a> .<br />
<br />
Thanks go out in particular to miguno, who has stepped up and taken on the challenge of fixing the myriad of little bugs and loose ends that were still hanging round this antique codebase, and as always to MicroChasm for his sterling work on the graphics and backwardsEric for his work to improve the experience on Mac.<br />
]]></content:encoded>
			<category domain="https://angband.live/forums/forum/angband/sil">Sil</category>
			<dc:creator>Quirk</dc:creator>
			<guid isPermaLink="true">https://angband.live/forums/forum/angband/sil/258067-sil-q-1-5-1-beta-release</guid>
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