The Angband Ladder: Combat Spec, Golem Berserker by <barnes@harpo.wustl.edu>

  [Hengband 1.6.0 Character Dump]

                          Name  : Combat Spec

 Sex      : Male             Age                26    STR!:  18/***
 Race     : Golem            Height             65    INT!:      11
 Class    : Berserker        Weight            196    WIS!:      11
                             Social Class       16    DEX!:  18/***
                             Align            Good    CON!:  18/***
                                                      CHR!:   18/70

 Right hand      (+97,+92)   Hit point   2109/2109    Fighting    : Amber [110]
 Left hand      (+101,+96)   SP (Mana)      0/   0    Bows/Throw  : Very Bad
 Blows/Round           9+9                            Saving Throw: Amber [7]
 AverageDmg/Rnd    990+972   Level              50    Stealth     : Bad
                             Experience   25622591
 Shooting        (+97,+14)   Max Exp      25622591    Perception  : Very Bad
 Multiplier          x4.80   Exp to Adv      *****    Searching   : Very Bad
 Shots/Round          0.83   Gold         12838563    Disarming   : Very Bad
                                                      Magic Device: Very Bad
 AC              [32,+203]   Time    Day 361 14:41
 Speed               (+35)   Play time    73:11:40    Infra-Vision: 40 feet


                         (Character Background)
          You were shaped from clay by a Wizard to fight evil.




          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Golem         STR!:  18/70  4  8  1 12 18/***         ...23..s4..3s
 Class : Berserker     INT!: 18/100 -5-20 -1  9     11         ...2323s41...
 Level : 50            WIS!: 18/110 -5-20 -2  9     11         4..2323s.1...
 Hits  : 2109/2109     DEX!: 18/110 -2  4  2  8 18/***         ...23..s..3.s
 Mana  : 0/0           CON!: 18/110  4  4  0  8 18/***         ...23..s...3s
                       CHR!: 18/100 -2 -5  1  3  18/70         ...232.s.....
         \|}=="*((]]]             \|}=="*((]]]                 \|}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : +......+.+...    Sound : ...........+.    Speed     : .++++++....++
 Elec  : +...*..+.....    Nether: .....+.......    FreeAction: ++.++....+..+
 Fire  : +.+....+.....    Nexus : +.......+....    SeeInvisi.: ++.++++..+..+
 Cold  : ++.*...+.+...    Chaos : ......+.+....    Hold Life : ...++.++.+..+
 Poison: .........+..+    Disnch: ........++...    Warning   : .............
 Light : +++..........    Fear  : .........+..#    SlowDigest: .+..+..+....+
 Dark  : .....+.......    Reflct: ............+    Regene.   : .+.++.......+
 Shard : .......+.....    AuFire: .............    Levitation: ...++........
 Blind : .............    AuElec: .............    Perm Lite : .+......+....
 Conf  : ......+.+....    AuCold: .............    Cursed    : .............

             \|                 \|}=="*((]]]                   \|}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ++.    Telepathy : .............    Add Blows   : .......+.....
 Slay Und. : ++.    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ++.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........++...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: .+.    ESP Human : .............    Riding      : .+...........
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .+...........    Blessed     : .............
 Elec Brand: +..    ESP Troll : .+...........    No Teleport : .............
 Fire Brand: ...    ESP Giant : .+.+.........    Anti Magic  : .........+...
 Cold Brand: .+.                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ....+..+....+
 Sharpness : ...    Sust Int  : ...++..+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...++..+.....    Rnd.Teleport: .........+...
 Vampiric  : ...    Sust Dex  : ....+..+....+    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .......+....+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....



  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Old Man Willow Quest                     (Danger  level:  22) - level 16
  Dark Elven Lords Quest                   (Danger  level:  25) - level 18
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 34
  Rich, the Thief                          (Dungeon level:  24) - level 38
  Judge Fire                               (Dungeon level:  38) - level 41
  Fiona the Sorceress                      (Dungeon level:  62) - level 49
  The Cloning Pits                         (Danger  level:  45) - level 50
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 50
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Ghost 'Q'                            (Dungeon level:  12) - level 36
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 43
  Hastur the Unspeakable                   (Dungeon level:  50) - level 49
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 49

  [Miscellaneous information]

 Recall Depth:
    Angband         : level 100
   !Yeek cave       : level  13
   !R'lyeh          : level  96

 Preserve Mode:      ON
 Autoscum:           ALWAYS
 Small Levels:       ENABLED
 Unusual Rooms:      ON
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: Defeated by Great Wyrm of Power in the 38th fight


 You have defeated 17846 enemies.


  [Virtues]

Your alighnment : Good

You are virtuous in Valour.
You are a bitter enemy of Individualism.
You have sinned against Justice.
You are a great champion of Diligence.
You are the living embodiment of Harmony.
You are an enemy of Honour.
You are the living embodiment of Patience.
You are a champion of Sacrifice.


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {!d!d}
b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {!d!d}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed)
d) The Ring of Power (Nenya) (+11,+11) (+2)
e) The Ring of Power (Vilya) (+12,+12) (+3)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) The Jewel of Judgement (+3 to speed)
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
i) The Elven Cloak 'Chain of Control' [4,+22] (+4 to stealth)
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {!d!d}
k) a Set of Cesti of Genji (+8,+0) [5,+10] (+3) {!d!k}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)


  [Character Inventory]

a) 6 Mushrooms of Restoring {25% off}
b) 27 Potions of Speed {25% off}
c) 36 Potions of Healing {90% off}
d) 9 Potions of *Healing* {25% off}
e) 2 Potions of Life
f) a Potion of Restore Life Levels
g) 3 Potions of Enlightenment {25% off}
h) 23 Potions of Resistance {25% off}
i) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {!d!d}
k) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]


  [Home Inventory]

 ( page 1 )
a) 3 Mushrooms of Restoring {25% off}
b) 40 Potions of Speed {25% off}
c) 3 Potions of Restore Life Levels
d) 23 Potions of Enlightenment {25% off}
e) a Potion of Self Knowledge
f) 30 Potions of Resistance {25% off}
g) a Potion of New Life
h) a Wand of Magic Missile (6 charges)
i) a Ring of Levitation
j) a Ring of Slaying (+14,+13)
k) a Ring of Speed (+12)
l) a Ring of Speed and Damage (+0,+5) (+9)

 ( page 2 )
a) The Ring of Tulkas (+4)
b) The Ring of Power (Narya) (+10,+10) (+1)
c) a Ring of Light and Darkness Resistance
d) a Ring of Nether Resistance
e) a Ring of Nexus Resistance
f) a Ring of Sound Resistance
g) a Ring of Shard Resistance
h) a Ring of Chaos Resistance
i) a Ring of Lordly Protection [+22]
j) a Ring of Extra Attacks (+2 attacks)
k) a Ring of Sustaining
l) a Ring of Warning

 ( page 3 )
a) an Amulet of Charisma (+5)
b) The Amulet of Carlammas (+2)
c) The Necklace of the Dwarves (+3)
d) an Amulet of Anti-Magic
e) an Amulet of Anti-Teleportation
f) an Amulet of Resistance
g) The Amulet of Faramir (+12,+0) (+3)
h) The Torque of Boromir (+0,+8)
i) The Amulet of The Pitch Dark Night [+5] (+4)
j) The Amulet of Sacred Knights [+10] (+2)
k) a Feanorian lamp of Immortal Eye
l) The Incandescent Light of Yeduson (+3 to infravision)

 ( page 4 )
a) The Palantir of Westernesse (+3)
b) The Levitation Stone of Laputa (+2 to speed)
c) The Red Dragon Scale Mail 'Oodfribat' (-2) [30,+26] (+4)
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
e) Balance Dragon Scale Mail (-2) [30,+29]
f) The Ring Mail of Giles (-2) [12,+18] (-2)
g) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
h) The Chain Mail of Rebma (-2) [14,+9] (+2)
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
j) The Augmented Chain Mail of Ymir (-2) [16,+10] (+3)
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
l) The Splint Mail 'Ladfea' (-2) [19,+13] (+2 to stealth)

 ( page 5 )
a) The Splint Mail of Daybreak (-2) [19,+13] (+4 to stealth)
b) The Full Plate Armour of Isildur [25,+25] (+2)
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
e) The Cloak of Jack of Shadow [1,+19] (+7 to stealth)
f) The Cloak 'Colluin' [1,+15]
g) a Cloak of the Bat (-9,-8) [1,+10] (+5) {!d!k}
h) a Cloak of Aman [1,+21] (+3 to stealth)
i) The Fur Cloak of Mook [3,+20]
j) a Fur Cloak of Aman [3,+29] (+3 to stealth)
k) The Fur Cloak of Sand [3,+18]
l) The Shadow Cloak 'Preestablished Harmony' [6,+20] (+4 to infravision)

 ( page 6 )
a) The Small Metal Shield of Thorin [5,+21] (+4)
b) The Large Metal Shield 'Chain of Control' [8,+18] (+3 to stealth)
c) The Golden Crown of Amber [0,+15] (+3)
d) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
e) The Hard Leather Cap of Indra [2,+18] (+5)
f) The Iron Helm of Resist *Lightning* [5,+18] (+4)
g) The Iron Helm 'Rilatarvie' [5,+19]
h) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
i) The Dragon Helm of Dor-Lomin [8,+20] (+4)
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
k) a Set of Gauntlets of Genji (+3,+0) [2,+9] (+2)
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)

 ( page 7 )
a) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
b) a Pair of Hard Leather Boots of Levitation [3,+14]
c) a Pair of Dragon Boots of Jumping [5,+19]
d) a Pair of Metal Shod Boots of Speed [6,+10] (+10) {!d!k!d!k}
e) The Pair of Metal Shod Boots of Balo [6,+13] (+3 to stealth)
f) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
g) The Pair of Metal Shod Boots of Rite [6,+15] (+4)
h) The Broad Sword 'Chainsword' (11d5) (+10,+10) (-2)
i) The Long Sword 'Excalibur' (5d5) (+21,+19) [+5] (+3) {!d!d}
j) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to infravision)
k) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
l) The Katana 'Aglarang' (8d4) (+10,+10) (+2)

 ( page 8 )
a) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
b) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {!d!d}
c) The Katana of Musashi (3d4) (+28,+17) (+3)
d) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {!d!d}
f) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
g) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4)
h) The Trident of Ulmo (4d8) (+15,+19) (+4)
i) The Glaive of Pain (9d6) (+10,+30) {!d!d}
j) The Mace 'Taratol' (3d4) (+12,+12)
k) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
l) The Ball-and-Chain 'Iron ball' (25d4) (+10,+10) [+20] (-6)

 ( page 9 )
a) The Short Bow of Tips (x2) (+15,+8) (+4)
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
c) The Long Bow 'Icicle' (x4) (+19,+19)
d) The Heavy Crossbow 'Deamonbane' (x4) (+17,+11) (+3 to stealth)
e) The Heavy Crossbow 'Red Hot Chili Pepper' (x5) (+17,+6) (+4)
f) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {!d!d}


  [Museum]

 ( page 1 )
a) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]


  [Check Sum: "bceb6f67602a4e05ec"]


Posted on 29.3.2004 11:43
Last updated on 30.3.2004 13:36

Download this dump

1254. on the Ladder (of 19076)
36. on the Hengband Ladder (of 698)

Comments

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On 29.3.2004 11:43 barnes@harpo.wustl.edu wrote:
I've been playing hengband now and again.. it's proabably the hardest
variant out there. I prefer to play pure melee classes, and heng has
lots of ways for them to die very quickly. so I've lost a few chars
previous to this. however, this guy is shaping up to get ready and
challenge the serpent... if anyone has any comments/tips/other heng
stories, I'd love to hear it. by the way, I'm using the birth option
to 'always generate unusual rooms' -- it tries to make every room a
vault. REALLY challenging at lower character levels. also provides
many options for a quick death at basically any level under 40-45.
the berserker class cannot use magic items or read scrolls .. so it's
hard to escape if you screw up.

however, I am now reaping the rewards of the birth option: many GV's,
including GCV's.. and I've been able to isolate uniques in small areas
using perm walls, for fights. essentially all the high level uniques
are dead - the ones left are not a threat. it would be nice to find
the exec sword 'slayer' and a better source of r_sound (from ranged
weapon, perhaps -- berserkers cannot use ranged weapons, so I just use
that slot for item bonuses). otherwise I have very nice gear....

any comments? I posted this same dump on r.g.r.a. with some //comments about the gear in my home storage, and other parts of the dump. I'll answer any questions ;)

On 29.3.2004 11:47 barnes@harpo.wustl.edu wrote:
hmm actually, morgoth and the plain gold ring uniques are not dead -- I guess I should check spoilers and see what else is left. regardless, I will be cleaning up at 4950' for a while before I go down. also, the failed quests are from not caring rather than having to flee. I tried the GWOP somewhere in my mid-40s .. I'm sure I could arena-kill him now ;)

On 30.3.2004 10:51 barnes@harpo.wustl.edu wrote:
finally, FINALLY my quest to win this variant with a berserker is satisfied. non-munchkin. The final fight was somewhat exciting; I'm happy the serpent did not summon great wyrms, as I darn near died to a huge pack of GWOP's and Sky Drakes at 4950' while trying to clear an area to take stairs down to the serpent -- had to use 3 *healing* and just wait it out for my recall to kick in, in that fight. stormsword may have saved my life with all the life draining on dragons -- I had swapped it in when the situation went bad. next attempt at going down was easier.

I had two false starts on the serpent, where he rocketed me early or got in a strong melee round. at which point I simply went up the stairs (I had drawn him to my stairwell). I would go back down after healing and rebuffing, and he would be fully healed waiting for me. third time was a charm, and I got in a few good rounds and decided to stick it out. at one point the bastard summonned cyberdemons, and I had 3 cyberdemons and the serpent in my LOS with only 1300hp. what to do? I chugged a *healing* to get maxhp, and proceeded the massacre the cyberdemons. the serpent helped me out by implanting one in a wall with his shatter attack. at one point from all the rockets and the walls falling, I got down to 350hp. at which point I drank a Life. in total, I used about 4 *healing* and one Life. plenty of potions to spare. my truly insane amount of melee damage helped take down the serpent in a rather hasty fashion. oh, I used one ! of invuln too, but I think those are overrated. a strong melee with high AC and HP finds a simple *healing* more useful. I never did find Eonwe or the exec sword Slayer, both of which may have outranked Aule. but Aule does VERY nice damage. beats out calris, the glaive, chainsword, zarcutrha, and all the other stuff in my home. couple that with all my +dmg, and it was a fun character. if something did not die in one attack, I knew it had to be a very strong monster or unique. I would drop AMHD's in one attack. greater balrogs in two. etc. I ran over oberon, lord of amber, barely blinking (using stormsword, actually, for the slay on humans).

so very satisfying to beat this variant. I may go back now and create a munchkin ninja or some other interesting class, just to have some fun, since I have a legit win under my belt.


On 30.3.2004 11:02 barnes@harpo.wustl.edu wrote:
couple notes (one for Pav..);

this really is a WINNER, it should have the green highlight -- notice the Serpent quest completed. and the note in char background about retiring after winning.

stormsword in my comments above = stormbringer, of course

my playtime was nowhere near the so-called 73 hours -- I simply never closed heng after the char started. I played him maybe 6-7 hours a day over 4 days. infact, nothing seems right about that 73 number..

I actually chugged 4 potions of New Life in order to get my char's max CON from 18/70 to something more respectable. doing that ended up allowing me to swap out calris for aule, and to put on the second ring of power. my hp ended up about the same.

On 30.3.2004 11:06 barnes@harpo.wustl.edu wrote:
last note, I promise (but I will answer any questions :) --

I'm the guy with all the Spec character dumps on this site -- my old email I dumped under was peace.quiet@worldnet.att.net

On 30.3.2004 13:36 pav wrote:
You shall be green from now on forever.

On 7.4.2004 07:05 nukenin@roguebard.com wrote:
Good work! Now I have to go back to Heng and try to score a berserker win myself. (I usually get 'em killed off doing The Vault or The Cloning Pits too early.)

What level were you when you tackled R'lyeh? I noticed that was the only dungeon you tackled outside Angband proper and the Yeek cave.

--/\/

On 7.4.2004 12:26 nukenin@roguebard.com wrote:
Also, where did you do your level gain between the Dark Elven Lords Quest (level 18) and Meng Huo on dungeon level 6 (at level 34 for you)? Don't tell me you earned some 16 levels of experience scumming levels 1-5 of the dungeon over and over again?

--/\/

On 10.4.2004 07:05 barnes@harpo.wustl.edu wrote:
I did R'lyeh right before I went to kill the serpent, so I was pretty buff by then. the most annoying part was getting to the bottom of it -- with all the water, it was rather open terrain (which beserkers hate).

and actually yes, I got to level 33 by dlvl 5. BUT - note my comments about having "unusual rooms" ON as a birth option. every room was a vault. you could have lesser titans, ancient dragons, etc on dlvl 1. it was very dangerous, and my exp climbed very fast.

On 10.4.2004 08:33 nukenin@roguebard.com wrote:
Yep, I just now learned about "unusual rooms" the hard way. When I first sensed monsters on level 1 of Angband I answered my own question. :)

I'd love it except I hate traps as a berserker--not that they ever pose much of a problem--they are just annoying to an impatient sort like me. I can manage if a trap-laden vault is just a rare occurrence, but them being the norm is just a bit much. :)

That said, I may try the option the next time I play a ninja (an unusual class for an impatient sort like me, but among my favourite classes to play in Hengband).

--/\/

On 12.4.2004 10:44 barnes@harpo.wustl.edu wrote:
yeah, the traps were a really bad part of the unusual rooms option. however, only two types really caused pain: summon monsters (especially when it summons lots of high level ones...), and the trap doors. I _always_ maintained a source of levitation, just to counter trap doors. that required some annoying equipment choices at times. zerker intrinsic sustain str/dex/con, and r_blind/conf from items, helps you ignore most other traps.

On 13.4.2004 08:52 nukenin@roguebard.com wrote:
I did recently play a ninja using the unusual rooms birth option--I got him to level 22 or so through quests and the Yeek caves, then dove into the mess of vaults to be found on level 1 of Angband dungeon. A ninja definitely has no problems with the traps--however wading through the monsters berserker-style is not an option, and my poor level 22 hobbit ninja suffered the embarrassment of dying on level 1 to a nether wraith. :)

--/\/

On 15.4.2004 08:47 barnes@harpo.wustl.edu wrote:
oh also, my playstyle is rather fast, like how you mentioned you're impatient. I avoided vaults that I knew would contain lots of traps, or open areas where I could get surrounded by a summoner. in fact, mid/late game, I would recall / detect monsters scum for GCV-style and Bubble vaults. it was really easy and quick to do, given that everything was a vault. no traps in those, good loot, and taking monsters one at a time with easy approach is perfect for a zerker. it almost felt like cheating, except for the fact that hengband is so damn hard in the first place ;) I encountered the Unicorn of Order at something silly like 3150' in a GCV, and that almost did me in. he breathes disintigration as soon as you're near, removing all those lovely walls I was relying upon..

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