The Angband Ladder: Killtrely, Kobold Rogue by <grillo_delmal>

  [Angband 4.2.5 Character Dump]

 Name   Killtrely    Age             17          Self  RB  CB  EB   Best
 Race   Kobold       Height       2'10"   STR:     15  -1  +0  +2     16
 Class  Rogue        Weight    4st 10lb   INT:     14  -1  +1  +2     16
 Title  Burglar      Turns used:          WIS:     11  +0  -3  +0      8
 HP     143/143      Game        378816   DEX:     17  +2  +3  +0  18/40
 SP     24/24        Standard     37628   CON:     13  +2  -1  +0     14
                     Resting       2371

 Level                 22    Armor      [27,+25]    Saving Throw     51%
 Cur Exp             9172                           Stealth    Excellent
 Max Exp             9172    Melee        1d5,+9    Disarm - phys.  100%
 Adv Exp            10080    To-hit       43,+10    Disarm - magic   98%
                             Blows      2.0/turn    Magic Devices     61
 Gold                8288                           Searching        80%
 Burden          107.1 lb    Shoot to-dam     +8    Infravision    70 ft
 Overweight        0.8 lb    To-hit       47,+15    Speed         Normal
 Max Depth     750' (L15)    Shots      1.0/turn

 You come from a litter of 5 pups. Your father was the Perro Mata
 Pacos, and your mother was Lassie. You have light brown eyes, a black
 hide, and small, sharp teeth.

Resistances         Abilities
 Acid:............. pFear:.............
 Elec:+............ pBlnd:.............
 Fire:......+...... pConf:.............
 Cold:............. pStun:.............
 Pois:............+ HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:...+......... Stea.:.............
ImpSP:............. Sear.:..+..........
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Main Gauche of *Slay Troll* (1d5) (+5,+6) <+2>
     Bought from a store
     
     +2 strength.
     Slays trolls.
     Provides resistance to lightning.
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 37.3 vs trolls and 25 vs. others.
     
b) a Sling of Extra Might (x3) (+10,+8) <+1>
     Found lying on the floor of a special room at 550 feet (level 11)
     
     +1 shooting power.
     
c) a Ring of Searching <+3>
     Bought from a store
     
     +3 searching skill.
     
d) a Ring of Open Wounds
     Bought from a store
     
     Impairs hitpoint recovery.  
     
e) an Amulet of Infravision <+2>
     Bought from a store
     
     +2 infravision.
     
f) the Phial of Galadriel <+4>
     Found lying on the floor at 400 feet (level 8)
     
     +4 light.
     Cannot be harmed by fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 28% for an
     average of 20.4 damage.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 95.9%
     
g) Hard Leather Armour of Resist Fire (-1) [16,+4]
     Dropped by Bullroarer the Hobbit at 300 feet (level 6)
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
i) a Fur Cloak [3,+3]
     Dropped by Grishnákh, the Hill Orc, at 600 feet (level 12)
     
m) a Wicker Shield [2,+1]
     Found lying on the floor at 100 feet (level 2)
     
n) a Hard Leather Cap of Intelligence [2,+5] <+2>
     Found lying on the floor at 150 feet (level 3)
     
     +2 intelligence.
     Sustains intelligence.
     
o) a Set of Gauntlets of Slaying (+3,+2) [3,+6]
     Bought from a store
     
p) a Pair of Leather Sandals of Slow Descent [1,+4]
     Bought from a store
     
     Feather Falling.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) a Mushroom of Stoneskin
c) 4 Handfuls of Dried Fruits
d) 5 Rations of Food
e) 2 Flasks of oil
f) 7 Potions of Cure Serious Wounds
g) 10 Potions of Cure Critical Wounds
i) a Potion of Restore Mana
m) a Potion of Speed
n) 2 Potions of Berserk Strength
o) 8 Scrolls of Phase Door
p) 2 Scrolls of Identify Rune
q) 5 Scrolls of Word of Recall
r) a Rod of Treasure Location
s) a Rod of Magic Mapping
t) a Rod of Curing
u) 3 Wands of Stinking Cloud (22 charges)
v) a Wand of Hold Monster (4 charges)
w) a Wand of Stun Monster (5 charges)
x) a Staff of Detect Invisible (13 charges)




  [Character Quiver]

0) 17 Rounded Pebbles (1d2) (+4,+4)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 41.3.
     Average thrown damage: 11.3.
     0% chance of breaking upon contact.
     
1) 28 Rounded Pebbles of Slay Animal (1d3) (+7,+5)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 76.5 vs animals and 46 vs. others.
     Average thrown damage: 42.9 vs animals and 14.4 vs. others.
     0% chance of breaking upon contact.
     
2) 7 Iron Shots (1d4) (+4,+2)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 38.2.
     Average thrown damage: 9.2.
     0% chance of breaking upon contact.
     
3) 28 Mithril Shots (2d4) (+5,+5)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 55.
     Average thrown damage: 20.4.
     0% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [First Spells]
     
     You can read this book.
     
b) a Mushroom of Purging
c) 2 Potions of Restore Life Levels
d) a Potion of True Seeing
e) 2 Potions of Infravision
f) 6 Scrolls of Phase Door
g) 3 Scrolls of Treasure Detection
h) 5 Scrolls of Detect Invisible
i) 4 Scrolls of Blessing
j) a Wand of Hold Monster (0 charges)
k) a Wand of Scare Monster (5 charges)
l) a Wand of Annihilation (0 charges)
     Cannot be harmed by lightning.
     
m) a Ring of Protection [+7]
     Bought from a store
     
n) a Ring of the Mouse (+0,-8) <+1, +2>
     Dropped by a blacklock mage at 600 feet (level 12)
     
     +1 dexterity.
     +2 stealth.
     
o) an Amulet of Resist Acid
     Bought from a store
     
     Provides resistance to acid.
     
p) a Wooden Torch of Brightness (3630 turns) <+1>
     +1 light.
     Intensity 3 light.
     
q) a Wooden Torch of Brightness (5000 turns) <+1>
     Dropped by a scruffy looking hobbit at 300 feet (level 6)
     
     +1 light.
     Intensity 3 light.
     
r) a Lantern (7833 turns)
     Bought from a store
     
     Cannot be harmed by fire.
     Intensity 3 light.
     
s) a Set of Caestus (+0,+3) [5,+1]
     Dropped by Bullroarer the Hobbit at 300 feet (level 6)
     
t) a Spear of *Slay Giant* (1d6) (+1,+9) <+1>
     Found lying on the floor of a special room at 600 feet (level 12)
     
     +1 strength.
     Slays giants.
     Provides resistance to cold.
     
     Combat info:
     1.6 blows/round.
     With +4 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 37 vs giants and 25.1 vs. others.
     Average thrown damage: 307.2 vs giants and 76.9 vs. others.
     
u) a Whip of Venom (1d3) (+3,+5)
     Dropped by Sméagol at 150 feet (level 3)
     
     Branded with poison.
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 22.4 vs creatures not resistant to poison
     and 15.6 vs. others.
     
v) a Light Crossbow of Power (x3) (+7,+15)
     Dropped by Lagduf, the Snaga, at 400 feet (level 8)
     
w) 8 Bolts (1d5) (+0,+0)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       101     50'  Reached level 2
       101     50'  Reached level 3
       535     50'  Reached level 4
      2575    100'  Killed Fang, Farmer Maggot's Dog
      2575    100'  Reached level 5
      3097    200'  Reached level 6
      3209    200'  Reached level 7
      4132    200'  Reached level 8
      6520    100'  Killed Grip, Farmer Maggot's Dog
      6571    100'  Reached level 9
      9250    150'  Reached level 10
     10938    150'  Killed Sméagol
     11957    200'  Reached level 11
     15022    300'  Reached level 12
     15478    300'  Killed Bullroarer the Hobbit
     16892    600'  Reached level 13
     18231    600'  Reached level 14
     18927    600'  Reached level 15
     22523    350'  Reached level 16
     23179    350'  Killed Wormtongue, Agent of Saruman
     23268    350'  Killed Brodda, the Easterling
     23771    400'  Found the Phial of Galadriel
     24160    400'  Killed Lagduf, the Snaga
     25536    500'  Reached level 17
     25992    500'  Killed Ufthak of Cirith Ungol
     26200    500'  Reached level 18
     27380    600'  Reached level 19
     27463    600'  Killed Grishnákh, the Hill Orc
     27852    600'  Reached level 20
     31947    650'  Reached level 21
     35214      0'  Killed Farmer Maggot
     35885    750'  Killed Orfax, Son of Boldor
     36435    750'  Reached level 22
     37315    750'  Killed Boldor, King of the Yeeks


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 24.5.2024 06:50

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15674. on the Ladder (of 18962)
5696. on the Angband Ladder (of 6494)

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On 24.5.2024 06:50 grillo_delmal wrote:
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