The Angband Ladder: Alexander, Golem Warrior by Александр

  [Tangaria 1.4.0 Character Dump]

 Name   Alexander     Age             13         Self  RB  CB  EB   Best
 Sex    Male          Height       6'10"  STR:     15  +2  +3  +0  18/20
 Race   Golem         Weight    14st 2lb  INT:      7  -4  -2  -2      3
 Class  Warrior       Turns used:         WIS:      9  -4  -2  +3      6
 Title  Veteran       Game         23377  DEX:     16  -1  +2  +0     17
 HP     172/172       Player       47674  CON:      8  +1  +2  +1     12
 SP     0/0           Active       25507

 Level                 23    Armor      [55,+42]    Saving Throw     48%
 Cur Exp            12611                           Stealth          Bad
 Max Exp            12732    Melee       6d9,+33    Disarm - phys.   53%
 Adv Exp            12750    To-hit        62,+1    Disarm - magic   30%
                             Blows      1.1/turn    Magic Devices     19
 Gold                2771                           Searching        27%
 Burden          123.6 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -20.3 lb    To-hit        52,+1    Speed            -11
 MaxDepth     1350' (L27)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:....+......... Fear:.............+
Elec:.............+ Blnd:.............+
Fire:...+.......... Conf:.........+...+
Cold:...+.......... Stun:.............+
Pois:.............+ HLif:..............
Lite:..............  Rgn:..............
Dark:.............+  ESP:..............
Soun:.............. SInv:.............+
Shar:.......+...... FAct:.............+
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:.............-
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
                    PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Server has non-connected stairs.
> Server is no-selling.
> Server is no-ghost.
> Server is running version 1.4.0 (Beta 15)
>   
>    
> ====================
>   
>    
> Find and kill 10 of the algroth race!
> You die.

Killed by self-inflicted wounds.


  [Character Equipment]

a) the Glaive of Pain (6d9) (+0,+30) {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 600 feet (level 12).

     Cannot be harmed by Acid, Fire.

     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +3 DEX you would get 1.3 blows/round.
     Average damage/round: 79.2.

c) a Ring of Protection [+13]
     Bought from a store on the surface.

d) a Ring of Resist Fire and Cold
     Bought from a store on the surface.

     Provides resistance to Fire, Cold.

e) an Amulet of Resist Acid <+1>
     Found lying on the floor at 600 feet (level 12).

     +1 constitution.
     Provides resistance to Acid.

f) a Lantern (Everburning)
     Found lying on the floor of a special room at 800 feet (level 16).

     Cannot be harmed by Fire.
     Intensity 3 light. No fuel required.

g) Augmented Chain Mail (-2) [42,+3] {Sangahyando of Umbar}
     Dropped by Sangahyando of Umbar at 1200 feet (level 24).

h) a Fur Cloak of Protection [3,+10] {Golfimbul, the Hill Orc Chief}
     Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12).

     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.

i) a Wicker Shield [2,+4]
     Dropped by a terrified yeek at 600 feet (level 12).

j) the Metal Cap of Thengel [3,+12] <+3> {for sale 2600}
     Dropped by Kikimora at 1000 feet (level 20).

     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by Acid.

k) a Set of Leather Gloves [1,+0]
     Dropped by a kobold shaman at 250 feet (level 5).

l) a Pair of Iron Shod Boots [4,-1]
     Bought from a store on the surface.

     Cannot be harmed by Fire.

m) a Shovel
     Found lying on the floor of a special room at 250 feet (level 5).


  [Character Quiver]


  [Character Inventory]

a) 4 Rations of Food

b) 6 Potions of Cure Light Wounds

c) 13 Potions of Cure Serious Wounds

d) 11 Potions of Cure Critical Wounds

e) 6 Potions of Speed

f) 4 Potions of Heroism

g) 13 Potions of Berserk Strength

h) 8 Scrolls of Treasure Detection

i) a Scroll of Enchant Armour

j) 11 Scrolls of Identify Rune

k) 2 Scrolls of Blessing

l) a Rod of Curing

m) a Rod of Healing
     Cannot be harmed by Lightning.

n) a Rod of Light

o) a Rod of Illumination

p) a Wand of Stun Monster (0 charges)

q) a Wand of Stone to Mud (3 charges)

r) a Staff of Cure Light Wounds (10 charges)

s) the Iron Helm 'Holhenneth' [7,+10] <+2> {Orfax, Son of Boldor}
     Dropped by Orfax, Son of Boldor at 600 feet (level 12).

     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.

     When activated, it detects all treasure, objects and monsters in the
     immediate area, and maps out a small portion of the level around you.
     Takes 22 to 44 turns to recharge at your current speed.
     Your chance of success is 84.2%


  [Home Inventory]

a) 3 Potions of Neutralize Poison

b) a Potion of Novice Alchemist's Creation

c) a Scroll of Magic Mapping

d) 6 Scrolls of Light

e) a Scroll of Remove Hunger (tattered)

f) a Wand of Magic Missile (0 charges)

g) a Wand of Light (5 charges)

h) a Heavy Crossbow (x4) (+5,+1) {Golfimbul, the Hill Orc Chief}
     Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12).


  [House List]


a) 3 Old Lanterns (5000 turns) {for sale 200}
b) a Rod of Light {for sale 2900}
c) a Great Hammer (8d1) (+3,+1) {for sale 4000}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:08   250ft     3     Killed Wolf, Farmer Maggot's Dog
00:00:08   250ft     5     Reached level 5
00:00:13   250ft     6     Killed Lobelia Sackville-Baggins
00:00:15   250ft     6     Killed Fang, Farmer Maggot's Dog
00:00:17   250ft     8     Killed Baba Yaga
00:00:35   Wild      10    Reached level 10
00:01:02   250ft     12    Killed Smeagol
00:01:16   350ft     13    Killed Vort the Kobold Queen
00:01:19   400ft     13    Killed Mughash the Kobold Lord
00:01:44   450ft     15    Reached level 15
00:01:49   600ft     15    Killed Grip, Farmer Maggot's Dog
00:01:49   600ft     15    Killed Grishnukh, the Hill Orc
00:01:50   600ft     15    Killed Golfimbul, the Hill Orc Chief
00:01:50   600ft     16    Killed Bullroarer the Hobbit
00:01:50   600ft     16    Found the Glaive of Pain
00:02:03   600ft     16    Killed The wounded bear
00:03:04   600ft     17    Killed Orfax, Son of Boldor
00:03:04   600ft     17    Found the Iron Helm 'Holhenneth'
00:03:55   850ft     20    Reached level 20
00:04:25   1000ft    21    Killed The Rat King
00:04:33   1000ft    22    Killed Kikimora
00:04:33   1000ft    22    Found the Metal Cap of Thengel
00:05:20   1200ft    22    Killed Sangahyando of Umbar
00:05:20   1200ft    22    Killed Angamait of Umbar
00:05:20   1200ft    22    Found the Rounded Pebble 'Nionin'
00:06:29   Town      23    Was killed by self-inflicted wounds


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Kick out when starving while at full hps     : no  (disturb_faint)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                  #                                                            
                                                                               
                                                                               
                                                                               
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                         ###                                                   
                        ##�##                                                  
                        #...#                                                  
                        ##%##                                                  
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

-1_2         Light 4 Fed 48 % Next (<30 lvl): Abandoned Manor [-1,2]           


Posted on 28.7.2020 06:36

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15504. on the Ladder (of 19076)
42. on the Tangaria Ladder (of 145)
Second best for this player (

Comments

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On 30.7.2020 11:52 tangar wrote:
Used ring of polymorph and polymorphed into a statue. Now can not move.. What to do?

Only way to fix it is to ask another player to "unpolymoph" you with a wand or rod of polymorph. Or try to get to fountain with some teleportation around..
---

We will change polymorph mechanics in future...

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